Barrier, they basically wouldn't have gotten in trouble if they had think before their actions. I just won't write anything in future event reviews. I will just participate as I have free time. Any activity on the server is cool, no joke. Thanks to you, I was able to personally get three other people interested in all of this. If not five.
The important thing is that our side has had its fun. Don't think you're guilty of anything.
The point of my post was that people play by the tactic of “we'll do whatever we can just to reach our goal”. But these people aren't even trying to be crafty or smart. My message is a message that the community has gotten a huge number of players who are ruining the game for the rest of us because of their mindset. I was willing to do RP, I would be only too happy for people to stop and write something that would allow me to rethink my decisions. My first encounter literally started with two merchants immediately rushing to the trading line, practically ignoring my words. That is, while I was writing, they were running away.
I realized that it's better to play the “Drop the cargo or die” tactic. And I swear to God, it was a damn good decision. I mean, the others didn't even try to play it any other way.
The player who plays with me (Marcus Reed) faced the following situation: while he was trying to play a clean RP (he have problems with English but wanna to learn this), powertrader just ran away. You don't like PvP, you just want to trade and do PvE? Then explore the field of commerce on Discovery. It's not just “fly from point A to point B”. If you're so darn-cool players and not roleplayers, I'll ask you the simplest questions I've ever encountered personally.
Just a reminder, you have a chat room. You can open the chat and look into it and study the nicknames. Do you need counseling? Email me on Discord and I'll explain how to do it.
You have about three alternate paths, using which you could evade a chase or not even run into a lawman. Can't you figure that out? Email me or someone else in Discord and it will be explained to you.
You have countless IDs, but the only ones you've taken are those of the Order, a faction that implies its ships will be immediately destroyed in Liberty space. Roughly speaking, your transport ships are a combat target for the law representative. “Drop your cargo or die” is still a sign of kindness on the part of the Navy/LSF/Police player. I could have just played right away with the “Red is Dead” style.
Did you open this before putting the ID of a faction that is totally hostile to you?
Have you thought about the fact that the player on the other side is the same person, and you should try to make an attempt to occupy their attention with your conversations instead of pressing the pedal to the floor? You didn't even try.
Have you ever thought about the fact that if you were caught the first time and refused any bribe, perhaps you should be more careful? No, people continued to make their way from Magellan to California by the most dangerous route possible.
Yeah, guys. That's ignorance. And not on my part. I was only being reciprocal.
Poor excuse to /1/2/3.
Now, let me abandon the Discovery Integrate Matrix: + 3 Toxicity, -2 Logic, -3 Common Sense, +5 Crying on Discord.
Lets do an objective analysis:
- Devs have been working all year around to revive Disco: new ships, economy overhaul, balance, etc.
- Holiday Season - fuck it, they deserve a break - organize a nice trade event, nothing big that requires even more work, give some $ rewards and a nice ID that is neutral to everyone (except Noms and Wild)
- Get a short trade route with multiple paths that are longer but the c/min is 1K, as said above, lots of cash
- Let the community handle itself (usual disco)
- Results: People started trading like lunatics, event has hours when its off so people do sleep.
- Lawfuls and unlawfuls started pewing - /1/2/3 or drop cargo or die.
- People switched ships, cause why the fuck would you lose 1.1-1.5M$ to some guy who logs a bomber and stays and camps a gate.
- Pews ensued
- Who's the first to complain about it? One of the known lawfuls! Why? Cause traders don't RP! See my previous post about it.
You're logging lawful, you don't take a bribe, however crafty I try to be and then complain all future encounters are either pews or "finger"?
At least the guys with the scarabs want cargo, which is understandable. Bombers get blues.
So, to sum it up:
- You take an event thats supposed to be chill and relaxed for all, where the Lawfuls and Unlawfuls get no points and can only get credits / cargo and turn it into: Traders don't RP after I /1/2/3 or Drop cargo or die and then blame the community?
The community acts and reacts to your actions. You come searching for a fight long enough, you're either getting one or being denied one.
You should learn a thing or 12 about "RP" vs /1/2/3 Drop cargo or Die.
Does this sum it up well?
(01-02-2025, 01:13 PM)Barrier Wrote: Let me clarify a common misconception I see in events. Just because someone is not on the config / cannot do the main gameplay loop does not mean they're not welcome to participate. The idea is that those people don't need more incentives to log and interact with the other players. And in some cases, I want to deliberately filter out people who do need the incentive to log, for various reasons.
In this event, the lawfuls are incentivized with a high cargo base price, resulting in high-value nearby lawful "fences". Rogues and Xenos have been further incentivized with an additional bonus for choosing this type of gameplay.
HOWEVER.
I knew and expected that there will be people who will log simply to kill each other and to specifically kill smugglers. That knowledge went into the decision about how much the base price of Slog should be raised by, and how big the profit should be at the salepoint. And of course, we have the Smuggler ID itself as the ultimate prize. Basically, if I didn't think that smugglers would face opposition, I would either reduce their rewards (not my preference), or incentivize the opposition itself further.
Guys, the game is meant to have conflict, interaction, and I'm here to ensure this. While I also try to ensure the high quality of these interactions, there are only so many tools I have. What I've taken so far is that the risk for smugglers, while present, is still not significant enough to consider hiring even a single escort to scout ahead, or to band together into convoys as we've seen in the Synth Food event. That is something I can and will try to change for the next one. But the rest of it needs to come from the people actually playing the event.
As a participant, with all the others here who opposed Gentlemans posts, we banded, switched ships, hired guns.
We checked all of the alternatives.
Cash was flying out left and right to people who were willing to shoot lawfuls for it.
We, the Smugglers, have checked all the boxes you mention.
The ones that started complaining is one "blue addict".
Thank you for the event and the Smuggler ID reward - when will it have its text updated for the current IDs in game?
And happy new year! Even if you're on the other calendar.
(01-02-2025, 01:08 PM)Perfect Gentleman Wrote: I realized that it's better to play the “Drop the cargo or die” tactic. And I swear to God, it was a damn good decision. I mean, the others didn't even try to play it any other way.
Just a reminder, you have a chat room. You can open the chat and look into it and study the nicknames. Do you need counseling? Email me on Discord and I'll explain how to do it.
You have about three alternate paths, using which you could evade a chase or not even run into a lawman. Can't you figure that out? Email me or someone else in Discord and it will be explained to you.
You have countless IDs, but the only ones you've taken are those of the Order, a faction that implies its ships will be immediately destroyed in Liberty space. Roughly speaking, your transport ships are a combat target for the law representative. “Drop your cargo or die” is still a sign of kindness on the part of the Navy/LSF/Police player. I could have just played right away with the “Red is Dead” style.
Did you open this before putting the ID of a faction that is totally hostile to you?
Have you thought about the fact that the player on the other side is the same person, and you should try to make an attempt to occupy their attention with your conversations instead of pressing the pedal to the floor? You didn't even try.
Have you ever thought about the fact that if you were caught the first time and refused any bribe, perhaps you should be more careful? No, people continued to make their way from Magellan to California by the most dangerous route possible.
Yeah, guys. That's ignorance. And not on my part. I was only being reciprocal.
It's not like every interdictor looking to cargo pirate isn't incentivized to demand "die" no matter what ID the other gamer may be running anyway. Gamers also have eyes and access to stopwatches, and can do this thing called "observe the playerlist and move to where they can reasonably guess the target they've been tracking will go". If someone wants to force the interaction, they will, and all those alternate routes and typing words only postpone the encounter's inevitable "go to losing your cargo, go directly to losing your cargo, do not pass go, do not collect $200"; a smuggler, any smuggler caught in the open has already lost the encounter.
Also, I will RP with anyone I come across, but if a specific shipname is a confirmed "demand die" or "drop all" with absolutely no room for negotiation, I'm just going to bug out because I know they're trying to "win" the encounter, and for them, "winning" is quite literally "the other gamer lost all his cargo (what a tragedy, he has to do ten minutes of backtracking, cry me a river)". Gamers treat losing that as though you're gutting your pets (or possibly razing their pobs, or griefing their Minecraft builds, or what have you) in front of them, for some odd reason.
Well I cannot say it wasn't enjoyable to take part in this event. Had alotta fun just knocking around as about as irrelevant an ID as Order hauling slog through House space. I can't complain. Got to experience some powerful ID lines (shoutout to the Freelancer that offered their services to go a-Stealin other's stuff, InRP writeup soonish I hope.)
It's a nice change of pace from other events. Sure it was alotta powertrader hauling, but it is sure better than forced combat pews. I only had to kill one hauler, and one person that got in my way (i was also pretty much only capable of that but yknow.)
Here's to more fun events in the future, and hopefully more of the interesting interactions too!
(01-02-2025, 10:56 AM)IahimD Wrote: Question for lawfuls and Nika (who's sole purpose was/still is to deny smugglers) did you try to haul at least once to see why people act very protective with their cargo? It's because no matter what you fly, be it a 5ker, a 3.6ker, whatever, the money required to purchase a full load of Slog is not negligible. Therefore, having some lawful intercept and take your cargo then destroy what they cannot carry is... annoying to say the least. And you need to make 2 extra runs just to gain what you lost previously to some "low effort" snubs or scarab just harassing transports... But I guess it is inRP so nothing to argue against. But if you're taking the role of annoying people, at least don't complain about it when people do what they can to protect their investment. Especially seeing that the time restriction on the event is in the lawfuls' / pirates' advantage.
I tried, and I know. I quickly found it unsatisfying, even in spite of Smuggler ID that I'd like to have on one of my characters.
But if being "protective" means disregarding any sort of roleplay, planetdiving and doing whatever to lose all cargo instead of just half of it then these players are horrible at doing so and deserved every consequence that came their way, be it from me, lawfuls, Xeno or whoever else clamped down on them.
All the loss they had they personally brought on themselves, and only have themselves to blame for it. Though I doubt it'll teach them the lesson of interacting with the pirate instead of ignoring their adversary.
Edit: generally, I demanded half the trader cargo. Not even enough to fill my Scarab, even if I catch a 5ker. I was around for only three days of the event so rightfully, I can't be called an oppressive, annoying, or unfair presence. Yet people very rarely cared to find out. Some Gaian in a 3.6ker who just tried to waste my time and was jumping back and forth between Texas and California, eventually dying without saying a word. The order 5ker who preferred to dive into Chisos instead to deny me cargo instead of talking to me; I have bad news for you, by the way - your cargo survived.
And there were probably many more I have not seen due to my absence.
I personally enjoyed the event with an Outcast ID trader even if I died couple of times with cargo. I always tried to make a RP with hostile players like navy, security force, police and pirates. I offered some reasonable amounts of credits just to let me leave with the cargo haha (many times even offered 1 mill). Some took it for their "retirment fund" in RP, some didn't and shoot, but overall it was a nice event
Having in mind that after presenting unstable jump gates the freighters started to be more fun for me.
I was wondering how I could achieve Smuggler ID while flying freighter? It’s obvious that 300k cap is impossible to achieve playing such ship equipped character.
Please advice how to get it without using barge or 5k ?