Rheinland and Liberty war ended faster than Liberty and Gallia war though. The joke is on you all. Just have the balls to admit that this is what story wants, rather than trying to justify it. Have the balls to be straightforward rather than elusive and providing some lore or news snippets that have nothing to do about 3 years of no-open-hostility between Liberty and Gallia since 2019-12 as per STORY UPDATE.
And blaming someone else who apparently failed to do what is required to keep story/laws updated and trying disguise it as our problem, that we aren't playing up to lore/laws (that doesn't even exist in the first place). Well that is just pathetic.
It's ok snake, we just have to agree to disagree with the dumbass devs who strongly believe that it works differently for them since they're the ones writing the stories, when its their fucking writing that got gallia in the position it is to begin with by creating a war that was unnecessary.
Nothing to see here, but hypocrisy . Overnight political changes, friendships, business partnerships or blockades can only be applied when it's convenient for a couple. But when the rest are getting fucked over by them and RP a counter, a legitimate one too, is instantly shut down because they think they have better ideas. Guess what? Im done waiting for you to implement your stupid fucking ideas, or for you to care enough to start working in the region. But im also losing all of my interest trying at all too simply because im fighting windmills like Don Quijote. You keep justifying your bullshit, giving stupid examples like what if Order and Nomads declared peace like the situation is similar in any way at all. All i see here is a group of jerking tools that conveniently use their powers to actively ruin one or more sides and call that "fun" or "what the community would want".
(06-11-2023, 01:55 PM)Racerdude Wrote: Is there a path that can be taken by both parties, through role play, to achieve their goals?[/b]
This. I'm not gonna intermingle wether the Liberty-Gallia peace is justified or not. However, if multiple factions want peace there should be at least some guidelines by the devs to make it possible. I'm not saying they should be happy friends by any means, but a direction to become neutral in the long run could be given.
If Gallia truly wants to be at peace with the Houses they were rather recently in a total war with, then they would have to expunge themselves of all the Royalists(whom according to the sector at large are literally genocidal war criminals). This can either be done by putting them on trial internally, or handing them over to the other Houses to stand trial as war criminals before a combined court constituted by all affected Houses. This would effectively be everyone else except Rheinland who are aggrieved by the cataclysmic Gallic war.
At present, it's entirely unjustifiable for any of the Houses who suffered through the aftermath of the Gallic war to want peace with Gallia, when they recently just gave all the said war criminals full pardons and reintegrated them into their society.
Posts: 884
Threads: 73
Joined: May 2020
Staff roles: Story Developer
We can't make said guidelines for each faction ingame and keep it up-to-date. It's simply not possible with just two of us also having our real lives and/or other hobbies.
The easiest solution is simply ask @Reeves for some guidelines what factions can and cannot push through canon changes in advance.
I'd save everyone's nerves and keep the game stuff going.
@Erremnart In a way, there already exists a "guideline" that determines what is possible regarding inter-faction diplomacy. It's just that the devs are not willing to spend a minimum of effort in maintaining it. And the "guidelines" should be the rephacks themselves. If two factions are replocked with each other in "fixed" or "no more than" mode that should be a clear signal to the players that this is a crucial gameplay / Story relationship that currently can't be changed by any in-game or RP means.
But of course, maintaining this stuff would need the devs to actually get their s*** together and explain what each rephack actually means and why it has been set that way.
(06-11-2023, 06:52 PM)LuckyOne Wrote: @Erremnart In a way, there already exists a "guideline" that determines what is possible regarding inter-faction diplomacy. It's just that the devs are not willing to spend a minimum of effort in maintaining it. And the "guidelines" should be the rephacks themselves. If two factions are replocked with each other in "fixed" or "no more than" mode that should be a clear signal to the players that this is a crucial gameplay / Story relationship that currently can't be changed by any in-game or RP means.
But of course, maintaining this stuff would need the devs to actually get their s*** together and explain what each rephack actually means and why it has been set that way.
For context - Interspace Commerce owns a huge base in the very heart of Gallia, all corps are rephacked white with docking interchangeably between Gallia and Liberty and always have been since Union started.
Devs don't care about many regions at all and leave them abandoned until players start caring and showing initiative - then they suddenly care and block the smallest changes players are trying to make (I want to stress my beef is with the way how devs work, not admins. Admins can't go against devs for many obvious reasons). Current rephacks and big canon facts like the IC base in front of IDF - the players just were trying to put in line what story and systems didn't care one iota bout for years. the SP2 hostility in Liberty laws is just stupid, rephacks are all over the place too.
Posts: 884
Threads: 73
Joined: May 2020
Staff roles: Story Developer
There is no such thing as "low-effort" and "high-effort" in volunteer-only projects like Discovery. All staff members, whether they did a single rumour or processed a single player request, already did their contribution in the spare time as their passion for the project allows. Same applies to contributors. There are no metrics for such things if we're not translating it into a high real money value.
"Low-effort" would be doing absolutely nothing and just complaining about the sorry state of X or Y.
Players, factions and Houses can absolutely have their proposals accepted as long as it's in line with canon/balance/systems/plugin stuff, depending on the context. There is no ill will to sabotage players, only our desire to have things on a roleplaying server as close to canon lore and spirit of the setting as possible.
There is no such thing as "low-effort" and "high-effort" in volunteer-only projects like Discovery. All staff members, whether they did a single rumour or processed a single player request, already did their contribution in the spare time as their passion for the project allows. Same applies to contributors. There are no metrics for such things if we're not translating it into a high real money value.
"Low-effort" would be doing absolutely nothing and just complaining about the sorry state of X or Y.
Players, factions and Houses can absolutely have their proposals accepted as long as it's in line with canon/balance/systems/plugin stuff, depending on the context. There is no ill will to sabotage players, only our desire to have things on a roleplaying server as close to canon lore and spirit of the setting as possible.
There's a complete communication breakdown, the smallest dev plans get zero responses for months, sometimes years. Canon people operate in is an outdated mess, many info cards and rephacks have totally wrong outdated information. When people put in the effort they bump into the headcanon of devs that have zero awareness of how specific systems/regions generate activity etc. who micromanage the smallest things instead of just saying "it's up to you since there's been no development for years and none will be done by us"
This stuff Lib and Gal Gov did is Exhibit A, I for one agree with Haste's analysis - Gallic Union is a military state with a lot of turncoat opportunistic military psychopaths. But you have an IC base in front of IDF, one of the largest in Gallia, all corps are indifferent and always have been - this is what people worked with, all these indicators, and then they get called out for doing "conspirational agendas" When the repacks and canon assets indicate they should go ahead?