(08-30-2021, 11:29 AM)Relation-Ship Wrote: There are attempts to fix this via systems. I am to this day baffled what happened to Omicron Delta and that the Dev team let it happen.
Basically majority of Omicrons activity was concentrated into a circular system with high level missions where all interjected in the open middle. There was a freeport with chilling Zoners and rpand dangerous mining. It was so popular it attracted factions that had no business being there. You could blindly log any time of the day and get interactions, even with low server pops.
The systems people didn't like it. They wanted people to fly in more systems. They didn't want unrelated factions to come. They broke it up and killed omicrons for a very long time altogether, completely oblivious to the state of the server, living in the past, wanting to control people by breaking them up.
Now there are attempts to fix this - the omegas have been dead for years on end but Omega-48 is suddenly a top5 most popular system because of that simple design. People want to explore, people want to run many factions. But they also want to log without sciencing player list and interact right away. Creating these activity hubs, one per region, with pvp, PvE, mining and a rp hub for is a good answer.
Agreed, it's become a common refrain over in HS> that we need something like Omega-48 up in the Taus.
One more thing. If you have systems like old delta, there are zero reasons to cut additional systems. As they are used mostly by explorers and traders and single group RP missions. And most interactions happen in the Hub.
This was how Omicrons worked perfectly, sadly we had to go reinvent the wheel and certain systems devs at the time couldn't stomach that people from the entire region congregated in one system for PvP PvE and RP, including people from unrelated factions, and just flew, traded in and explored in the rest.
Time has shown that that was not a bad thing at all, on the contrary.
Just a shout out to the dev team on the recent updates and patches. I have been away for a time and just played again for the last few days. I like the changes and I think the game play has improved. Well done and thanks for all the effort.
just a small feedback. It would be awesome to get a info when your PoB upgrade request get's approved
Thank you very much for the hard work.
My apologies.
I usually do send out a pm when I process a Request, but, for some reason, I missed you on the 1st, when I processed it.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Quote:As a reminder of the initial post, official and unofficial factions may declare a siege on a player-owned base after proper roleplay, if required. The declaration should specify which official or unofficial faction is making the declaration. Players not a part of the declaring official or unofficial faction must comply with the declaration requirements separately.
It is never enforced in the slightest anyways and causes confusion.
Quote:As a reminder of the initial post, official and unofficial factions may declare a siege on a player-owned base after proper roleplay, if required. The declaration should specify which official or unofficial faction is making the declaration. Players not a part of the declaring official or unofficial faction must comply with the declaration requirements separately.
It is never enforced in the slightest anyways and causes confusion.
it's only enforced when the staff want to nitpick you about putting allies on siege declares even if they agree/desire to put themselves on it. despite it being like that for years.
Concerning the new rule update by @aerelm I think it was a step in the right direction and a solid one at that. I knew about rule 2.8 but it still seemed very confusing, good job making it easier.
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
After extensive roleplay and alot of work from 3 people in my faction including me, moving 2 bases from Galileo to Dublin has been denied.
I would like more clarity on why it has been denied, and also it took some working out to initialise some rather different roleplay, rather than getting Engineering companies (who coincidentally never replied to my posts - probably because they are not active).
I dont see any problem with putting three bases close to each other, its not as if its near Manhatten where there are alot of bases and also near Planet New London which is also quite a crowded area.
Also the bases are to be used as manufacturing facilities for equipment and also extra storage for GOLD ore, which personally I would think would actually attract more people to Dublin and improve our roleplay.
Denying the bases because they are too close together to each other does not seem a relevant excuse, and also we already spoke yo Darius about the bases being moved to Dublin and Bret Gov were fine with the idea.
Team Convoy Logistics want to make their home in Dublin and continue the roleplay to significantly improve the faction. Introducing more financial services eventually because it may turn out that our Interspace ID will be changed soon. All of this roleplay to move the bases was based on this and now we cannot move them there it will just be a case of having to build more. So basically either moving them OR building two new ones makes no difference at all.
Please can the team reconsider this proposal or at least give some idea of what can be done to move the Installations, if it is appropriate we will compromise and move just two of them and leave Ulster Station where it is, but again this means lengthy roleplay needs to be done yet again and due to the name changes of the bases in galileo has led to significant roleplay consequences (as in more constant attacks on our transports while supplying the bases - this is not an issue but it makes for a possibility of more aggressive intentions towards the bases) since we bought them from the Zoners there.
The issue for me beyond clumping three bases located close to each other is the issue that you are requesting to move established bases from one system to another. Moving a Core 3 and Core 4 base to a system where opposing factions would have little chance to contest them, and absolutely no chance to contest them in their infancy isn't fair to them. That is why I voted against the move.
So basically no matter where I move them to, the move is going to be denied. A faction that wants to do some different roleplay style and also to improve the faction and its roleplay will just get steamrollered all the time.
You obviously have not looked at how much roleplay we did to do this and at the time of my initial enquiry about moving them I was not told that this would possibly be denied for such stupid reasons in my opinion.
Hopefully other admins will post their answers here then