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While the Aegis are natural enemies of my main characters, I had some surprising experiences with them when they allowed themselves to be bribed and even talked down in one instance. If the natural reaction of 99% of ingame characters when outskilled by the Bounty Hunters is to go full edgy and smuggy teenager mode, don't expect yourselves to come out alive.
I am glad to see this take on not-so-lawful bounty hunters. Good luck, even it means my characters might get hunted down more often.
(05-01-2024, 09:25 AM)Shimamori Wrote: Oh, come on. Blaming for /1 /2 when a lot of "pro RPers" are giving off such an RP vibe and quality that "Cringe is overwhelming" (insert StarCraft 2 archon voice)? I have seen them RP with their clients. What kind of RP do you expect from a group of ruthless mercs if you happen to be their target, an invitation for a cup of tea? Chill and mind the RP of your own faction, first.
I mean some super bare minimums like having a MD, info or feedback threads should be expected from an OF let's face it
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(05-01-2024, 09:24 AM)Antonio Wrote: That goes for all us regular members, not just the leaders or the high command. Heck, I'd be willing to mediate if both sides are willing to improve the status quo. In any case, appreciate the constructive feedback.
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On that point, will Ageis be publishing who their high command and 1iC actually are? I can understand members wanting to be anonymous, but I'd hope from an accountability and transparency perspective, the faction leaders at least would be publicly named.
(05-01-2024, 09:25 AM)Shimamori Wrote: Oh, come on. Blaming for /1 /2 when a lot of "pro RPers" are giving off such an RP vibe and quality that "Cringe is overwhelming" (insert StarCraft 2 archon voice)? I have seen them RP with their clients. What kind of RP do you expect from a group of ruthless mercs if you happen to be their target, an invitation for a cup of tea? Chill and mind the RP of your own faction, first.
I mean some super bare minimums like having a MD, info or feedback threads should be expected from an OF let's face it
Ok, let's face it. Are they already official? No. Were the people above complaining predominantly about MD and feedback or about them /1 /2? Don't invoke non sequitur arguments, pls. This is merely conformism. Besides, at this point of Disco when OFs die inexorably and there are literally 0 reasons to be an OF to jump on someone who (for whatever unfathomable reasons) decided to seems counterproductive.
(05-01-2024, 09:25 AM)Shimamori Wrote: Oh, come on. Blaming for /1 /2 when a lot of "pro RPers" are giving off such an RP vibe and quality that "Cringe is overwhelming" (insert StarCraft 2 archon voice)? I have seen them RP with their clients. What kind of RP do you expect from a group of ruthless mercs if you happen to be their target, an invitation for a cup of tea? Chill and mind the RP of your own faction, first.
I mean some super bare minimums like having a MD, info or feedback threads should be expected from an OF let's face it
You seriously want a MD where the posts would contain of barely anything more than screenshots of blues?
I don't think the forum needs another van Leer-self-glorification-thread. The only difference would be that Aegis doesn't take screenshots of kills where they are literally dying at the same time and magically surviving everything with 100% perfect recognition of everything that happened.
Message dumps make sense for factions that have actual missions or news to report.
Similarly, the forum-based feedback threads have never lead to anything other than people playing quote wars and trying to make the opposition look as bad as possible. And this officialdom post just does the same stuff as an info thread does. Those three typical thread types are honestly less necessary than people make it sound. Information is good, but these infos could just as well be received in an inRP environment instead of giving players meta-knowledge as well as the typical "yes, this faction uses NPC bases of the same NPC faction, here are pictures with a frame to solidify it".
The only thing that I'd enjoy to see is a list of all forum-based roleplay that has been done by the faction.
Also can we stop like saying: Hur dur, they are not doing any good RP and only /l1 /l2.
Boys and Girls, we had BHG| back then who just did the same thing and were official for a really long time, no one complained.
What else do you expect from a Bounty Hunter who literally has to kill the bad ones because his reputation would get ruined if someone catches him not doing it.
(05-01-2024, 09:24 AM)Antonio Wrote: That goes for all us regular members, not just the leaders or the high command. Heck, I'd be willing to mediate if both sides are willing to improve the status quo. In any case, appreciate the constructive feedback.
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On that point, will Ageis be publishing who their high command and 1iC actually are? I can understand members wanting to be anonymous, but I'd hope from an accountability and transparency perspective, the faction leaders at least would be publicly named.
Hi, we exist. Aegis has been co-lead from the get go and I've been the face of it ever since I brought it back to life, never hid that fact.
As for the rest, thank you all for your feedback. I'll get in to MDs first, personally I find MDs to be useless unless you're an intel/navy faction which for a BHG doesn't sound appealing to me and we most likely will not do, the dedicated infopage and a feedback thread will of course come in due time. If we hit officialdom , I have also plans to make a fun recruitment for eager Bounty Hunters.
Next point the /1 /2 , considering majority of the time we end up either being late to a 50 man raid, or are part of 50 man raids there's no room on the screen to type anything more if you know what I mean. Sure there are probably opportunities where our hunters just come there for the kill, after all that's the most appealing thing of a Bounty Hunter, hunting targets for profit. We've never been shy of being talked out of a bounty however, especially if you're a high profile one, now if you constantly run away at the sight of a Hunter and never give them a chance to talk. You can't just assume they'll just go in for the kill and not have a conversation with you if you're willing.
Bear in mind though I see people complain ''Aegis comes online time to die I guess'' - Bounty Hunters are supposed to be competent, if we weren't there'd be no reason to play bounty hunters as we wouldn't have a single pay out. It's the nature of the faction.
Edit : Furthermore I thank everyone here for the feedback, if anyone has any past issues, we are willing to work towards making your experience with Aegis better. I am here and you can always talk to me.
(05-01-2024, 08:14 AM)Ecclesiarch Wrote: Again, years ago I saw you differently, Antonio. Just like I saw a different pvp culture. If earlier I could call any fight a sparring that had the goal of having fun for both sides, now at times it seems more like a war of annihilation. Aegis, possessing its terrible power, could have the goal of containing the most “dangerous” representatives of Sirius or an anchor on the scales of balance. But I see that this ship is starting to tilt, and this is growing into a problem.
There is a certain category of people (not so small) who meet you only in battle.
As a completely unbiased third party, I would say that this is a problem separate from Aegis and more pertaining to the PVP clique overall. PVP skill is something heavily gated in this community with private servers, anonymous teams, and a lot of ''skill ganking''. Everybody seems to talk about numbers when it comes to balancing, the big boogey-man. I hardly see people talking about ship balance or more importantly skill balance. The most problematic issue is when certain people start messaging PVP competent people in your faction with ''Why are you playing with X, they are really bad in PVP, you should come play with us or play Y.'' Or various similar attempts at peer pressure with the obvious tactic of getting the competent PVP player out of their current group and into the clique. And let's face it, everybody likes to be in the winning team with PVP pros curb-stomping everyone. It essentially allows a group of people to dictate any fight because they also have ships in every faction. Another issue is when people start to swap ships to chase you across multiple factions/IDs over periods of time.
The only solution for the last two points is for Staff to have a close pulse on the overall community. And for the PVP people to have the enlightened self-interest of understanding that long-term this is not a viable strategy for them as well.
Fortunately, some steps are being made in the right direction with the snub PVP server becoming public now and so on.
Onto AEGIS specifically - the issues with the state of PVP balance should not be conflated with the group in my opinion. I've personally had good interactions with AEGIS despite playing Corsairs. I've been beaten plenty of times but what can I say - the guys are good PVPers and have invested time in getting there, which should be rewarded.
As for RP, these things take time to develop and grow. It would be interesting to see this faction over time and individual characters form. As a PVP-centric group, the only advice that I can suggest is for AEGIS to have two approaches in terms of interactions based on whether the enemy group is also PVP oriented or not. Most casuals/casual groups will rather stop playing than sit in Conn for hours to get better. I know that maybe puts a disproportionate amount of responsibility on you (and perhaps even unfairly as you invested time to 'git good'').
Good luck on your application and see you in the Omicrons.
Give me the liberty to know, to utter, and to argue freely according to conscience, above all liberties.
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Gotta love that you're completely missing my points and only spitting pure venomous vitriol without being constructive because you just hate me lol. You're not the entirety of the faction. Stop taking it personally.
(and also manipulating stuff out of context to try to do a 'gotcha.' Let's see - You came after me with 2 people and openly announced you were only here to kill. No thank you. I'm not obliged to give you a fight. Counter point; it is perfectly inRP to stay safe and avoid said encounters. As for Delta, the fight happened around Durban - you were not spawn camped, you simply undocked at the wrong place at the wrong time. But I think you knew that already. )
No, so, let me put this in simple terms for you to understand. And I'll keep it short-ish Concise.
Aegis has a running problem of stacking all of the pvp aces on the server on one side and then usually logging in numbers that are vast, that regular joe players simply cannot do anything about it. Because majority of the aces are on their side.
How are you going to guarantee that you have people to log against at the end of the day if you are making the game unenjoyable for them? What are you actually going to do with Officialdom? What makes it necessary to go for it? And what will you do if there are no opponents for you to play against?
I have not witnessed Aegis trying to promote organic activity to encourage people to log. You can make pre-arranged stuff all you want but the game needs natural activities more so than obscure one-off events. But since this is a pvp focused faction and that it's about ingame activities, it isn't fun to fight against impossible odds - you're not motivating people to go against you by stacking up aces, nor is it particularly entertaining to have people chase you down across the game to say "Look, a Bounty, badda-bing badda-boom".
It's hard enough to deal with aces but when there's an entire horde of them, well what's the point in logging in the first place? Why harass and attack players on Discord for daring to bring more numbers to even out the skill set out in the field? It isn't just numbers and classes but also skill sets that can dictate fights and how fun it is.
If players in a lower skill set keep getting curbstomped without even a grain of a chance to do any sort of progress in the fight, of course people are going to get demoralised and disinterested. It isn't fun if it's overkill. Tbh I can't say I've even seen people who log to go after Aegis. It's usually the other way around. The Hunters also get hunted in lore too. -- Yes, fighting is a part of the game universe. But also people play the game to have fun.
And let's twist the perspective, if pure powertrading/pve factions with minimal rp cannot go official, why shouldn't the same be for those who solely focus only on pvping? In regards to the Military factions like the Navy, they do a lot of effort to make the game and RP environment interesting, they add nuance, structure, political degrees, tensions and brawls tend to be mixed and thus fun because you have a chance to partake. They have characters you can understand and relate to. Something you can add on to, react to, make a narrative out of it, and you're not required to be an expert in it either. And sometimes, they have limitations, where they may be forced to work around it to make things even more interesting.
My interpretation of Aegis has been from personal experience and watching others RP streams and hearing other peoples experiences. I was obviously a target of harassment from Aegis in the past, which obviously impacts a lot of view (like engaging outside of house capital space, even as going as far shooting lawfuls just to get to me?). Thankfully it did stop. But I'm gathering from these insightful posts that the whole grudge thing never stopped. Not particularly interesting to me, I still have no motive nor interest in bumping into the faction, so not my problem.
Of course, I have recently received harassment from your members which is obviously adding even more distaste for me, but for now I think I'll keep this disclosed to see if they simmer down. Maybe they won't. Who knows.
Now there's more to Bounty Hunter RP than just existing to solely pvp with little depth tho, it feels incredibly soul-less and I haven't seen any particular personalities within the faction, can't even say that there's a particular character that even stands out from the group. I can't name a single person. It gives a lot of a vibe of copypasted "Me Hunter, Me Kill. " - I have never seen an Aegis even permit for a pictosecond to allow people to talk before they start blasting. Right now, Aegis is just a group of fighters. Not a group of characters.
Quote:Bear in mind though I see people complain ''Aegis comes online time to die I guess'' - Bounty Hunters are supposed to be competent, if we weren't there'd be no reason to play bounty hunters as we wouldn't have a single pay out. It's the nature of the faction.
So, yes, it is effectively an /1 /2 faction as simplistic the tag is. Unless you can give insight on how you can promote activities for other players and actually encourage a healthy competition for your opposition. Let people have a chance to even do a dent. Or even talk. You want to motivate people to play and be able to do something interesting rather than be another quick and easy blue.
Don't stomp people into the ground. If you're not doing this anymore, great! I'll be happy to see it ingame. But you really should really try looking into adding more to the BHG dynamic and add an incentive for people to interact. Make motives for people to look out for others.
For example, if I wanted to run a BHG faction, I would have probably two roles. Trackers, just like in Vanilla, who will sniff out targets. Get information, bribe people, set up networking. A wild idea, setting up a 'Criminal Investigation Tip Off', where people can bribe or rat out another criminal, or snitch on someone. Or having someone as a stool pigeon. Honeypotting. Encourage interaction in the grey world. Luring targets with a decoy transport; Hiring a corporate with a matrix onboard to jebait pirates. Etc. Then have another half as the Hunters who can go after targets. There's nothing necessarily wrong with PVP, it's just doing it tastefully without it rubbing off as a... 'lol get owned scrub' vibe... Feel like I don't need to describe that vibe.
You have a 1 million credit bounty on your head from the core, people are gonna come knocking, personally I think it's a bit bad to just duck and escape consequences like that.
[03.07.2024] LNS-Beast***: we can do this every day but you have to buy bigger stronger ships...and i'll help you