The only reason I made this post was because I've squared off against a few capital 8 BH Gunships and it was just absurd.
BH Gunship needs it's cargohold to be reduced. I noticed that my shots were going through it sometimes too, but I can't be sure - Freelancer has visual glitches that'll make you think you're shooting nothing when you really are.
Yes, it's ludicrous, considering the price of the armor, but it sure is handy when you're out-gunned and outnumbered. Before the armor, my hull evaporated after one SN hit (with the shields down). Now it takes 2 hits. And I get a roomy 30 units of cargo space.
I can understand cap armor for a bs to cost nearly a billion. To echo a thought already expressed on this thread: armor should be priced according to type and ship class.
Oh, and about the BH gunship. I wouldn't fret about it too much. In the next mod it will be more balanced or it will be nerfed to the point of uselessness. And the bad guys will rejoice.
Well, at least it will look more freelancerish. Long live Jinx!:yahoo:
the gunship is neatly rebalanced next version - since i "can" limit fire arcs... two of them do not fire purely front anymore, but leave a 10 degrees total front as a blind spot. - while that might not be much, it has the neat effect that... if the target goes from the upper half of the screen to the lower half, the turrets make a full backwards spin, hence... they don t fire while they spin around.
furthermore, the gunship is a lot easier to hit next mod, cause it is - like the BHG bomber quite a target from the side.
( or at least so its planned - fine tuning is not in my hands )
about cap 8 armour on it - if someone has the cash. - like i said, for me, it feels wrong - but if i was flying one of them, i d prolly feel unsafe to die from a single SN. - so, i cannot blame anyone for it ( rather pity them for trading their *** off )
That would be nice, excedingly large cargo demand... 300 for mk7 and 350 for mk8
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I'm going to go out on a limb here and speculate, that many, maybe most, of the players stating that the cap 8 armor should be increased are bomber pilots, or just prefer to fly fighter-class ships.
The gunship balance issue aside (it will be balanced - or nerfed to the point of nonviability) the reason many folks have cap 8 armor is because of SNs (a weapon that is begging for an "adjustment"), plain and simple.
If a bomber (or bombers) is engaging a gunship, it is supposed to be a challenge, for both parties. Especially if the gunship is fitted for anti-fighter duty. If it's pain to take down a gunship, it means the pilot has reasonable flying skills and a good setup.