Cannon is working on the new user command to cover bounties and we are interested in your comments/ideas.
Description:
Placing a bounty would subtract the bounty amount (plus a bounty fee) from the character who placed the bounty. There would be a command to list active bounties, showing the characters currently logged on the top of the list. Every bounty would have a time limit (?), after this time the amount would be returned to the one who placed it (after he logs-in). There would be a command to cancel a bounty.
Questions:
- To prevent name changes abuse while a bounty is in place, block the name change of the character with a bounty or make the bounty follow the name change? Maybe with the original name in the bounty listing.
- Either multiple bounties may be placed on one character, or alternatively prevent multiple bounties?
- May be informing the hunted character who placed the bounty or may be not?
- When a player logs in, announcing any bounties on the player via a universe msg? Good for the hunters...good for the hunted. But there may be too many messages...
- May be a short reason with the bounty? Would there be any use for that?
- Do we need time limits? Should we allow indefinite bounties?
Brilliant idea, precisely what is required to reinvigorate the bounty hunting profession. I am 100% behind this.
Question One: Make the bounty follow the name change, due to my answer to Question Five. Adjust the name listed on the bounty ranking to reflect any name changing, however, for continuity's sake.
Question Three: Any wanted person ought to be informed of contracts out on them anyway via roleplay, plus it's generally quite a rewarding experience to be the target of a bounty. I'd say inform.
Question Four: Yes, definitely announce. Would simplify matters immensely.
Question Five: Tying into my answers for four and five, I say make the bounties indefinite until collected or until removed by the contractor. Logically, an offense is not simply amended for after a set period of time. This would also offer players, both the hunted and the hunters, an extended objective that can only enhance roleplaying opportunities.
I think an amount of time whould be a limit for bounty. Only limit for bounty should be the orderers cash limit. And truely name changes do to much mess in bountys, whats why in my bounty topics I informed everybody that i changed my name. I think it will help to bounty hunters to keep up with latest bountys.
And the hunted I think shouldnt be able to knew anything about a bounty on his head, or maybe only then order of the bounty represnt it to the hunted.
It can't be prevented. If people want to cheat, let them cheat.
You can always put a regular board bounty on those who do that.
The command can be useful for those who want to RP it properly, stay alive better then earning some cash.
There should be a max limit, so it isn't abused for stopping people to change names.
Like, max limit is 6 hours, if no one kills him, the one who submitted the bounty gets the cash back.
I'm not sure how to solve other problems though.
Quote:A console message like /showbounties would be great if a Bounty Hunter just logs on and wants to see possible targets around...
Signed! Great idea.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
It's an okay idea, but measures should be taken to prevent abuse. A time limit, and possibly a delay between each bounty placed could be useful.
I just hope a rich trader doesn't bounty random people, at least with the forum bounties you can tell which ones are roleplayed and which ones aren't. If it's possible, make a description for the bounty: who, when, why. Each on different lines; is that possible within the plugins?
Reinvigorate the hunting profession? I have my doubts, it's busy enough as it is. The proposed system won't cover the kind of open bounties that the LPI and BPA have set up, so maybe for the headhunting profession it will be of benefit.
Problems:
While this system might make it easy for the making and claiming of bounties, it could effectively wipe out what little RP there is to be salvaged from the bounty hunting profession.
Posting and claiming bounties on the forums might be time comsuming but at least there is some interaction between players. Forum placed bounties can be limited to ship sizes and certain requirements of a RP nature can be set.
Regarding:
Quote:Someone with a bounty on his head could get a friend to take him out and split the cash, eliminating the bounty and profiting at the same time.
Is there any way of making only certain ID'd ships collect on a bounty? With this system anyone killing the person gets the bounty, so if a military type gets the kill against a well known pirate then they willl be collecting a bounty, and the ID's say they can't do this.
The type of player who randomly PvP's anyone with a vaguely opposing ID will benefit from this as well. Plus bountied players flying fighters may be subjected to the unwanted attention of the silent battlecruiser set. My biggest concern is that it will wipe out the possibility of respectable bounty hunting RP in a profession that has a distinctly PvP bias, which is the cause of the many complaints against the ID. Issues like jurisdiction go out the window and the BHG id owners will be truly the Sirius wide police force that people complain about so much. Not to mention the mercenaries....
However, to make the best of it....
Questions:
- To prevent name changes abuse while a bounty is in place, block the name change of the character with a bounty or make the bounty follow the name change? Maybe with the original name in the bounty listing.
With name changes being so easy the bounty will have to follow the name changes.
- Either multiple bounties may be placed on one character, or alternatively prevent multiple bounties?
Allow multiple ones. Serious scumbags will acquire a large reputation.
- May be informing the hunted character who placed the bounty or may be not?
Yes and no. Yes - Allows someone to know if it is a genuine bounty or one of those "drive the player off the server" bounties. No - What happened to confidentiality?
- When a player logs in, announcing any bounties on the player via a universe msg? Good for the hunters...good for the hunted. But there may be too many messages...
The command to list active bounties is enough in my opinion. That way those who actively play hunters can know who to track. Prevents switching up characters just to collect a bounty.
- May be a short reason with the bounty? Would there be any use for that?
The RP component of any bounty hunting is probably the most important part on a RP server.
- Do we need time limits? Should we allow indefinite bounties?
Revenge is a dish best served cold. Indefinite.
Hopefully the system will be an additional feature of the contract killling system currently in place and not a replacement.
Why not have the bounty list as a simple list accessable by a command, rather than directly transferring money? It could for example, say who was killed by whom, or even just whether they were killed and the money is then settled player to player. Perhaps a request for screenshot proof could be in the list on a yes/no display.
This would presumably stop pirates emptying the bank accounts of traders every time a bounty is set by killing their friend.