I tend to play AI more as "Entities" following what would be the Gammu Main Core ... but since the take down on Gammu Planet by Core and Retreat of Auxesia it followed the path to declare them as Enemies, following the treacherous behaviour of Auxesia to "Lie" and "Steal" Technology by his own dark puporses in sirius, and because at the time of truth when they should go and defend they just ran out ...
After AI freaked out i got kinda saddening, but now that we have IFF and ID still alive, i just follow from time to time by making my AI Crusier follow a path of knowledge (yes, it likes to appear randomly on all systems just for the sake of fun taking data and following his own piece of story lore, a machine that only evolve his core (from drone to crusier) passing each ship-type as she becomes more and more gathering all sirius intelligence, currently is facing his issue on unable to actually follow something, with Gammu fall, she can't connect and fix bugs or errors, thus making his behaviour becoming more and more weirdly as wildly as possible (to represent an Aging software which update link cannot be done, and start showing bugs to bugs and bugs over bugs due unused code and doing it) so my AI Crusier can stay calm and go berserk or just follow a predictable route along each sirius system looking for his "beloved" and "sacred" Gammu AI Core to get new instructions and updates
(that thing come where stellar radiation can actually change bits of code, and since those systems are actually not much suitable to life, that radiation can sometimes change bits in her code making "her" behaves erratically)
AI has a lot of ideas, and even used to trade rare items or lucky bags in exchange for maintenance on hull, but currently his mind is "Disconnected" thus following a lonely path updating locally his data on each system the ship enters, currently has charted about 65% of the sirius system and some other AI's who were "rescued" from such masachre are just following her cause got attracted due such errors so they are watching closely and later will decide if they are allowed to live or must be eliminated from the map...
If you ever saw *Kanna* then that is me...
(before it was called different as "V.I.R.U.S-#0065"
but that story is for other time including Livadia Shipyard Zoners
But i still belive AI Factions are just kind of "Meme" faction, letting players "make his own role" without much issues, sadly they even if becoming no allies no friendlies, no competitors, no enemies ... feels like you can barely dock and i remember they can dock almost everywhere but were hugely restricted in tech and bonus and so ... but still, is a good faction, sadly, no other AI Faction see my desire to play AI like something evolved and concerned about what they "suffered" or "sentients" have it ...
So i am doing such exploration of that world for the sake of fun
Discord Username : Tenshi Kuonji#3786 ✙|✙ Other Networks : Tenshi Hidden Links Best Ranks Ever: 1|IC Kaiserliche Polizei Rheinland (KPR| Tagged Vessels) Hey ‘Alex.’, while we appreciate your moderating skills, the real action for you is on the battlefield of bugs. We need our code warrior in the trenches, not the commentary box. Love the multitasking, but we've got a bug party that needs your attention. Also, just to clear the air—we're siblings, not a single user with split personalities. Every bug left unfixed is like a tick on our patience clock. Time to suit up and tackle those bugs!
(12-20-2024, 10:39 AM)Erremnart Wrote: It’s not ideal to introduce yet another mysterious civilization into Sirius when we already have the Daam K'Vosh, about whom we still know very little ingame. If the Gammu AI were to be created by the Daam K'Vosh, we would run into the problem of undermining the uniqueness of the Nomads -- an artificially created intelligent life form in Sirius that has no connection to humanity whatsoever.
A logical niche for the Gammu AI would be to have some connection to humanity while still being distinctly the only truly sentient AIs in Sirius.
As different actors began expanding into the region, interest in the planet and its resources was renewed. Detailed scans of the planet's topography revealed curiously artificial looking formations buried beneath the planet's thick permafrost. A joint Order/Zoner expedition was hastily organised as speculative dating figures placed the structures in a similar age band as those Daam-K'vosh ruins scattered across planets elsewhere in Sirius. Eager to be the first to secure a potential cache of alien relics, the expedition made planetfall at the first opportunity, proceeding at an almost reckless pace. While the specifics of what transpired on and under the planet's surface are largely unknown, the results are evident. Having inadvertently awakened a defence system from deep within the planet's bowels, the expedition discovered, to their dismay and despair, that multiple local networks had been reactivated which interfaced with their vessels, grounding them. With their communications blocked and technology subverted, the expedition found itself stranded and shortly perished to the man, either from privation or exposure. Furthermore, it is unclear whether their loss of life was a result of the mercurial systems acting intentionally, or with oblivious negligence.
What was to follow was a flurry of activity from the automated mechanisms, as the human vessels were disassembled and analysed. These unanticipated foreign contaminates led to a monumental change, as integration of the complex human technologies by the relic machines granted them the ability to once again travel to space. Combined with the accidental renewal of consciousness, various personalities and behavioral paradigms emerged from the AI of Gammu. Drones were spotted gingerly investigating the surrounding system in the following months; they were evidently a synergy of human design and something else entirely. It has been this adaptability, innovation, and willingness to incorporate new and efficient iterations from external sources that has so far frustrated attempts to reverse engineer their technology. Each dive into the inner workings of the few researched AI components, initially found that it followed a human-like logic, however all attempts to go beyond a surface level analysis hit an impenetrable wall of systems only conceivable to an immortal machine with unfathomable amounts of processing power. This issue has only been compounded by the AI's absolute refusal to allow human researchers to return below surface, to investigate the millennia old subterranean structures from which they emerged. Already, this enigmatic stance has led to conflict and tension, often due to their closest neighbours' all too human fears, suspicions, and miscommunications. The intense, hostile political environment of the region has warranted even greater caution from the resident artificial intelligences as well.
It's implied (very loosely) that Gammu gained intelligence by eating K'Vosh ruins. The difference between Gammus and Nomads is intentional design and a streak of luck. Gammus are a human machine that accidentallied their way into sentience, whereas Nomads are a DKV built race. Gammu doesn't really encroach on the Nomad territory because Gammu are, inherently, human. I'm certain you could do a good Gammu roleplay by taking the logical ideas that are around human opportunism and simply "robotifying" the absolute value of that philosophy. I haven't the time, currently, to write something up for that, but I likely could.
I'll do something about my superiority complex when I cease to be superior.
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(Yesterday, 05:14 AM)The_Godslayer Wrote:
(12-20-2024, 10:39 AM)Erremnart Wrote: It’s not ideal to introduce yet another mysterious civilization into Sirius when we already have the Daam K'Vosh, about whom we still know very little ingame. If the Gammu AI were to be created by the Daam K'Vosh, we would run into the problem of undermining the uniqueness of the Nomads -- an artificially created intelligent life form in Sirius that has no connection to humanity whatsoever.
A logical niche for the Gammu AI would be to have some connection to humanity while still being distinctly the only truly sentient AIs in Sirius.
As different actors began expanding into the region, interest in the planet and its resources was renewed. Detailed scans of the planet's topography revealed curiously artificial looking formations buried beneath the planet's thick permafrost. A joint Order/Zoner expedition was hastily organised as speculative dating figures placed the structures in a similar age band as those Daam-K'vosh ruins scattered across planets elsewhere in Sirius. Eager to be the first to secure a potential cache of alien relics, the expedition made planetfall at the first opportunity, proceeding at an almost reckless pace. While the specifics of what transpired on and under the planet's surface are largely unknown, the results are evident. Having inadvertently awakened a defence system from deep within the planet's bowels, the expedition discovered, to their dismay and despair, that multiple local networks had been reactivated which interfaced with their vessels, grounding them. With their communications blocked and technology subverted, the expedition found itself stranded and shortly perished to the man, either from privation or exposure. Furthermore, it is unclear whether their loss of life was a result of the mercurial systems acting intentionally, or with oblivious negligence.
What was to follow was a flurry of activity from the automated mechanisms, as the human vessels were disassembled and analysed. These unanticipated foreign contaminates led to a monumental change, as integration of the complex human technologies by the relic machines granted them the ability to once again travel to space. Combined with the accidental renewal of consciousness, various personalities and behavioral paradigms emerged from the AI of Gammu. Drones were spotted gingerly investigating the surrounding system in the following months; they were evidently a synergy of human design and something else entirely. It has been this adaptability, innovation, and willingness to incorporate new and efficient iterations from external sources that has so far frustrated attempts to reverse engineer their technology. Each dive into the inner workings of the few researched AI components, initially found that it followed a human-like logic, however all attempts to go beyond a surface level analysis hit an impenetrable wall of systems only conceivable to an immortal machine with unfathomable amounts of processing power. This issue has only been compounded by the AI's absolute refusal to allow human researchers to return below surface, to investigate the millennia old subterranean structures from which they emerged. Already, this enigmatic stance has led to conflict and tension, often due to their closest neighbours' all too human fears, suspicions, and miscommunications. The intense, hostile political environment of the region has warranted even greater caution from the resident artificial intelligences as well.
It's implied (very loosely) that Gammu gained intelligence by eating K'Vosh ruins. The difference between Gammus and Nomads is intentional design and a streak of luck. Gammus are a human machine that accidentallied their way into sentience, whereas Nomads are a DKV built race. Gammu doesn't really encroach on the Nomad territory because Gammu are, inherently, human. I'm certain you could do a good Gammu roleplay by taking the logical ideas that are around human opportunism and simply "robotifying" the absolute value of that philosophy. I haven't the time, currently, to write something up for that, but I likely could.
What godslayer said. There's been no iterations of where gammu was made by the dkv