I'm still not sure, it still promotes powertrading:
for instance, if Berlin and tokyo are at opposite ends, NY would have to be in the middle
it would still be quicker than going the proper way
Also, cruising through an empty system, is much easier than tradelanes, lots of systems, more enemy NPCs etc. You just mark the jump hole, select goto, and then leave it
Unless the coding can be changed, to allow the player to exit only the way they came in, this doesn't work
Have 5 jumpholes to and from connecticut.
Each JH is surrounded (completly - no gaps) by a mine sphere.
that way people who are close by to each other can pvp in the system.
Any person wanting to pvp versus an opposing house player will have to travel.
Or heres another option.
Move the jump holes to three of the independent systems. Therefore if people want to pvp,
they can agree to meet at the indy systems and then go to the pvp system.
The three Jh's will be completely surrounded by a mine sphere.
In any option, each JH will need a nearby base.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
' Wrote:I'm still not sure, it still promotes powertrading:
for instance, if Berlin and tokyo are at opposite ends, NY would have to be in the middle
it would still be quicker than going the proper way
Also, cruising through an empty system, is much easier than tradelanes, lots of systems, more enemy NPCs etc. You just mark the jump hole, select goto, and then leave it
Unless the coding can be changed, to allow the player to exit only the way they came in, this doesn't work
I'd like to take a moment to say...
THATS STUPID
not a chance in ************************************************************
that FOUR HUNDRED AND EIGHTY KILOMETERS Travelling at only 350 km/h OF CRUISING DISTANCE TO TRAVEL BETWEEN THE SYSTEMS AND BACK
CAN NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER
Simpler idea, simply have seperate and possibly identical arena systems connected to New Tokyo, New Berlin, New London, and possibly systems like Omicron Eta and other systems.
These would be effectively identical to Conneticuit, save minor asthetics (music, backgrounds, names), but with the same stuff layout. These systems would be OoRP battle zones and nothing more.
Have 5 jumpholes to and from connecticut.
Each JH is surrounded (completly - no gaps) by a mine sphere.
that way people who are close by to each other can pvp in the system.
Any person wanting to pvp versus an opposing house player will have to travel.
Or heres another option.
Move the jump holes to three of the independent systems. Therefore if people want to pvp,
they can agree to meet at the indy systems and then go to the pvp system.
The three Jh's will be completely surrounded by a mine sphere.
In any option, each JH will need a nearby base.
I vote for your first idea. I guess the scale of the system would need to be uped so that you would have a decent area to maneuver in without ramming into mines.
But if that first idea doesn't work out than your second one would be also work, that way you're not ticking off any house factions or causing false alarms (as Gafwmn said).
not a chance in ************************************************************
that FOUR HUNDRED AND EIGHTY KILOMETERS Travelling at only 350 km/h OF CRUISING DISTANCE TO TRAVEL BETWEEN THE SYSTEMS AND BACK
CAN NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER
BE FASTER THAN THE EXISTING ROUTES!!!
But it's easier. Personally, I would just selest the JH, F2 and go afk or atl-tab to windows to do something else while the game would play itself.