Explosive / EMP Mines at their lowest (Razor / Smoldering) class will have the highest speed and refire rate; While at the highest (Nova / Inferno) class will have the lowest speed and refire rate.
Having dual mine types would allow Spatial's second mine slot to be used more efficiently making the ship actually usable within fights. In addition, having the mines do 85% Less Damage against the armor type they weren't meant for, stops the use of a single high powered mine as both a shield killer and a hull killer.
(as for the naming i tried to keep it to names already used in game for hull damaging mines, and shield damaging mines based off the name of the Inferno as an anti-shield weapon.
Edit: Currently there are 11 different mines, this setup only has 8, leaving 3 to be removed or edited for some other use. One such mine i had thought of was a Cluster Mine specifically for the Spatial, a stationary mine that exploded after a few seconds doing no damage, releasing a field of stationary mines over an area (this though i think would take too much to get to work, or would be impossible, however if it could be done itd make a greater variety of tactics within fights.)
I *hate* the idea of the Nuclear mine (with it being the only DIFFERENT mine)
Why not have specialized mines and have a Nuclear mine be a expensive, WRECK ONLY drop. (honestly, its sold in like 2 places, which TBH half the houses don't visit (kusari and liberty)
Also: Make some BLINDING and whatnot. Special uses.
' Wrote:I *hate* the idea of the Nuclear mine (with it being the only DIFFERENT mine)
Why not have specialized mines and have a Nuclear mine be a expensive, WRECK ONLY drop. (honestly, its sold in like 2 places, which TBH half the houses don't visit (kusari and liberty)
Also: Make some BLINDING and whatnot. Special uses.
Unfortunatly shield damage cannot be below 1/2 of hull damage... it can be higher thou... so "hull busting" weapons are not an option.
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No, Starkillers are severely outclassed by high-end missiles; which light fighters can indeed equip.
There's no need for light fighters to be able to equip any type of torpedo systems. Though I believe a few can, such as the Loki equipping Mini Razors.
' Wrote:Unfortunatly shield damage cannot be below 1/2 of hull damage... it can be higher thou... so "hull busting" weapons are not an option.
That's not true, I've played mods with hull busters that did nothing to shields but ate hulls like candy.
As far as mines, guns, or anything else, there really is no reason to have the lesser versions in, they are really for single player. Even if you bump them up people will still use the best one, not the second best one.