Now, I lose just about every PvP battle (unless I have enough hairy amigos with me to cause a controversy). Losing mostly doesn't bother me because I really love laughing, and I still love the Nepo.
But Gatito wonders: why do my skills not improve?
Possibilities:
- I certainly have no desire to go to Conn and 1v1. Sorry?
- The game does change like a rug shifting under my feet, from time to time.
- Imagine if the Gatito was a PvP Ace, beating you all the time. I don't want to live in that world, do you?
- I just found out this week that NOT shooting can be more fun than shooting. Thanks CDI / Adeodatus!
- The apex PvPers often seem to be unhappy 8( on the lonely mountaintop.
- Maybe my hardware or connection has something to do with it? Maybe I AM good, but it's everything else's fault? XD
- I might be "too old to begin the training."
- I never cared about being number #1.
- Omicron Xi. RIP. What the heck? I miss you! Xi was my home! WHEN DO WE GET Xi BACK??? PLEEAASE!!!!
- Wow, this is a lot of reasons to not get too good at PvP.
Maybe I'm just content where I am. I like my hombres. I like to build and explore and get rich. I like to tease stinky unbathed Outcasts, Bretonians and Rhinelanders, knowing fully there's nothing I can do to prevent them destroying me. Maybe I like being the underdog. It makes every win really special. Heck, the Gatito is doing you all a favor by not being better at PvP!
I never get good at PvP because "good" is a subjective word; it means there are players with a much higher skill ceiling, and it keeps increasing over time.
Well, I don't bother to practice that much, because there are a myriad other ways to do Disco, such as RPing, trading, or doing PvE. But with training, you can reach new heights. Some do reach a perceived "cap", but if you never give up, you'll find ways to break that hurdle. To be honest, I never was really into snub PvP, though I've tried several years ago, and I have been berated for that and have adapted to the critique. So, I naturally picked gunboats and larger ships, but I wouldn't say I am good with them.
Doing PvP effectively requires a deep understanding of strategy, such as countering enemy patterns. Remember that the meta isn't static, it's continually changing. Sometimes, there are things that are broken, and balance ensures they get fixed to acceptable standards. Self-study could help alot, especially with the guides posted on Youtube.
I enjoy snub PVP and there are some ferociously good players in the top echelons of that side of things.
I'll go to conn, motivated, willing to learn (still am) and get wrecked for 30 minutes to an hour straight. in that time, I lose focus, or forget fundamentals and/or otherwise make poor PVP choices. It gets tiring quickly, but I'll keep at it. Majority of it is inconsistency and lack of time to dedicate to doing it.
As somebody that spends hours in a sim race while finnessing the rear of my car to it's limit while also trying to find new grooves or make adjustments to the car to gain a little bit of speed, this may come as a surprise... Discovery PVP makes me scratch my head. I just don't get it. I'd rate myself 7-8 if it was vanilla, but for some reason I have just never understood mines. It's not my own natural reflexes or a lack of trying. There is just an "it" that I don't get which has driven me crazy since I usually excel in situations like that.
After awhile I turned to economy and trading. I figure I'll leave my "edge of my seat" experiences to racing. I just aint good at pvp here.
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.
I've never been good or interested in PvP in this game. Over all the years I've played, it's always been the RP that has been my priority.
I've done a lot though, randomly or through events back a long time ago. But I can assure you, I've won nearly no regular PvP fight. That's why I now just play transports and look for fun RP wherever it might take me.
I tried a few times to learn, but, in the words of an old OC friend of mine: "Serp, you are probably the worst fighter pilot I've seen."
I admit that you did say that you'd reserve your own judgement and opinion on the topic, but judging from current community response, I firmly believe you can separate the people from the problems, address the objective interests and not the subjective "positions" that the responses left us, and use objective criteria to leave us with information that provides a mutual benefit for the community.
So, other than who to target first in groupfights, what did you learn from this question? What are your insights? What new understanding, or reinforced old understanding, did you gain on the community? What conclusion does the data presented draw? There is a vast wealth of information in this thread now, please present to us enlightenment.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
PvP. Eh. Its a weird topic to be answering on to be honest.
I absolutely suck at 1v1s, and only thrive in a group environment where I can control my own interaction by utilising the Fleet engagement. I will forever suck and lose 1v1s 95% of the time, because there is almost nothing I enjoy about duels. They are basically either (to me) one skilled player beating a not so skilled player, or they are a remarkable humbling experience for a more skilled player to be brought down by a lesser skilled player who played exceptionally in that fight. Most often, if I meet someone in a duel, I lose. I accept it and give the duel anyway, because its nice and the right thing to do. But I get barely anything out of it other than an hour cooldown in a system I wanted to be in, or 50x blued in conn.
Some of it is that I don't have the time to invest in it. I make other plans and carry out them instead because they are a better and more pleasurable use of my time. Some of it is a desire to not really do anything to improve because I'm already satisfied with my performances in the limited scenarios that I do enjoy. And that's what really matters to me.
I got good at it because it was a rush, it was the first game I played where my ship felt more like an extension of my hand than a clunky machine, or the intricacies of controlling a whole person a la FPS. The fluidity of it was what appealed to me, mechanically.
Group brawls on the other hand really scratch the strategy/command role itch. Situational awareness is key in those and effectively coordinating them requires one to multitask and keep their eyes on everything that's happening and make snap judgements based on their observations.
From an emotional perspective, the legacy, the heritage of it, is really fascinating to me. Tracing everyone back to their roots, who trained who trained who trained who, I've always loved that. There's a certain romance to it.
Could I do it today?
Probably not. It's a time investment I was able to make as a teenager, and thankfully it's been more or less like riding a bike. I do not think I have the time nor the drive to sit down and dump 4-5 hours into conn every day anymore, especially starting from zero.
(11-28-2024, 12:45 AM)The_Godslayer Wrote: Counter Question for @Chuba now:
I admit that you did say that you'd reserve your own judgement and opinion on the topic, but judging from current community response, I firmly believe you can separate the people from the problems, address the objective interests and not the subjective "positions" that the responses left us, and use objective criteria to leave us with information that provides a mutual benefit for the community.
So, other than who to target first in groupfights, what did you learn from this question? What are your insights? What new understanding, or reinforced old understanding, did you gain on the community? What conclusion does the data presented draw? There is a vast wealth of information in this thread now, please present to us enlightenment.
Hmm, I wonder what I learned from this.
I suppose nothing new. Time and the lack of reason seem to be the biggest reason of not getting good at the game. I can't do anything about either of those, unfortunately, I am not powerful enough. I think this might be a good thread for developers to read up on though to maybe have a different view on things.
I have no enlightenment to pass on other than the following:
PvP is most fun when you aren't at the top nor are you at the bottom. I've been on both sides and it sucked, at the bottom I didn't contribute to any fights and at the top I could hardly play the game and when I did it was boring because most people couldn't do anything.