Posts: 2,942
Threads: 178
Joined: Nov 2009
Staff roles: Systems Developer
Discovery 5.1 Hotfix 3, released approximately today at 6:20 am UTC.
BALANCE
- Added: YELLOWJACKET ammo sellpoints.
- Added: Adapted Nomad guns to Akabat, Battleship Thebes, Battleship Atum, Battleship Amenta, Fort Carthage, and Cairo Station.
- Added: Bluebell Chain Gun to New Haven Station.
- Added: Debilitator pulse re-added to the game, 750m/s 2.00.
- Changed: Adv. Stunpulse refire rate 3.03 -> 8.33. Stats adjusted.
- Changed: Nomad light fighter package.
- Changed: Increased Triplette dispersion_angle.
- Changed: Decreased GEKOKUJOU dispersion_angle.
- Changed: Toned down WILD FIRE DPS from 1225 to 1050.
- Changed: MOONLIGHTs changed to Class 1.
- Changed: Rage Torpedo Launcher: turn rate increased from 12.5 to 20.8 degrees/s.
- Changed: Nova Torpedo / Incapacitator Torpedo (& Nomad versions): turn rate increased from 30 degrees/s to 50 degrees/s. Arming time reduced from 6.5 seconds to 6 seconds.
- Fixed: Battleship Essex ship dealer: Changed 0.5 min rep to 0 min rep due to a bug. - Fixed: Several crashes caused by mass. All instances of equipment having a mass of 0 changed to 0.01.
- Fixed: Nomad Gunboats thrusting at 160 instead of 180.
- Fixed: Challenger now has two thrusters.
- Fixed: STORMBREAKER ale nodes renamed to be unique to itself.
- Fixed: Gave the Plover a mining array and added it to the Newport Station vendor list.
- Fixed: Loadouts for NPCs: Changed shield types to correspond to current shield implementations.
FLHOOK - Fixed: Crashes related to directplay8.dll.
- Fixed: FLDLLParser includes resource.dll.
INFOCARDS - Added: More news articles.
- Added: New Harmony (unique ship) infocard & ID changes.
- Fixed: EFL gate/lane parts infocard grammar.
- Fixed: Vespucci infocards.
- Fixed: Liner Hausbruch infocard.
- Fixed: Removed -100% Fighter Weaponry Resistance from all bomber infocards.
- Fixed: Removed "This weapon can only be mounted on a Bomber Special Weapon hardpoint." text from all weapons that had it.
ENCOUNTERS
- Changed: Upped random mission payouts.
ART
- Fixed: Batrachotoxin FX no longer invisible.
SYSTEMS
- Added: Pennsylvania trade lane smoke loadout.
- Added: Asteroid Miner sellpoint added to Tripoli.
- Added: Bretonian cap weaponry added to Thames.
- Added: Neural Net voices. WIP.
- Changed: Suhl lights made clearer for one of the entrance paths.
- Changed: Made the Omega-58 maze more forgiving.
- Changed: Minor inverness changes and fixes.
- Changed: Nairobi loot slightly changed.
- Fixed: Adjusted the Suhl buffer zone slightly.
- Fixed: Vespucci-O55 JH changed from fighter to notransport, meaning it is properly an unstable jumphole now.
- Fixed: Duplicate asteroid fields causing no collision in Bering msal field.
- Fixed: Knossos atmospheric entry is now freighter only. Exit is universal.
- Fixed: Fix: Omicron Zeta encounter now spawns on plane.
- Fixed: Prophylaxtically removed one problematic Thuringia patrol path which can cause potential issues.
- Fixed: Veracruz spin.
- Fixed: Added Rheinland GB equipment and GB mines to Kaarst.
- Fixed: Nansei now sells anomaly scanner batteries.
- Fixed: Removed the Outcast IFF from the invisible base in Newcastle.
- Fixed: Vanquisher bomber gun added to Roussillon Battleship Resurgent.
- Fixed: Kansas wreck.
- Fixed: Pennsylvania badlands visibility.
- Fixed: Corsair Gunboat Psili wreck in Theta no longer has active IFF.
- Fixed: Dublin and Omega-5 minefields causing desync in multiplayer only.
- Fixed: New Berlin mooring fixtures' invalid entries.
- Fixed: Leeds - Newcastle jump gate rotation.
- Fixed: Equip rep requirement capped at 0.3.
- Fixed: Dublin Molly Pirate Transport NPCs will no longer be murdering BMM Hegemons. - Fixed: Frankfurt patrol path crash.
Posts: 977
Threads: 63
Joined: May 2011
Staff roles: Coding Developer King of FLServer
(06-06-2024, 06:31 PM)Nodoka Hanamura Wrote:
Antonio Wrote:- Added: Neural Net voices. WIP.
Hm? What's this?
A number of things had AI generated AI voices attached to them as replacements for the Microsoft SAM voice.
Notable examples(some of which might be bugged, need to double check everything):
Jump Drives
Cloaks
Shield Toggle (not sure if implemented)
POB base login.