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fl-DarkStat
Offline darkwind
11-19-2024, 08:36 PM,
#41
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new release for fl-darkstat v1.38.0
  • Disco volume overrides for commodities

    - Duplicated records are added into "Commodities", ""Trade routes", "Ore Routes", "Bases" for commodity 'alternatives' having different volume specific to on which ship class they are onboard.
    - Their name is enhanced with smth like "Vacationers (liner)". Column "Ship class" to all relevant tables is added showing
    - The duplicated records have different volume shown depending for which they are ship class meant (liners/ miners and etc)

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Offline darkwind
11-21-2024, 04:31 AM,
#42
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new release for fl-darkstat v1.40.0 - PoB Crafts
  • Pseudo base "PoB Crafts" is added into "Bases" tab for convinience of discovery of all craftable items.
  • All tabs are enhanced with ability to show if item can be bought or craftable (If craftable, then PoB crafts location will be seen)
  • At the infocard bottom you can see crafting recipes (after seeing how difficult them to process correctly... i just printed them as it is)
  • P.S. You shall no longer have need to press "Show All" buttons for pob craftable items to be seen. They are seen by default now.

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Offline darkwind
12-15-2024, 07:10 PM, (This post was last modified: 12-15-2024, 07:12 PM by darkwind.)
#43
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new release for fl-darkstat v1.42.1 - Speed improvements
  • Optimized size of all pages having Tech Compatibility related stuff. Related tab page sizes (like guns, engines, shields and etc) are 3 times smaller now. Thus they load faster (sun)

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Offline darkwind
12-17-2024, 10:36 PM, (This post was last modified: 12-17-2024, 10:38 PM by darkwind.)
#44
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new release for fl-darkstat v1.42.2 - Autobuilded binary(exe and etc) files

Darkstat offers web way to use it as first level of support and so it will be continued, but now binary files for local usage were automated in their generations (sun) So you will have always latest available darkstat binaries possible to download for local usage if desired.
Cool Fully automated redeployment processes, now i can just git push, and it will do the rest.


  • make binaries auto builded (716c5126)

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Offline darkwind
12-22-2024, 09:16 PM,
#45
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new release for fl-darkstat v1.43.0 - Thruster speed / Orderable sustained gun fire
  • Issue#45 - Ship tabs acquired showing "Thruster Speed" of a ship
  • Issue#66 - Guns tabs changed how it shows info about burst guns. Sustained gunfire is default now, usable for quick ordering of guns. Burst information is now shown in brackets
Both were requested by Kai Siegfried

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Offline darkwind
12-26-2024, 11:32 PM, (This post was last modified: 01-05-2025, 10:59 PM by darkwind.)
#46
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new release for fl-darkstat v1.44.0 - Lootable
  • Pseudo base "Lootable" is added into "Bases" tab for convinience of discovery of all lootable items. (from wrecks or mission npc drops)
  • All tabs are enhanced with ability to show if item can be bought or craftable or lootable now too
  • P.S. You shall no longer have need to press "Show All" buttons for lootable only items to be seen. They are seen by default now.

So... if u questioned yourself if a specific item is obtainable somehow from loot drops, u can find out now.


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Offline sanuske4
01-01-2025, 08:37 AM, (This post was last modified: 01-01-2025, 08:39 AM by sanuske4.)
#47
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Joined: Aug 2014

Local non-ARM Windows version simply crashes out when attempting to run. File placed in C:\Users\XXXXX\AppData\Local\Discovery Freelancer 5.00.8. Tested under EXE subdirectory as well. When ran through CMD returns error:

C:\Users\XXXXXXX\AppData\Local\Discovery Freelancer 5.00.8>darkstat-windows-amd64.exe
panic: failed to read file from embeded fs of files\docs_coordinates_in_trade_routes.png


goroutine 1 [running]:
github.com/darklab8/go-utils/utils/utils_types.GetFiles({0xc?}, {{0x0, 0x0}, {0xc2628b, 0x5}, 0x0, {0x0, 0x0}, {0xc0000766c0, 0x4, ...}})
/home/runner/go/pkg/mod/github.com/darklab8/go-utils@v0.21.0/utils/utils_types/types.go:76 +0x9db
github.com/darklab8/fl-darkcore/darkcore/core_front.GetFiles({0x1084bc0?}, {{0x0, 0x0}, {0xc2628b, 0x5}, 0x0, {0x0, 0x0}, {0x0, 0x0, ...}})
/home/runner/go/pkg/mod/github.com/darklab8/fl-darkcore@v0.5.0/darkcore/core_front/core_front.go:28 +0x45
github.com/darklab8/fl-darkstat/darkstat/front/static.init()
/home/runner/work/fl-darkstat/fl-darkstat/darkstat/front/static/static.go:13 +0x38

After this darkstat server simply quits and nothing happens.
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Offline darkwind
01-05-2025, 10:50 PM, (This post was last modified: 01-05-2025, 10:51 PM by darkwind.)
#48
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(01-01-2025, 08:37 AM)sanuske4 Wrote: Local non-ARM Windows version simply crashes out when attempting to run. File placed in C:\Users\XXXXX\AppData\Local\Discovery Freelancer 5.00.8. Tested under EXE subdirectory as well. When ran through CMD returns error:

C:\Users\XXXXXXX\AppData\Local\Discovery Freelancer 5.00.8>darkstat-windows-amd64.exe
panic: failed to read file from embeded fs of files\docs_coordinates_in_trade_routes.png
...

I reproduced the error. It shall be fixed. adding into priority todo list to take care of it.
Funny filesystem differences between Linux and Windows hmm. probably just a matter of fixing paths \ to //
Task fl-darkstat#74 is registered


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Offline darkwind
01-05-2025, 10:55 PM, (This post was last modified: 01-05-2025, 10:59 PM by darkwind.)
#49
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new release for fl-darkstat v1.48.0 - PoB stuff

That was anounced already. Just duplicating record for history.


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Offline darkwind
01-05-2025, 10:59 PM, (This post was last modified: 01-05-2025, 11:00 PM by darkwind.)
#50
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Posts: 1,142
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Joined: Oct 2019
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new release for fl-darkstat v1.48.3 - Engine max force in ship tabs / showing in built engines

There is Krampus event going on https://discoverygc.com/forums/showthrea...pid2355259
I added Ships to show "Engine Max Force"
and made Engines tab showing even inbuilt engines.

That will make more reliable Engine searching of same class tab. Just seek engines with same Engine Max Force and same Cruise speed.
More reliable than searching by Impulse speed. Since engines for example for Bustard can be having impulse speed similar to some other class, but they need to be Way more powerful to drive this heavy ship with same speed as some others

Sometimes engine can be searched just by hp_type from Ship details, but it is not enough if ship has just inbuilt engine without any hp_type, in this case checking Max Force of engine is the most reliable choice if needing to find same class engines

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