==================== Type: Equipment Bug: Nightmare Torpedo is doing mostly Shield Damage instead of Hull Damage ====================
Reproduction Steps:
Buy Battleship, Equip Nightmare Torpedo, Load Ammo
Fire Nightmare Torpedo
Witness a legendary and intimidating torpedo doing only shield damage.
Additional Information:
Silo Missiles was a feature many people loved. Ever since it was removed in 5.0, Almost everyone wanted it back. And Nightmare Torpedoes is the most iconic Torpedo. Probably the most feared. It's massive damage was balanced as it was extremely slow. Ain't no way they would be neutered. Why would anyone come up with an idea to make it an EMP ordinance?
This has to be a bug. This cannot be intentional.
Maybe you guys wanted to introduce a new and different Anti-shield Silo missile and accidently mixed up it's stats with the legendary Nightmare Torpedo. It's allright, mistakes happen.
Please do fix Nightmare Torpedoes in the coming hotfix.
Witness the glorious Nightmare Torpedo and it's bugged stats.
100% intended as during playtesting a two missile salvo of hullbuster nightmares would kill or mission kill every single player caught inside its radius
those who survived would lose all their equipment.
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(10-06-2024, 06:16 PM)Dark Chocolate Wrote: And Nightmare Torpedoes is the most iconic Torpedo. Probably the most feared. It's massive damage was balanced as it was extremely slow.
I admire the passion here but the only thing I ever saw a Nightmare do was get cruise disrupted somewhere halfway down its trajectory because it was slow, people had 50-90 CDs and CDs could track and hit missiles.
Making it a colossal EMP lets it actually fulfil a novel function of trying to "disperse crowds" without being as insanely toxic as a giant AoE hullbuster instakilling machine. Over half the classes in the game don't outrange its radius, even fewer can hit the thing while it's moving at 1500+ meters distance. It's not very cool to die without any reasonable counterplay, to be honest.
It would make them a skill-check like nukes in StarCraft or the scholars mate in chess. If you're not paying attention, you die fast and hold a massive L. If you are paying attention, it's basically not there or you end up in an even better position.
Given the number of extra keybinds that have been added already, I don't think missile micromanaging is all that big of a APM increase.
But what do I know, I don't really play capships above gunboats anymore. It's simply not a fun experience.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
Man, 2500 of hull damage is kinda a joke!
Add missile some hull damage, dunno, maybe 100K, but 2500 of damage seems it is pathetic for not saying other thing specially considering it takes more than 75% of powercore have kinda low speed and has an arc of shooting, something personally isn't easy to master it ...
but it can be done as a "UNIQUE" weapon, that mean, only 1 of nightmare torpedo can be at same time, why i see a nuclear nice blast but not even a hull scratch, as this kind of missile isn't intended to blow a fighter, but to hit the biggest targets (battleships/dreadnoughts/carriers), as for fight against BC and Crusiers this type of weapon is practically useless as they can avoid being hit thanks to their powerful thrusters can double the energy.
So, High energy usage, high reward, and don't make it too fragile, make it some resistant to flaks (just make it harder to pull out of course so you need fire some flaks to counter it)
Discord Username : Tenshi Kuonji#3786 ✙|✙ Other Networks : Tenshi Hidden Links Best Ranks Ever: 1|IC Kaiserliche Polizei Rheinland (KPR| Tagged Vessels) Hey ‘Alex.’, while we appreciate your moderating skills, the real action for you is on the battlefield of bugs. We need our code warrior in the trenches, not the commentary box. Love the multitasking, but we've got a bug party that needs your attention. Also, just to clear the air—we're siblings, not a single user with split personalities. Every bug left unfixed is like a tick on our patience clock. Time to suit up and tackle those bugs!
I am mostly a "only legate player". Yesterday at the Omega-5 battle I really tested in action the nightmares, and I like them this way to be honest, so they "ruin no party" It needs a bit more of speed and fixing the flight path, but for the rest? all is fine. The mistake here seems to call it "nightmare" and not "[insert_any_name]" :/.