(01-02-2025, 10:56 AM)IahimD Wrote: Question for lawfuls and Nika (who's sole purpose was/still is to deny smugglers) did you try to haul at least once to see why people act very protective with their cargo? It's because no matter what you fly, be it a 5ker, a 3.6ker, whatever, the money required to purchase a full load of Slog is not negligible. Therefore, having some lawful intercept and take your cargo then destroy what they cannot carry is... annoying to say the least. And you need to make 2 extra runs just to gain what you lost previously to some "low effort" snubs or scarab just harassing transports... But I guess it is inRP so nothing to argue against. But if you're taking the role of annoying people, at least don't complain about it when people do what they can to protect their investment. Especially seeing that the time restriction on the event is in the lawfuls' / pirates' advantage.
This is never a justification to planetdive and deny roleplay on a roleplay server.
Let me add this. It was never an excuse for a person to fly to certain death and then seriously wonder if someone killed him. Mind everyone, my complaint was not just the RP aspect, but how naive the overwhelming number of smugglers on the server were.
Message not for you Lythrilux but for smuggler-side. Since you guys value your cargo, trade smarter, not harder.
As one of the smugglers in a 5ker, spending 1.5M $ to load up, (3.6x300 = 1.1M$), and then trying to RP my way out of a Navy Bomber + VHF encounter, only for them to say "Drop or Die", is peak RP.
But they can complain, can't they!? @Perfect Gentleman "People don't want to RP with us!"
What RP do you want more when all a smuggler can do is bribe you or die. And since you're a "blue addict", it boils down to "Drop or Die".
As Vladimir said: you gain nothing from destroying 5kers in Bomber + VHF, except a blue. But we already established that's what you want, so keep complaining about the "lack of RP" when you're out to get your dose of blues. Daddy needs his hit! Feels good to bomb down 5kers!? Much Skill. Very RP.
Quote:Since you guys value your cargo, trade smarter, not harder.
Why don't you fly smuggler then? We group up, teach us! Oh, wait, you can't, cause the systems have been reduced and modified to bottleneck and provide PVP encounter areas! Damn!
(01-02-2025, 12:06 PM)R.P.Curator Wrote: As one of the smugglers in a 5ker, spending 1.5M $ to load up, (3.6x300 = 1.1M$), and then trying to RP my way out of a Navy Bomber + VHF encounter, only for them to say "Drop or Die", is peak RP.
But they can complain, can't they!? @Perfect Gentleman "People don't want to RP with us!"
What RP do you want more when all a smuggler can do is bribe you or die. And since you're a "blue addict", it boils down to "Drop or Die".
As Vladimir said: you gain nothing from destroying 5kers in Bomber + VHF, except a blue. But we already established that's what you want, so keep complaining about the "lack of RP" when you're out to get your dose of blues. Daddy needs his hit! Feels good to bomb down 5kers!? Much Skill. Very RP.
Quote:Since you guys value your cargo, trade smarter, not harder.
Why don't you fly smuggler then? We group up, teach us! Oh, wait, you can't, cause the systems have been reduced and modified to bottleneck and provide PVP encounter areas! Damn!
(01-02-2025, 10:56 AM)IahimD Wrote: Question for lawfuls and Nika (who's sole purpose was/still is to deny smugglers) did you try to haul at least once to see why people act very protective with their cargo? It's because no matter what you fly, be it a 5ker, a 3.6ker, whatever, the money required to purchase a full load of Slog is not negligible. Therefore, having some lawful intercept and take your cargo then destroy what they cannot carry is... annoying to say the least. And you need to make 2 extra runs just to gain what you lost previously to some "low effort" snubs or scarab just harassing transports... But I guess it is inRP so nothing to argue against. But if you're taking the role of annoying people, at least don't complain about it when people do what they can to protect their investment. Especially seeing that the time restriction on the event is in the lawfuls' / pirates' advantage.
This is never a justification to planetdive and deny roleplay on a roleplay server.
What kind of RP do you mean? This: 1/ Oh, that is bad 2/ Drop your cargo or die!
That isn't RP and that's a very good reason to avoid such "RP" aces.
I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
(01-02-2025, 10:56 AM)IahimD Wrote: Question for lawfuls and Nika (who's sole purpose was/still is to deny smugglers) did you try to haul at least once to see why people act very protective with their cargo? It's because no matter what you fly, be it a 5ker, a 3.6ker, whatever, the money required to purchase a full load of Slog is not negligible. Therefore, having some lawful intercept and take your cargo then destroy what they cannot carry is... annoying to say the least. And you need to make 2 extra runs just to gain what you lost previously to some "low effort" snubs or scarab just harassing transports... But I guess it is inRP so nothing to argue against. But if you're taking the role of annoying people, at least don't complain about it when people do what they can to protect their investment. Especially seeing that the time restriction on the event is in the lawfuls' / pirates' advantage.
This is never a justification to planetdive and deny roleplay on a roleplay server.
What kind of RP do you mean? This: 1/ Oh, that is bad 2/ Drop your cargo or die!
That isn't RP and that's a very good reason to avoid such "RP" aces.
Do you truly believe that setmsgs, and even then this is hyperbole to assume all interactions are like this, is on the same level as diving head first into a planet? Or "kill me it's cheaper" (if a Smuggler says anything at all)?
This thread is terrible for wanting to play the game again. And I can't believe there are lawfuls complaining without e.g. login a heron to level the playing field and be able to take cargo - there were no kill points, you people are literally insane to not use transports yourselves and then come complain here. Yes enemies run more often but so what? You get nothing killing them
I do RP, but I'm still stuck with that coin toss of "they either demand roleplay and credits" or "they demand die". There is no in-between.
The way things are now, I am incentivized to use the playerlist to completely dodge interaction, especially when I see known hostile gamers popping up to interdict me, and I know they're camping the other side of the Gate/Hole. My dumb ass still goes through hoping maybe I'll win the coin toss and it will be RP, but so far, it's been a hot stove of gamers demanding "die" because every interdictor has been meeting lolwuts.
The point of my post was that people play by the tactic of “we'll do whatever we can just to reach our goal”. But these people aren't even trying to be crafty or smart. My message is a message that the community has gotten a huge number of players who are ruining the game for the rest of us because of their mindset. I was willing to do RP, I would be only too happy for people to stop and write something that would allow me to rethink my decisions. My first encounter literally started with two merchants immediately rushing to the trading line, practically ignoring my words. That is, while I was writing, they were running away.
I realized that it's better to play the “Drop the cargo or die” tactic. And I swear to God, it was a damn good decision. I mean, the others didn't even try to play it any other way.
The player who plays with me (Marcus Reed) faced the following situation: while he was trying to play a clean RP (he have problems with English but wanna to learn this), powertrader just ran away. You don't like PvP, you just want to trade and do PvE? Then explore the field of commerce on Discovery. It's not just “fly from point A to point B”. If you're so darn-cool players and not roleplayers, I'll ask you the simplest questions I've ever encountered personally.
Just a reminder, you have a chat room. You can open the chat and look into it and study the nicknames. Do you need counseling? Email me on Discord and I'll explain how to do it.
You have about three alternate paths, using which you could evade a chase or not even run into a lawman. Can't you figure that out? Email me or someone else in Discord and it will be explained to you.
You have countless IDs, but the only ones you've taken are those of the Order, a faction that implies its ships will be immediately destroyed in Liberty space. Roughly speaking, your transport ships are a combat target for the law representative. “Drop your cargo or die” is still a sign of kindness on the part of the Navy/LSF/Police player. I could have just played right away with the “Red is Dead” style.
Did you open this before putting the ID of a faction that is totally hostile to you?
Have you thought about the fact that the player on the other side is the same person, and you should try to make an attempt to occupy their attention with your conversations instead of pressing the pedal to the floor? You didn't even try.
Have you ever thought about the fact that if you were caught the first time and refused any bribe, perhaps you should be more careful? No, people continued to make their way from Magellan to California by the most dangerous route possible.
Yeah, guys. That's ignorance. And not on my part. I was only being reciprocal.
Let me clarify a common misconception I see in events. Just because someone is not on the config / cannot do the main gameplay loop does not mean they're not welcome to participate. The idea is that those people don't need more incentives to log and interact with the other players. And in some cases, I want to deliberately filter out people who do need the incentive to log, for various reasons.
In this event, the lawfuls are incentivized with a high cargo base price, resulting in high-value nearby lawful "fences". Rogues and Xenos have been further incentivized with an additional bonus for choosing this type of gameplay.
HOWEVER.
I knew and expected that there will be people who will log simply to kill each other and to specifically kill smugglers. That knowledge went into the decision about how much the base price of Slog should be raised by, and how big the profit should be at the salepoint. And of course, we have the Smuggler ID itself as the ultimate prize. Basically, if I didn't think that smugglers would face opposition, I would either reduce their rewards (not my preference), or incentivize the opposition itself further.
Guys, the game is meant to have conflict, interaction, and I'm here to ensure this. While I also try to ensure the high quality of these interactions, there are only so many tools I have. What I've taken so far is that the risk for smugglers, while present, is still not significant enough to consider hiring even a single escort to scout ahead, or to band together into convoys as we've seen in the Synth Food event. That is something I can and will try to change for the next one. But the rest of it needs to come from the people actually playing the event.