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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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An idea...

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An idea...
Offline Grumblesaur
11-15-2008, 01:26 AM,
#1
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Posts: 2,722
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Joined: Sep 2008

Alright, so here's the idea, a ship about the size of a cruiser or something... BUT, it can unpack into a base, players can dock with it and buy any unmounted weapons or commodities on board. Might be nice for Arms Dealers, that way they don't have to decide on prices in space, they just set them.

When the owner is complete, and all ships are undocked, the base would re-pack and it could be moved again.

Price: 250,000,000
Players dockable: 4
Weapon Hardpoints / Weapon type: 14 / Station turrets that come with the ship.
Hull: 100,000 when packed. 300,000 when deployed.
Shielding: Special Shielding: 600,000
Batts/Botts: 4000/4000, may be sold to players.
Cargo: 10,000 + 500 for every cargo pod on board.
Max cargo pods: 10
Max impulse: 40
Max cruise: 300
Disruptable: Yes, but only by Train CD.

Other: Cargo pods would be external, providing an opportunity for pirates. Only fighters, bombers, and freighters may be able to dock. All cap and transport equipment would be transferred through trade as usual. Batts and botts may only be used when packed.

Good idea or no? Also, if anyone wants to put a model up for it, feel free. If I like it, I'll put it in the Original post.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Walker
11-15-2008, 01:28 AM,
#2
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Posts: 965
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How could you 'deploy' it?

Is that even possible without teh sauce code?

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Offline Grumblesaur
11-15-2008, 01:34 AM,
#3
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Posts: 2,722
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' Wrote:How could you 'deploy' it?

Is that even possible without teh sauce code?

...A button? I dunno... might need some special requirements. Play Command and Conquer: Red Alert 2, and you'll get the 'deployment' idea.

Of course, it was only a thought.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Fletcher
11-15-2008, 01:34 AM, (This post was last modified: 11-15-2008, 01:35 AM by Fletcher.)
#4
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Without the problem of the players logging off during deployment, I do not know how we can 'unpack' without the source code of win from Micro-money-soft.

I understand the idea, but I think Carriers would fulfill this role if we could somehow kill off the 'carrier left = all inside and server = death' equation.

Carriers are a smaller and more standard version of this idea in my opinion.

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Offline Grumblesaur
11-15-2008, 01:40 AM,
#5
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Posts: 2,722
Threads: 53
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' Wrote:Without the problem of the players logging off during deployment, I do not know how we can 'unpack' without the source code of win from Micro-money-soft.

I understand the idea, but I think Carriers would fulfill this role if we could somehow kill off the 'carrier left = all inside and server = death' equation.

Carriers are a smaller and more standard version of this idea in my opinion.

Well, I don't mean a base the size of a Shipyard, maybe Freeport-sized, just with the sections closer together. It's supposed to be smaller than a carrier, about the size of a Liberty Cruiser, just not as long. Maybe Container Transport- or Mining Ship-size.

You are right about the log-off thing though. That could be problematic.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline GhostFace
11-15-2008, 01:52 AM,
#6
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Posts: 1,157
Threads: 36
Joined: Feb 2008

Well in other mods, I've seen dockable ships, and player buyable "base" ships designed like freeports, stations etc. So if you could combine the two it could work, but thats without thinking of the time and bugs it would consume.

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Offline Grumblesaur
11-15-2008, 01:55 AM,
#7
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Posts: 2,722
Threads: 53
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' Wrote:Well in other mods, I've seen dockable ships, and player buyable "base" ships designed like freeports, stations etc. So if you could combine the two it could work, but thats without thinking of the time and bugs it would consume.
Well, that's what Beta Testing is for.:P

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Niezck
11-15-2008, 02:02 AM,
#8
Unregistered
 

The amount of balancing that would have to go into dockable stations would be horrific. Refueling mid-fight much?
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Offline GhostFace
11-15-2008, 02:08 AM,
#9
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Posts: 1,157
Threads: 36
Joined: Feb 2008

' Wrote:Well, that's what Beta Testing is for.:P

As in what I meant by bugs was that even pass the beta there was still multiple bugs that the modders were incapable of removing.

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[RM]Of.Viktor.Niklovach [RoS]GhostFace[E] David.DeWester[101st] Order|Ens.Adam.Jones [C]Jean.Claude.Moreau
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Offline Capt. Henry Morgan
11-15-2008, 08:22 AM,
#10
Natio Octavarium
Posts: 1,739
Threads: 160
Joined: Feb 2008

' Wrote:How could you 'deploy' it?

Is that even possible without teh sauce code?

Sauce code? You mean, like this?

Alfredo Sauce

  • 1/4 cup butter
  • 1 cup heavy cream
  • 1 clove garlic, crushed
  • 1 1/2 cups freshly grated Parmesan cheese
  • 1/4 cup chopped fresh parsley

  1. Melt butter in a medium saucepan over medium low heat. Add cream and simmer for 5 minutes, then add garlic and cheese and whisk quickly, heating through. Stir in parsley and serve.

Just so this isn't a complete spam post, though, I've got to say that it would be a cool idea if it could be implemented. I'd worry about getting the new mod out first, then doing player docking before we even consider something this advanced.

[Image: pyBjInU.png]

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