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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Low-Damage-Output, Accurate Fighter Weapons

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Low-Damage-Output, Accurate Fighter Weapons
Offline Govedo13
07-14-2012, 10:37 PM, (This post was last modified: 07-14-2012, 10:48 PM by Govedo13.)
#21
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Fighter weapons are broken in general on concept level-they does not do what they are supposed to do indeed.
Devs kinda forgot that armour in Discovery is big game changer enabling good fighter pilots to stay alive hours under fire making group fighter PvP boring as hell and nering caps anti-figther guns at the same time.
Fighter weapons must provide 50% less DPS , 50% more speed/accuracy and they should use 50% more energy- then they would be interesting and the fights would be number based not skill based.
Same thing with the GB primaries /solaris/ Cerberus broken balance- now primaries are better then other two types making them useless.

Because some people have more skill in aiming then the general population they wont be changed whatever legit and logical arguments you could provide- just because this kind of people would be hurt really badly because they wont be able to kill bigger ships in fighters, they wont be able to dominate even in 3 to 1 odds like now so they wont have as much fun killing the causal players. So the casual players need to suffer because of that- simple. You wont see ridiculous feedback from people complaining that they cannot win alone in fighter vs 2-3 fighters because one battleship gave bots to those. It is bad to be casual player in Discovery- if you use more ships you are accused as ganker that lacks sportmanship, if you does not train PvP at least 5-6 hours per month you get rusty and your aim goes off and you die to people that you used to kill without problem, if you buy bigger ship to shoot the snubs you would fail because their anti-snub guns are tragic- Light motar sniping and cruiser cerberus snipe shots do better job then cruiser razor/solaris right when the battleship solaris could hit only drunk and blind snub pilot- they have even problems in hitting npcs- now so go figure.

So it is lost cause at first place- it is ridiculously stupid balance- as stupid as the deb guns and turrets speed that needs may be 10 Mod updates to be fixed, no point of arguing with the wall. (7-8 in 4,85 Devs failed to fix it and 6 in 4.86 as well) Imagine now full rebalance of all gun classes in Discovery.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Tachyon
07-14-2012, 11:24 PM,
#22
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:FFS.

For this sums up my reaction.

[Image: vJQQbhu.png]
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Offline TLI-Inferno
07-15-2012, 02:27 AM,
#23
Member
Posts: 601
Threads: 75
Joined: Jun 2012

' Wrote:1- Lol. We all can zoom out and hit everything. I'd like to see you back on the days when there wasn't zoom. And see if you can hit SOMETHING. You should, because the GB turret speed is balanced to hit snubs without zoom.

2- Let's say you don't zoom. The difference is that you aren't dodging. Plain and simple.

3- I could name some guys here that could hit more with their 600 ms guns than you with your 1500 ms. Why? They aren't aces, they've no "easy hit" key that they can press. It's just experience. Don't dare to say a snub fight takes forever.

4- Zoom.
1- So you just want to aim at the cross and make an insta hit? Rofl. That's not going to happen. Never. Ever. To hit you don't need just skill to hit the aimdot. I won't bother telling. Btw, do you want a sniper weapon? MR is your friend.

2- You really need to see a wraith swarm. "Aim at the cross" "Click" "Blue?" No blue. Easy, you just can't expect to hit aiming on the cross 24/7. FFS train a bit. Most of average VHF CAN down a bomber on a reasonable time. 2, 3 VHFs, will get you killed in 1 minute. Unless you lolrun full time, then you can stay alive. But that's the snubs' main goal, being able to survive where other ship classes can't.

3- First, fighters aren't meant to shot down bombers ONLY. For what you're saying, if a LF is able to kill a VHF, then the VHF is useless no matter what, right? Because a LF is supposed to scout only. Wrong, you're wrong. A GB killing a cruiser, is another example. Are cruisers useless because a GB can kill them? Lolno. A cruiser killing a BS. Are BSes useless? Lolno. Please, go and fly VHFs a bit more, train for a few months, then come and show me what you've learned. If you still can't down a bomber, then go and fly a cap.

4- Put yourself in the skin of the VHF, and check it out.

The main point is, you're complaining about the fighter gun speed in general. Mkay, fight a VHF on a bomber. Pirate a 5ker on a roc with the cops buzzing around. Get on a titan and dodge bottlenose zoomed fire. Try the other side. Then complain about it.

FFS.


Again, you are taking what I said to extremes. I never asked for an instant-hit weapon. And don't try to say "You only take so long because you're a noob". I know how to aim, and I've watched people who pvp in connecticut all day every day. They still take forever to kill each other, because fighter weapons are simply too slow. Fighters cannot kill other fighters, or even bombers, efficiently.

You try to tell me I don't know what I'm talking about, and I haven't been in their shoes? I've flown just about every ship there is, in just about every possible situation. I've killed countless bombers and fighters using a transport. I've killed swarms of fighters and bombers using a gunboat, using a cruiser, even using a repair ship with 3 transport turrets. I've flown a bomber in PvP versus a fighter a few times, and still won some of the fights. The times that I did lose, it still took the fighter forever to kill me. I've also flown from a fighter's point of view, against bombers, when escorting transports. Since many bombers are small and fast like fighters, only with more hull, a stronger shield, and more cargo for using capital armor, while still being able to evade like the heavier VHFs -- by the time I've killed them, with them evading most of my fighter shots which are still too slow, the transports are already dead. Sure, any skilled fighter pilot can kill a bomber in a 1v1 -- but not before the bomber's already killed whatever he's protecting.

Fighters are supposed to be able to kill bombers; that's their biggest purpose. At the moment, fighters are pretty much useless for killing other fighters or bombers. Sure, in Connecticut PvP's you can kill a fighter or bomber after 10-30 minutes, but in real fights that's taking far too long.

You try to say I'm unskilled just because I don't hit most shots on a fighter? Tell that to every single other pilot, then. Any decent pilot can easily evade at least 99% of fighter shots, and kill whatever they're protecting while ignoring their slow shots.
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Offline Huhuh
07-15-2012, 03:45 AM,
#24
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

Fighters that aren't fighting back are difficult to kill in a fighter. Fighters that fight back are much easier to kill in a fighter.

If a light fighter doesn't want to die, generally it doesn't. Its survivability when trying to cause damage is a whole different story.

[Image: 6fZYcda.gif]

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Offline Prysin
07-18-2012, 01:07 AM,
#25
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

' Wrote:WTB beam weaponry - 299792458 m/s muzzle velocity, 16.666 RoF (0.06s between rounds), 1500m range as a fighter torpedo. Restricting to one weapon should help prevent most lag associated with beam weapons in FL.

Except when you meet 15 angry miners with Surveyors going postal on your BS... first thing that comes to mind is "OH NOEZ TEH HORROR"

But as a codename, OP's suggested "Impaler" would be awesome...

[Image: v1zVWKX.png]
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