' Wrote:Wrong, dead wrong. Be more creative, I have two working (and currently in use - no I won't share) examples of how that is poppycock.
-Can- being the operative word there, not has to be. I know for a fact there are several groups that do it well, I was merely pointing out the fact that it's very open to exploitation. Contrary to what Daedric says I'm not actually biased, in fact I don't think the exempting Zoner 5ks makes a lot of sense. To me it seems like that sort of thing should be left to roleplay if houses want to keep large zoner transports from docking.
My concern is that jump trading Zoners are unbalancing the trading factions. For instance we now have several Zoner indie groups that jump trade while many corporate trading factions are within sight of the 30 hour minimum.
Ermmm... what? You have problem that pirates docking on Zoner bases? Or that they pirating Zoners? Well face it - you are Zoner. it means you are zonerzonerzoner for most of players around.
many ppl hates Zoners. so dont QQ cause someone pirated you. if they pirated Zoner and landed on Zoner base after - report. dont create such topics. people always used Freeports for piracy/raids/smuggling. youll never stop this. Corsairs flamed many times on Zoners for letting OC, Hessians, BHG and others to launch raids to Gamma from FP 9 and 5. yet ppl still doing it. deal with it
' Wrote:Sometimes they even use our own bases to pirate us. There has been a time when I was flying to one of our bases, and then they launched from the base, saw me, and destroyed me before I could reach the base to dock.
This just isn't right, for them to be able to dock on our bases, and then kill us.
Screen it, and either report it to the council of freeports for in-rp blacklisting or file a 6.9 rule violation. Or both.
' Wrote:Screen it, and either report it to the council of freeports for in-rp blacklisting or file a 6.9 rule violation. Or both.
Both please.
' Wrote:-Can- being the operative word there, not has to be. I know for a fact there are several groups that do it well, I was merely pointing out the fact that it's very open to exploitation. Contrary to what Daedric says I'm not actually biased, in fact I don't think the exempting Zoner 5ks makes a lot of sense. To me it seems like that sort of thing should be left to roleplay if houses want to keep large zoner transports from docking.
My concern is that jump trading Zoners are unbalancing the trading factions. For instance we now have several Zoner indie groups that jump trade while many corporate trading factions are within sight of the 30 hour minimum.
Aight. I've spoken with you so please don't take this as me attacking you. Just pointing some things out.
You've contradicted yourself in this thread. You said Zoners need more restrictions, then said the only restriction they have should be removed. Pick one and stick with it! Me? The 'no docking in house space' restriction should stick. Otherwise house corps will lose peopel because the Zoner ID will be an Indy Trader ID with no restrictions, just like it used to be. Yes, I am aware my faction has a Zoner ID without said restriction and I know some will say I'm being elitist or bias in the matter. I will admit bias, but I feel that I along with every OSI member has worked our butts off for the past 2 years and deserve the ID we have. Clearly, both the admin team and the dev team agreed.
Jump trading is open to exploitation by any and everyone. Doesn't matter which ID they have. Just requires a group to do it (as does all jump trading). Anyone can grab a battleship and jump a group of transports around. Does Zoner role play lend itself to jump trading? For sure; for two reasons:
1. Battleship access
2. Zoner lore and role play - That is they live and operate in areas where very little laws is enforced.
House Corps on the other hand live and operate in areas with tons of red tape and don't have access to a battleship. This doesn't mean Zoners are unbalancing trade factions as you've claimed. It merely one of three things happens:
1. People grab a battleship and jump trade ignoring in role play house laws. This can be considered good and bad role play depending on how it is executed. Typically this is done using Zoner stuff for the above stated reason.
2. House corps work with the house governments to make jump trading legal and get access to battleship jumpers. Gallia, Rheinland, and Kusari have done this.
3. House Corps don't bother role playing to resolve the matter and thus either do 1. or don't jump trade
Truth of the matter is, jump trading itself is unbalancing and needs to be fixed. I'm also of the opinion a commercial jump ship needs to be implemented so trade factions don't have to use battleships.
Simple answer to pirates pirating zoners and landing on zoner bases. Get the Officials to FR5 every pirate that hits a zoner. It is how the junkers do it, so zoners hint hint.
If zoners, and junkers FR5 all the moron pirates that pirate us then it will be a far better place on Disco. Just wait for all the posts of "why am i red with every one wah!"
(07-19-2012, 06:07 PM)Daedric Wrote: Contrary to your statement, Zones are one of the best factions for haulers.
Contrary to your statement, the majority of pirating factions are not neutral or friendly to Zoners as a whole. None of your examples are neutral or friendly. They typically pirate Zoners unless given good reason not to do so.
As for pirating us and then docking to Zoner bases or blowing you up and docking to Zoner bases? Report them for breaking rule 6.9 with supporting evidence.
The Zoner ID is not a free pass out of piracy. Nor should it be. That is exactly what you are suggesting it should be.
While Zoners might be neutral to everyone, that doesn't mean everyone is neutral to Zoners. Thus, just because Zoners are neutral to them doesn't mean they can't kill Zoners. As for your example of a Zoner Fearless being attacked by Hackers? Who says they shouldn't have attacked him? You? That is up to them. The Hackers are not Zoner allies, thus if they have a reason to attack they can.
Zoner reply's like a boss! Couldn't say it and explain it better then that
TLI-Inferno Zoners are very cool faction and most of other factions envy them for countless reasons ,but having problems with indy pirates as you described is nothing new on Disco ....you just need to do what we all do when we see some one is breaking the rule .... you tell them that they are making a "mistake".... and if they don't "share your opinion^^" just "shoot them" on the forum and problem solved.
As a Zoner trader I still didn't have a bitter experience as you with pirates ...but there is a first time for everything ...right
To be honest some guy tried to rob me in Kepler today ...and he was chasing me all the way to Planet Junyo and he finally caught me and he started an usual pirate conversation "Stop!" ..."Shut down your engines!" ...but one thing he didn't realize that he was 1k away from Kusari Admiral NPC patrol ...then he went BOOM!... and I did BZZZB! and got my self 2 TWILIGHT'S that I sold 20 minutes after that for 30mil (cheep I know)
I guess you need a lil bit of luck in the future mate... or simply apply for OSI .They have a supermegacool ID that can protect you even from sun burns ,high radiations and GRN folks (Oh yea Galls can be very nasty)
Why did you revive a dead thread in which one of the main arguments was that zoners are allowed to jump trade which has been nerfed beyond feasibility?
Jump trading straight to target has caused some issues that will need to be addressed, but that's drifting offtopic here. The OT's complaint is about pirates using Zoner bases to attack Zoners. I recommend trying to screeny such. As one of our server rules clearly states that you should not be docking at the bases of a faction you are pewing (and that includes Freeport 1), it is sanctionable and will get the offender's reps adjusted wether or not an FR5 is filed.
[Edit] Just noticed this is a bit of an old cow being dragged out of the barn. Tombstoning it.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.