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Kusari "White Wolf"

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Kusari "White Wolf"
Offline Xing
12-01-2008, 12:14 AM, (This post was last modified: 12-01-2008, 12:53 AM by Marburg.)
#41
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

http://i288.photobucket.com/albums/ll166/e...RIrender1-2.png

should be better, but anyway

[Image: audrey03a.png]
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Offline Eppy
12-01-2008, 12:41 AM, (This post was last modified: 12-01-2008, 12:42 AM by Eppy.)
#42
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Posts: 3,865
Threads: 162
Joined: Apr 2007

I'll be honest, Xing, it looks like you shortened the nose, which isn't the way you want to go with this thing at all...now it looks more like a rat than before (which before I didn't even see until it was pointed out to me; now it's obvious). Again, I think strip off the two teethlike appendages and basically flatten the head down so it's in line with the lower plane, not pull the head upwards. So, really, three or four steps in the other direction.

Quote:Bugger off Eppy, it would take me an hour and multiple pages to "appraise all aspects" of his ship. I talk about what I like and what I don't. I make suggestions. I do what I very well please. With all due respect, STFU.

Actually, I just smelt something burning throughout all three of your first posts, the ones beyond that having been passed over in favor of something more constructive. You COULD do an entire essay on the structure of the ship, but why would you when you could simply adopt a less negative approach to critiquing a ship (by which I mean actual critiquing, not the wanton flaming you seem to love in these ship threads). It's not difficult to distill a critique down to its essential components; you simply seem to prefer only posting one of those components.

Quote:Way too much anime influence IMO. No Discovery ship should actually look like an animal with ears, eyes, teeth, etc IMO. Except for the back it doesn't really look like any of the other Kusari ships. Was this made to actually go in the mod?

Whilst your grammar/spelling is impeccable (chatspeak allowed), there isn't a single positive thing in that statement.

Quote:I'm going to go out on a limb and say I like the model. It IS rather 'Anime-esque', I'll give it that, and a little too much for our purposes, but I don't think people will fly it for that. I know I certainly wouldn't. I'll blow it up the same I would any KNF bomber.

What I'm going to suggest for the model is angularizing the head. Sharp edges, more deeply set bow. I'm thinking drop the whole cockpit section, too, so it's in line with the base of the ship like on all the other Kusari models. The textures need work, too-The white's nice, but it looks like the animation out of Red Alert II, I'll be honest. We also need variation in the texture-the white alone is bland. More KNF colors on lesser parts to give it colors, maybe?

Either way, I think it needs development, but It's a viable start. I like the concept a lot.

Compare.

Quote:i m torn there...

the model itself is very good from. - but its sublety is like a blunt axe. - so there i do agree with dopamino. kusari ships ( and every other ship around ) reminds us sometimes on what they are called, sometimes more - sometimes less.

kusari ships are abstract mythological creatures... but mostly cause they are named after them. - if the dragon was named "G-500 Uziel" i m not so sure we d see the serpent in the design. the ships are more or less abstract, - and funny enough, FL ships are not anime style at all.

BUT - its said so often, we re not playing FL vanilla, but a setting that is well in the future of that. - it was also said that ships do not follow any reasonable structural integrity.... ships do not NEED to look solid or build around this aspect. - ships are sculpures ... and so, there is no reason not to look like that. - looks are a military instrument - and have always been. often military units show there weapons in the most fearful way - and if they do not have many, they try to look intimidating all the same.

so - from that point of view... its reasonable to make a ship that looks fierce and dangerous. - but discussing if a transformer battlemech is going too far or not is a different topic than talking about the model itself. - more pressing issues ( yes, its sad - but there we go again ) .... is balancing.

size - damage output - mobility ..... those gotto be put into a specific order to ensure that the ship fits in.

( about the anime look - it looks VERY anime like atm, cause the texture is not really producing much "depths" and so it looks sort of .... 2 dimensional, cartoon like )


edit:

reminds me on a thread i made some time ago - about "how sculpturlike FL ships can get today" and i had an example of an adv. eagle looking much much more like a real eagle than the abstract one. - there was a consensus that ships shouldn t go that far in a nature-look-alike.

but we do have certain anime style ships around. - epyons outcast capital ships have an anime feeling about them - yours, xing do have an anime feeling, legenations ships had a certain anime feeling ( anime does not necessarily mean "bad" - its just a design style ) - dunno about my own models, but since i don t really watch anime, i think they have none. - turkish LH fighter is very anime like, too. AoMs ships are not anime like however.

Compare even more.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Xing
12-01-2008, 02:02 AM,
#43
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Posts: 5,274
Threads: 147
Joined: Oct 2007

[Image: KUSARIrender1-4.png]
updated again, followed suggestions

[Image: audrey03a.png]
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Offline Kambei
12-01-2008, 07:19 AM,
#44
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Posts: 1,115
Threads: 21
Joined: Feb 2008

yay the theeth are away! Now those useless - only wieght gaining - ears and we have nice ship!

[Image: velryba5eo0.jpg]
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Offline Xing
12-01-2008, 07:20 AM,
#45
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Posts: 5,274
Threads: 147
Joined: Oct 2007

those are actually horns...

[Image: audrey03a.png]
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Offline Kambei
12-01-2008, 07:26 AM, (This post was last modified: 12-01-2008, 07:32 AM by Kambei.)
#46
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Posts: 1,115
Threads: 21
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wolf with horns? - horny wolf?:laugh:

naaah they havent any logical sense (bad aerodynamic, waste of material, more weight with no use etc. etc.) and looks bad:D

_________

but it is your ship... keep them if you want.... i will fly on that because I want those 3 torp slots:)hah I will fly on white cube if you give me 3 torps:D

[Image: velryba5eo0.jpg]
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Offline Xing
12-01-2008, 07:31 AM,
#47
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Posts: 5,274
Threads: 147
Joined: Oct 2007

well, I actually intended this to be a dragon you know.
but then things went bad. and bad to worse. and worse to worst. Now I think its a bit better. But I sorta like the horns. Think of them as super antennae relays.

[Image: audrey03a.png]
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Offline Jinx
12-01-2008, 07:40 AM,
#48
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Posts: 7,685
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Joined: Sep 2007

@kambai: you have read that it would have an energycore too small to even fire a minirazor? - that means.... no pvp based capkilling. - but rather a good old RP ship that can blow up other fighters in a joust quite efficiently though.



[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Kambei
12-01-2008, 07:49 AM, (This post was last modified: 12-01-2008, 07:56 AM by Kambei.)
#49
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Posts: 1,115
Threads: 21
Joined: Feb 2008

' Wrote:@kambai: you have read that it would have an energycore too small to even fire a minirazor? - that means.... no pvp based capkilling. - but rather a good old RP ship that can blow up other fighters in a joust quite efficiently though.

//irony level 6// OH REALY? NOOOOOOO! //irony level 0//

and what... do you want say I dont do RP... or I cant do RP because "hey its some Kambei or who..he didnt play this from 4.82 and havent kudos at every page in kudos topic"?

Torpedos are my favorite weapons in game, I dont use them because with comparation with they SN sux... but 3 torpedos are something elese:)1 shieldbuster, 2 hull busters - imho first pure bomber in disco. mod.

Xing: I have an idea about texture:)I'll spend little bitt of my time in photoshop and later (today) post here my concept:)

[Image: velryba5eo0.jpg]
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Offline Xing
12-01-2008, 07:53 AM,
#50
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Posts: 5,274
Threads: 147
Joined: Oct 2007

Beside, imagine a torpedoe battlemech on the land:D

[Image: audrey03a.png]
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