Quote:Can the 2nd JH in Omega-56 connect to somewhere other then another factions guard system?
Not in this version.
Quote:Also, any chances of making the planet there habitable?
I'd ask not to. If it is habitable, why didn't Rheinland colonize it?
Now to the submissions that I've recently received.
Coalition system submission (not sure about forum name of the one who submitted) was rather lacklustre. Outdated checklist, infocards without formatting, plus those line breaks everywhere... if you can't fix all that, I'll start fixing, and send infocard texts to Kuraine or other dev team members. Another task to complete. Of hundreds that await completion.
But I'd appreciate re-submission if at all possible.
I got Baffin as well. This one is fairly simple, and I don't see any visible errors. Will start testing today.
I guess Mackenzie couldn't make it through. All we needed was a shipyard in there actually. Nieczk was supposed to be on it but I fear he might have been tangled up with the heavy work load put on him.
And about Coalition NPCs, were not the Coalition supposed to have its own in game faction in 4.85 so that the NPCs and bases would match with it? Or was it only a dream?
Submission for the Coalition system didn't contain any Coalition NPCs or bases. Everything was Zoner, and I'm afraid we don't have time right now to re-do all this (unless submitter will attempt to change them himself).
Submission for the Coalition system didn't contain any Coalition NPCs or bases. Everything was Zoner, and I'm afraid we don't have time right now to re-do all this (unless submitter will attempt to change them himself).
The submitter didn't have access to the Coalition NPC faction stuff that was made. I'm sure he can do it.
Submission for the Coalition system didn't contain any Coalition NPCs or bases. Everything was Zoner, and I'm afraid we don't have time right now to re-do all this (unless submitter will attempt to change them himself).
The first one is great news. And I hope the Arbeiter will be sold only on that base.
About the second one though, all I can do is to hope for good now while I strongly believe that our submitter should be able to include those NPCs.
I still haven't received a single line of code from Dab.
One drastic problem that plagues almost all guard systems I'm incorporating is blocked dock ways. Everyone tries to attach so many base components as I can possibly allow, blocking safe passage for any undocking ships, and making docking maneuvers very complicated.
This was not included into checklist yet, cause I thought that "system must be thoroughly tested" checklist item covers this issue. Apparently, very few people actually bother to test.
So, Dab and everyone who's working on systems now, or in future... test all your bases for docking problems.
Ok, you'll have time until next weekend (at least), and I'd appreciate if you use all this time and do additional tests... about checklist items that you might've missed (you have September 28 version, right?), docking issues, NPCs maybe, and other stuff.