• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 24 25 26 27 28 Next »
barge

Server Time (24h)

Players Online

Active Events - Scoreboard
Gallic Royal Navy Forces - 83 / 10,000
Gallic Royal Navy Forces - 107 / 10,000
Liberty-Bretonia Combined Fleet - 33 / 10,000
Liberty-Bretonia Combined Fleet - 38 / 10,000

Latest activity

Pages (14): « Previous 1 … 7 8 9 10 11 … 14 Next »
barge
Offline Seth Karlo
09-27-2008, 07:24 PM,
#81
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

25K.

Whoever, it can't use Trade Lanes, nor Jump Holes. Cannot go through asteroid fields, has the longest cruise charge of every single vessel in game, and no thruster.

Seth

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline Ash
09-27-2008, 07:33 PM,
#82
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

Oh, well, I take it your sorting that out?

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
  Reply  
Offline Seth Karlo
09-27-2008, 07:51 PM,
#83
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Submitted already mate.:P

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline SevereTrinity
09-27-2008, 08:40 PM,
#84
Member
Posts: 1,151
Threads: 28
Joined: Apr 2008

Dats a lie!

I haven't seen any submission threads on either here or the dev forums, and yes, that thing is freakin' huge.

Didn't stop me staying on one spot and killing it with dual SN from a Praetorian with an infinite power gen though xD
Reply  
Offline Jinx
09-27-2008, 08:42 PM,
#85
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

well, we re not working on the beta untill igiss releases the next version... - so everythings in hibernation

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Seth Karlo
09-28-2008, 12:41 AM,
#86
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Severetrinity... you are blind then.

Check Develepors Forum> Ship submissions for 4.85

And Dev Forums Ship submissions>Barge

Blind....

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline Jwnantze
09-28-2008, 02:05 AM,
#87
Member
Posts: 770
Threads: 14
Joined: Jul 2007

I like it, however, I have a few problems with it.
1. Mentioned earlier in the thread, it cannot use tradelanes or jumpholes. Why not? IS this simply because of size speed, and manueverability? If so, then that dosnt make that much difference considering that it can take up to 4 times longer on a trade route and still make a killing as it has 5 times the noramal cargo hold.

2. It cant go through astroid feilds? Might lose the 'mining station' from the description.

3. There is a problem to go along with that. Why no sheild? Too uber? I think not. Put a lvl 6 sheild on it for shear balence.

4. Turrets. What power supply? depending on it this could have a decent self- defence.

5. Is this a gennaric ship, for all houses/factions? If not, there will be a lot of folk calling foul.

I like the idea, as long as it is not the next advanced train. One even slight slip up on the econemy's part, say 200 price difference from one end of a system to another, could cause a huge Tau-31 style problem to exploit.

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

  Reply  
Offline RingoW
09-28-2008, 02:56 AM,
#88
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Don't worry Duke. This baby will be tested especially. If it will be easy to abuse in the matter of powertrading it will be nerfed to hell, until it is really a pure RP vessel only. One thing, that cannot be changed with current engine spread positions is its invulnerability to any CD's.

AoM
Reply  
Offline worldstrider
09-28-2008, 03:14 AM,
#89
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:I like it, however, I have a few problems with it.
1. Mentioned earlier in the thread, it cannot use tradelanes or jumpholes. Why not? IS this simply because of size speed, and manueverability? If so, then that dosnt make that much difference considering that it can take up to 4 times longer on a trade route and still make a killing as it has 5 times the noramal cargo hold.

2. It cant go through astroid feilds? Might lose the 'mining station' from the description.

3. There is a problem to go along with that. Why no sheild? Too uber? I think not. Put a lvl 6 sheild on it for shear balence.

4. Turrets. What power supply? depending on it this could have a decent self- defence.

5. Is this a gennaric ship, for all houses/factions? If not, there will be a lot of folk calling foul.

I like the idea, as long as it is not the next advanced train. One even slight slip up on the econemy's part, say 200 price difference from one end of a system to another, could cause a huge Tau-31 style problem to exploit.


It is our desire that it be a generic ship if possible--but that is up to Igiss.

It is a ROLE PLAY ship. No shields is a bow to role play and justified by the extreme size--an extreme hull was to compensate for that. Players will need regular repair and service to operate it--which any forward deployed, long time on station ship would need.

No trade lanes is for balance. Mining is done on the edge of a field--the ship was never intended to park in the center and mine the field but to support fleets of mining ships that would ferry ore to it--while it mines the edges.

It is designed to be so unpleasant to fly that no one would want to "trade" in it. Worst case, they will break even. i fly a pirate train instead of an advanced train because I like the maneuverability and it eliminates the tedium of manual navigation. This ship is tedious and mentally draining to fly long term and long distances and the start cost is far beyond a train price.

As to shields--no shield makes it necessary to defend against npcs and to need repairs after repeated engagements with them--more role play. Repair ships actually can have a regular job now.

This is a ship built for cost effectiveness not combat capability. A few weps and low power are all that's needed. Let it play awhile and people can ask for it to be "more powerful" if needed instead of having a chorus of boos and opinions and "foul" and 'nerf" cries.

Totally agree about it being usable to all.

[Image: Tink_Shadow.png]
  Reply  
Offline Seth Karlo
09-28-2008, 12:51 PM,
#90
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Right.

TO EVERYONE WHO WANTS TO HELP ME TEST IT. I WILL BE SETTING IT UP ON A PRIVATE SERVER FOR TESTING.

If you do, you need Hamachi, and then to Message me. Skype will be useful for transferring files.

Seth

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Pages (14): « Previous 1 … 7 8 9 10 11 … 14 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode