There are 176 bases, of which 67 are in actual decay. (This does not count the special SRP POB's which are included in the total numbers of POBs but not listed as decaying). This is approximately 40% of all POB's and is a very unhealthy statistic for Discovery. How many died since 5.0 was introduced I do not know.
I have never, ever seen so many bases being neglected as a percentage of the total number of PoBs. Period.
Of the 87 votes, (ignoring the 9 "so-so" middle votes), 36 voted negatively, 42 voted positively. What is very disconcerting is the number of voters who hate the changes (13) is double those who say it is the best ever. (8).
40 percent of the voters are disappointed, do not like it, or hate it. 40% of the bases are decaying.
To be honest as a returning player, Seeing so many PoBs all over the place is quite visually unpleasant, PoBs should be something that defines a faction and gives a faction purpose, something to work towards and build on as a faction, something to fight over and contest.
Having so many PoBs atm and then people just leaving them to decaye in my opinion is a good thing, there should be a limit on how many can be placed in one system, and then people fight over them for the right to claim and use it, have it so siege days are less and only one or two sittings, not over 6 days.
PoBs should be more like a command and conquer style gameplay mechanic, it will give more purpose to PoBs and make for a more engaging content, having it like it is just adds clutter to game and more strain on the server, which is unnecessary.
Several of the POB changes both pre-5.0 and within 5.0 itself indicate a concerted effort to reduce the number of POB's. Much chatter on the forums would also seem to confirm that.
As such, the currently large amount of decaying stations would seem to be an indication of two results stemming from the above:
People have found POB's to be too difficult to maintain as a vanity item. (as intended)
People have given up on Disco entirely, and left them to rot. (unintended side effect)
Probably more the former than the latter at this point, given the number of players online after the patch launch. But this also seems to have plateaued and trending back down. However the latter is not insignificant.
Myself, as a decade+ Disco veteran, am mostly undecided at this point and am still in wait-and-see mode.
That being said, I have greatly reduced my number of ships in pursuit of the fewer things which interest me about post-5.0 Disco, and to fatten my bank for the long run in preparation to possibly mothball that which I have and wait out the potential apocalypse ahead. Perhaps, the Sun also rises.
Like many here I have been playing multiplayer FL mods since forever, and have watched several mods rise and fall, and some of the happenings surrounding this mod launch are unfortunately familiar.
Believe me, no one hopes that I'm wrong more than myself.
(11-21-2023, 01:03 AM)Redline.Inc Wrote: [pi amount=12][font=verdana][color=teal][b]Several of the POB changes both pre-5.0 and within 5.0 itself indicate a concerted effort to reduce the number of POB's.
Yeah, there is some truth in that, but the numbers of POBs pre 5.0 were higher and the percentage of decaying POBs was very low.
Your comment about the numbers decaying is pretty astute.
People have found POB's to be too difficult to maintain as a vanity item. (as intended)
People have given up on Disco entirely, and left them to rot. (unintended side effect)
The upshot is as the thrill of a new version and its baubles wear off, and enhanced numbers playing (due to extra interest) drop out it is not going to look at all healthy. Hardly any RP around POBs is taking place compared to pre-5.0.
(11-21-2023, 12:46 AM)Tickalsiinz Wrote: PoBs should be something that defines a faction and gives a faction purpose, something to work towards and build on as a faction, something to fight over and contest.
Having so many PoBs atm and then people just leaving them to decaye in my opinion is a good thing,
POBs kept the number of active players higher. The days of the official "faction" being something to strive for are over, and OF's are in very heavy decline. Look at the terrible lack of House RP? When did the House admin RP for all houses become so pathetic? Very few really care about getting OF.
The sorrowful tale of so many POBs decaying is showing a lot of people are not enjoying 5.0 and are turned off. I suspect they are long-time players who are disillusioned and have had their desire for Disco wane drastically.
(11-21-2023, 02:16 AM)DSE- Wrote: The sorrowful tale of so many POBs decaying is showing a lot of people are not enjoying 5.0 and are turned off. I suspect they are long-time players who are disillusioned and have had their desire for Disco wane drastically.
I believe that this correct as well. The number of my personal veteran friends playing now is way down.
As much as I don't like seeing older players quit, I am glad to see PoBs die of decay. There was too many of them, lot of them without any real purpouse. Having a PoB shouldn't be the standard for anyone but factions or group of players.
(11-21-2023, 04:20 AM)Demonic Wrote: As much as I don't like seeing older players quit, I am glad to see PoBs die of decay. There was too many of them, lot of them without any real purpouse. Having a PoB shouldn't be the standard for anyone but factions or group of players.
Yeah I think this might be a large part of the issue. A lot of these POBs don't really have a purpose anymore, and a lot of them were simply vanity projects that just turned into credit and time sinks for the people running them. Let's be honest, running supplies to keep a POB running isn't exactly the most fun aspect of playing Disco, so when people had a holiday from having to do it when the 5.0 patch came out, they suddenly didn't have to keep a POB fed and one of two things happened. One, feeding their POB was the only reason they played, and they stopped playing entirely because of it, which I hope most people aren't here for. Two, they realized just how much time they were spending on feeding a POB that can be spent doing something else in the game, so they've gone and done that.
All that being said, seeing some of these POBs that are just there to be a glorified billboard go away isn't going to break my heart.
Daily reminder that it used to be the case where you could put down a POB, forget about it, and it would take a year to decay and die.
So of course POBs are decaying now and lots of them. These things have existed off a hugely lenient degree of life support in the past and now actually require you to supply them in order to maintain.
What this statistic indicates is actually the sheer excessiveness of how many POBs had been built over a long period of time when POB management was effectively a passive activity. The end result you're actually going to see is a smaller number of actively run POBs rather than dozens with no purpose or signs of life.