Construction materials for Exotic Equipment Fabricator
Hull Panels x10000
Industrial Materials x10000
Robotics x10000
Construction Machinery x5000
Optronics x5000
Quantum Multiplexors x10000
Energy Field Equipment x5000
Xeno Relics x5000
Copper x10000
Gold x5000
Reflective Lattices x200
Organic Capacitors x1000
Refinery
Construction materials for Industrial Refinery
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Optronics x5000
Construction materials for H-Fuel Plant
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Optronics x5000
Construction materials for MOX Plant
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Optronics x5000
Construction materials for Promethene Plant
Hull Panels x10000
Industrial Materials x5000
Cracking Catalysts x5000
Robotics x5000
Construction Machinery x5000
Energy Field Equipment x5000
Construction materials for Scrap Smelter
Hull Panels x10000
Industrial Materials x15000
Robotics x10000
Construction Machinery x5000
Construction materials for Exotic Materials Laboratory
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Quantum Multiplexors x10000
Energy Field Equipment x5000
Optronics x5000
Utility
Construction materials for Hydroponics Bay
Hull Panels x10000
Industrial Materials x10000
Robotics x5000
Construction Machinery x5000
Fertilizers x5000
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Construction materials for Cloaking Device (medium):
Industrial Materials x25000
Robotics x20000
Super Alloy x15000
Superconductors x15000
Nanocapacitors x15000
Bio-Neural Processors x10000
Copper x15000
Gold x15000
Platinum x15000
Xeno Relics x14000
Azurite Gas x6000
Produced goods:
Cloaking Device Mk II x1
Workers & IFF bonuses are same as Light Cloak.
Construction materials for Cloaking Device (large):
Industrial Materials x35000
Robotics x25000
Super Alloy x20000
Superconductors x20000
Nanocapacitors x20000
Bio-Neural Processors x15000
Copper x20000
Gold x20000
Platinum x20000
Xeno Relics x20000
Azurite Gas x10000
Produced goods:
Cloaking Device Mk II Advanced x1
Workers & IFF bonuses are same as Light Cloak.
Construction materials for Cloaking Device (transport):
Industrial Materials x35000
Robotics x25000
Super Alloy x20000
Superconductors x20000
Nanocapacitors x20000
Bio-Neural Processors x15000
Copper x20000
Gold x20000
Platinum x20000
Xeno Relics x20000
Azurite Gas x10000
Produced goods:
Cloaking Device Mk III x1
Workers & IFF bonuses are same as Light Cloak.
Jump Drives
Construction materials for Jump Drive Series II:
Basic Alloy x20000
Industrial Materials x15000
Robotics x15000
Super Alloy x10000
Quantum Multiplexors x10000
Energy Field Equipment x5000
Platinum x10000
Aluminium x10000
Azurite Gas x7000
Optronics x5000
Xeno Relics x3000
Silver x1500
Produced goods:
Jump Drive Module Series II x1
Construction materials for Jump Drive Series III:
Basic Alloy x30000
Industrial Materials x20000
Robotics x20000
Super Alloy x15000
Quantum Multiplexors x15000
Energy Field Equipment x10000
Platinum x15000
Aluminium x15000
Azurite Gas x14000
Optronics x10000
Xeno Relics x6000
Silver x2000
Produced goods:
Jump Drive Module Series III x1
Workers & IFF bonuses are same as JDII
Construction materials for Jump Drive Series IV:
Basic Alloy x50000
Industrial Materials x30000
Robotics x30000
Super Alloy x20000
Quantum Multiplexors x20000
Energy Field Equipment x15000
Platinum x20000
Aluminium x20000
Azurite Gas x20000
Optronics x15000
Xeno Relics x10000
Silver x1500
Produced goods:
Jump Drive Module Series IV x1
Workers & IFF bonuses are same as JDII
I will attempt to work out the 'cost' price of manufacturing said items.
Note: the Prices will be the cheapest possible, with no profit or Hauler Fees.
You will probably find that the cost of a commodity could go up by a minimum 5-7 credits per system difference from the cheapest source.
DISCLAIMER: I don't use 3rd Party Software to work out credits per second, so the 5-7 credits is just a guess.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
(10-13-2023, 09:01 PM)St.Denis Wrote: A Guide to the Manufacturing Prices of POB Produced Items
you really should make your own tutorial. I'm getting into pobs now and I'd appreciate concise and centralized information.
have you calculated the prices for exotic ores from the uncharteds?
I have just been doing this as a 'fill-in' to help people understand the new Changes.
I expect, at some point, the Devs will do a more concise Tutorial.
I know nothing of the ores from Uncharted and I suppose the price will depend on what Players are will to part with them for, unless there are designated NPC sell points for these ores. If there are, then that will give an idea of the worth.
it could be a case of supply and demand where the highest bidder wins.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
That's my doc that I used to test refinery ratios and work out the daily output.
I'm currently halving module and manufacturing recipe costs across the board, so hopefully this will also make equipment slightly more accessible.
Moving forward, we're planning on publishing the server config file that contains all of the POB module and manufacturing costs, in much the same way ID data is provided. We'll provide an update when it's out there.
(10-16-2023, 09:27 PM)jammi Wrote: I'm currently halving module and manufacturing recipe costs across the board, so hopefully this will also make equipment slightly more accessible.
uhhhhh
I have calculated today all needed commodities for JD's/Matrix etc.
The costs for every device are higher now.
is it correct?
and reducing the costs for non-ore materials DON'T reduce the costs.
(10-16-2023, 09:27 PM)jammi Wrote: I'm currently halving module and manufacturing recipe costs across the board, so hopefully this will also make equipment slightly more accessible.
uhhhhh
I have calculated today all needed commodities for JD's/Matrix etc.
The costs for every device are higher now.
is it correct?
and reducing the costs for non-ore materials DON'T reduce the costs.
I have recalculated them all and the prices have reduced across the board.
I will be redoing my tables, above, some time today.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person