The POB supply/upgrade system is very unfun for those who don't like trading. It basically requires flying unarmored 5kers, incentivises flying untagged and without escorts just to move the largest volume of POB supplies around inconspicuously. The supplies themselves are very cheap and hence not valuable to be pirated. The POBs technically foster cooperation but they don't do it in a very good way because it's just getting as much people powertrading for zero profit as possible. Instead it would be best if POBs encouraged people to convoy by lowering the material requirements, making it easier to intercept the supply transports, making it higher risk and higher reward as well as letting hostiles interfere with POBs in a larger capacity than just sieging.
edit:
btw regarding drain on server resources i am wondering if it wouldn't be less if w&t and fow ticks happened once in bulk during the server restart rather than every few seconds
I was planning to write that I thought long and hard about a response yet it's more short and shallow... Yet, here's my view:
PoB's are only good when they contribute something to the game inRP. A PoB that allows players to buy/sell mined commodities thereby actively contributing to keep players active is (again: in my view) a good thing and should remain. Yet, having said that, this could also be achieved at normal stations by the ones in charge with the balance and economy. The latter would involve a lot more work and effort on their part I humbly assume. The same goes for devices nowadays created on PoB's like cloaking devices and other shizzle.
As @Groshyr mentioned, "losing a POB is equal to losing a beloved pet for them." I can agree. For the simple reason that we are human.
When we put time and effort into things we like to see this pay off to our advantage. When it does we are happy (and thereby, mostly silent) yet when it does not we get upset. This has everything to do with the seed we planted in our own heads which either does or does not grow into a (money) tree. It bears down to expectations and when our expectations aren't met we display an emotion.
Coming back to Disco a few years ago I was crazy and adament about owning a PoB. And while many "Do-and-don't"-threads where already out there I (sub)contiously chose to ignore most of them. The very reason why? Something "I own" in a vast community operated game like Disco. With that thought my ego kicked in and thus I figured I could get that seed (of thought, a.k.a. a PoB) flourish into a tree. Totally ignoring the fact that not only the economy (routes, commodities, prices) changes but also disregarding the fact that player incentives, faction objectives and faction leaders change.
So, here I am. An active player and owner of a PoB which not only takes my time from doing real RP but also taking away that very bit of fun which I should actually devote to make that RP and the ingame experience for others and myself a bit better.
Suffice to say, I for one, can admit that I planted the wrong seed and been watering the wrong tree for a while now. Yet here I am still trying to keep that tree alive for there are still a few green leafs on it.
To answer the thread question: "Why do you not like player owned bases" I can only say: When a PoB does not actively support players it should simply not be there. Yet do keep in mind a PoB is the work of a player and always a personal choice. Emotions are always there, in any way, shape or form. So keep that in mind as well.
a few hours of setup for days of sieging
the massive doomstack of like 13 pobs in delta (someone has a screenshot im sure)
server lag (they will say they dont cause lag anymore but they also dont want to do a day long test without them and when the plugin conveniently doesnt work on the rare occasion almost all PVP lag was gone : ) )
ugly as sin
make miners immune from piracy
people who make them go on massive tirades on the forums when they inevitably get shot, shout about how theyre going to leave the server for good!!! then come back and make more
Addition that requires immense amount or real life dedication, sweat and time to maintain on a regular basis in a game and mod that from the onset of its initial public build was to jump in, jump out carefree experience. It is by design incompatible with both Freelancer and Discovery Freelancer as a concept. This is (intended to be) pvp/rp game, not an excell sheet MMORPG like Eve Online where people can apply actual real life currency value to ingame items, stations and ships.
That saying, idea of deploying semi-permanent stations isn't bad idea in itself, but its implementation is the worst it could had ever been for Freelancer.
Building one and maintaining one is too much effort
Killing one also takes way too much organized effort
PoB sieges, while they generate a lot of activity, can get pretty toxic for both teams. And by that, I mean things can get toxic between each sieging teams and within them. PoB sieges are even more competitive than your regular pews, because you have to establish a total and flawless victory for your team until the respawn timer runs out.
(10-13-2023, 12:51 AM)Haste Wrote: This is a feature as most Discovery players would not receive a response from women.
There are too many POBs. POBs should be harder to establish. Add a fee on top of the resources needed is an idea. It can make people reconsider if they really want a POB. But hey, certain mods and devs chased away Zentor who was working on a fix for this *shrugs*
Once the POB is made, the demand of resources is too much given the player base. Everything should be at least halved at least until this place takes a 180 and starts growing again.
Just like with everything, POBs are a great opportunity to do things server side but can also lead to the decay of immersion and gameplay if not handled respectfully and responsibly.
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.
(01-12-2023, 01:06 PM)Saronsen Wrote: people who make them go on massive tirades on the forums when factions and governments illegally and out of RP destroy pobs for no other reason then "because" with very little response from server staff
I fixed up some words for ya!
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.
(01-12-2023, 02:59 PM)Racerdude Wrote: I fixed up some words for ya!
its not the first time a certain someone has gone on a tirade over pobs being shot, and its not the only person whos done it either.
if it violates the laws that the admins allowed players set for governments, its kosher
read the fine print
also youre another fine example of "pob builder vs everyone else" mentality
(01-12-2023, 08:35 PM)Saronsen Wrote: if it violates the laws that the admins allowed players set for governments, its kosher
read the fine print
At this point, I am begging somebody to show me the fine print. Besides the added law AFTER the sieges took place, I have not found a single justifiable law within the charter that not only warrants the destruction of a base or gives the power to the BAF to conduct such an operation. Please, please, please reveal to us this fine print. I'm not being sarcastic and as serious as a heart attack. At this point I'm convinced I am missing something because I cannot rationalize the actions of some people.
(01-12-2023, 08:35 PM)Saronsen Wrote: also youre another fine example of "pob builder vs everyone else" mentality
Ah, there it is. The inevitable personal attack. I'm another fine example of "pob builder vs everyone else" mentality. I don't know if you're delusional or just spitting words to sound cool. I have not built a meaningful POB in almost 2 years. I have been apart of multiple POB sieges, both defensively and offensively. The last the community even heard a whimper of discontent from me regarding POB sieges was when somebody, who no longer plays anymore, created a faction to target my ships and siege my base out of spite and jealousy because we split from his whack-a-doodle faction to do our own thing. At least the sieges I was apart of had some kind of role play and was actually performed by an enemy faction
And for the record, it's not 'everyone else'. It's a certain group of people who haven't learned how the world works yet. I was Billy Badass and Hell on Wheels also until people talked to me and coached me. My hope is that it catches on to those folks like it did me.
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.
(01-12-2023, 09:25 PM)Racerdude Wrote: I don't know if you're delusional or just spitting words to sound cool. I have not built a meaningful POB in almost 2 years.
dont know, dont care, dont interact with you. pobs are and have been a cancer upon this server since the day they came out and you can trace the majority of non-staff related issues back to them almost every time
"almost two years" and thats still what we consider recent, but hey, im certain you changed in those "almost two years". lord knows ive become less hostile in my fifteen years here