(10-12-2023, 03:40 AM)NOVA-5 Wrote: Ahh no, the Command is: /build refinery start Industrial Refinery
My bad. Corrected in my original post.
Thanks for pointing it out.
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(10-12-2023, 09:07 AM)Trakais Wrote: ok, but how you specify in what slot you want create module? Or it just automaticly takes free slot?
It automatically selects the next empty slot.
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Weapon foundry - CODE weapons of various classes.
Equipment fabricator - CODE equipment, shields, thrusters, etc.
Materials Lab - Refines certain Spooky mineables into goods that are used in manufacturing the above items.
says Workers: Crew x50 --> Does it mean it needs additional 50 crew for it or what?
Yes.
So 50 Crew above and beyond what you need for your Base.
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(10-12-2023, 10:20 AM)jammi Wrote: Weapon foundry - CODE weapons of various classes.
Equipment fabricator - CODE equipment, shields, thrusters, etc.
Materials Lab - Refines certain Spooky mineables into goods that are used in manufacturing the above items.
Does that include capital ship weapons? For instsnce, the sci data guns
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(10-10-2023, 12:38 AM)St.Denis Wrote: Once you have done that you will need to find the number that relates to the Fuel you are using and whether you are doing a Basic or Advanced (this uses the Industrial Materials)
(10-10-2023, 12:38 AM)St.Denis Wrote: Once you have done that you will need to find the number that relates to the Fuel you are using and whether you are doing a Basic or Advanced (this uses the Industrial Materials)
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(10-12-2023, 02:02 PM)DarkTails Wrote:
(10-12-2023, 10:20 AM)jammi Wrote: Weapon foundry - CODE weapons of various classes.
Equipment fabricator - CODE equipment, shields, thrusters, etc.
Materials Lab - Refines certain Spooky mineables into goods that are used in manufacturing the above items.
Does that include capital ship weapons? For instsnce, the sci data guns