So this might come as a shock to you, but the players that fly K'Hara aren't actually a hivemind in real life, but human beings that have different motivations.
If all your criticisms boil down to "this faction shouldn't be playable", you might be better off making a thread in the Mod General Discussion section, because saying a faction shouldn't exist isn't feedback.
(02-13-2022, 06:24 PM)Fab Wrote: I'll start doing that too. It's only fair.
Thank God. I've been meaning to see what exactly happened with the Ishtar, but everyone runs away. Please come and fight instead of sitting on a base with Nightmares and crying.
(02-13-2022, 11:42 AM)Karlotta Wrote: They should also be able to mine iridium, azurite, and artifacts in delta and knossos, and be able to pirate for cargo, have larger cargo holds than the human counterpart ships class, and have decent sell price for some stuff on nomad bases.
That would open disco for people who dont speak english and broaden the player base, and give nomads other things to do than /l1 /l2 pew pew pew.
Nice idea. Good luck with it, though, because there are two giant barriers for people who don't speak English.
Quote:1.3 - All text / communications must be in understandable English.
1.4 - All character, faction, ship or station names must be easily readable and roleplay appropriate. The use of profanity, country tags, memes, pop-culture references, non-English letters, or excess symbols is not allowed.
(02-13-2022, 11:42 AM)Karlotta Wrote: Also, nomad lore needs to be changed so it permits more interesting RP. Currently nomads across the board look like emotionally driven superiority-complexed teenagers who have the psychological depth of a cephalopod and a speech impediment. That's not a "you problem", that's a disco nomad lore problem.
Nomad lore in its current state permits a lot. Vagrants have even proven that it permits defection. You just have to be complex about it, because Nomads are an advanced and antagonistic alien race who's technology is fully biological. I could post the 14 paragraph essay explaining how something like La'Row joining the Keeper Caste works, or how individuality in the mindshare works, or how interpersonal relationships in the mindshare works, or what the limits of telepathy and telekinesis is, or how the caste divisions work, or how infesting technology works, but it's complicated and anyone who doesn't play nomads doesn't actually care about nomad RP, as our shining example Fab here has made so plainly obvious. It doesn't permit a lot for new players because the faction isn't designed for new players. It's designed for moderately experienced players who want to step outside of standard RP.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
So Basically these things listed below are the criteria of the K'Hara are they.
If you want to talk to a Nomad, you can greatly increase your chances if you
- Aren't Order, Core or other very hostile factions (which I am not)
- Are not a threat, i.e. not an armed ship of a class that would be a danger to them (certainly was not)
- Aren't anywhere near their hives and aren't in any Nomad home system --- ONLY THIS ONE WAS AGAINST ME BUT AS FAR AS I WAS AWARE NOT NEAR HIVE
- Maintain a respectful distance(which I did)
- Make your peaceful intentions clear (which I did)
So the odds of my survival should have been better
So in brackets I have highlighted what I did to try to make my chances better. The roleplay from the character was confusing to say the least and very boring and was hard to understand so basically I asked him to just get on with it and kill me in private message.
And I offered the character Credits for safe passage as I was no danger to him whatsoever (even if I did have guns mounted) what could a titanic transport do to a Nomad ship ......... exactly.
This encounter was horrific and boring so basically any of my transports will be avoiding this faction
(02-14-2022, 11:25 PM)Team Convoy Logistics Wrote: - Aren't anywhere near their hives and aren't in any Nomad home system --- ONLY THIS ONE WAS AGAINST ME BUT AS FAR AS I WAS AWARE NOT NEAR HIVE
If you were in any of the major nomad core systems, your life is forfeit, generally, but okay let's assume it's only one strike.
Quote:The roleplay from the character was confusing to say the least and very boring and was hard to understand so basically I asked him to just get on with it and kill me in private message.
The sign of someone who wants nomads to roleplay at them. But you're tired of your time wasted, so you ask them to kill you.
But you're complaining about being killed? Huh?
Quote:And I offered the character Credits for safe passage
Nomads literally have no use for credits. There is no concept of trading currency for goods and services. Wait, didn't you ask them to kill you?
Quote:This encounter was horrific and boring so basically any of my transports will be avoiding this faction
Well, what was the players name so I can have their side of the story? Or did you just make this up?
I really dont care about you getting the players side of it to be honest I am trying to say that the roleplay is boring and really to be honest if your faction made an effort to spare people sometimes, specially if they show no hostility it might get you somewhere......
So you refuse to provide a name so I can't ask the other player what happened nor suggest how they might improve, and you admit you asked them to kill you because the RP was boring you, not that they were being hostile.
Nomad factions should be the only faction that can kill on the spot with no RP lines. If you see a K'hara, you should know exactly what to expect. Fear or adrenaline should be your response. The only limitation to this is players unable to use this power responsibly. Snowball's chance in hell if that ever happened.
Awhile ago my smuggler was killed 10K from Crete. I gave props to the player and, at first they thought I was being sarcastic, but I was being serious.. There is no room for diplomacy with the nomads. Dealing or bartering with nomads would go against the RP. Except for Hank Rover. He makes friends in all the strangest places.
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.
(02-14-2022, 11:34 PM)Team Convoy Logistics Wrote: if your faction made an effort to spare people sometimes, specially if they show no hostility it might get you somewhere...
if you're playing as a human, mercy is the last thing you should be expecting from a nomad
(02-15-2022, 03:28 AM)Racerdude Wrote: Nomad factions should be the only faction that can kill on the spot with no RP lines.
true, there were the times when their ID didn't have the requirement of dropping two engagement lines after decloaking. nomads should be a menace, them having to drop ***...(anger)...*** and ***...'You' ~will~ -die-...*** before engaging someone is a bit redundant