' Wrote:So.... you will not use mines against their designated target? (Other fighters), as they were meant to be? Interesting, to say the least.
Hmm, and you try what to imply with that, comrade?
In this case, Yes.
Because I dont like it to kill Fighters or Bombers with Mines, thats all.
And it is an disadvantage to me; and not for the others; so... nothing more to say bout that.
And yes, CODENAMES are something else but I still got an impression that I'm fighting something terribly tough even tho I was inflicting some damage.
When I was using them in original Freelancer, they felt........right.
Why are all fighters 2.5 times tougher in Disco?
Why should they be any tougher when it all worked just fine in Freelancer?
Please consider improving lvl 8 and 9 guns more than just by 20%. I also think that lvl 1 - 7 should be improved too for balance reasons.
Vanilla didn't have caps. In Discovery, we do. If the fighters want to even HOPE to survive a capspam, they need to be 2.5x tougher + armor upgrade.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
' Wrote:Vanilla didn't have caps. In Discovery, we do. If the fighters want to even HOPE to survive a capspam, they need to be 2.5x tougher + armor upgrade.
Vanilla had and has capital vessels, they were however not purchasable by users.
There are a few vanilla mods that have pilot-able capital ships, 100% vanilla.
' Wrote:Guns yes, they are nearly worthless, unless you're using vengeances' or something. But still they deliver very little damage.
You're saying Vengeances are less worthless than other guns?
Whaaaaaaaaaaat?
As for the nukes and supernovas... despite being on the receiving end of mines way more often than I'd like, I'm a Light Fighter pilot generally - I don't expect people to use guns on me, because they're just not going to reliably connect. If they lead me into a mine, I consider that adapting to a different opponent. If a bomber hits me with a Supernova, that means I screwed up somewhere. Yes, that was how I died in my first (and to date only) Gamma raid... but it took quite a while, and I had been a bit careless on a wide turn. And in all my flying, that was probably my only Supernova death (though there were a few where I'm not sure what exactly got me; even so, three tops). I screwed up and I was facing superior numbers. My fault.
' Wrote:Vanilla had and has capital vessels, they were however not purchasable by users.
More or less what I meant. In Single-Player mode, you don't see 10 Liberty Dreadnaughts around Manhattan crashing every thirty seconds. But now since players have them, the fighters have to be more resistant.
It's like resistant bacteria to an antibiotic.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
I am new - so I do not understand. You are talking about "This Mod" Right?
Me thinks many are "over thinking" this stuff.
I was in New Berlin today. A FL in a fighter, 9000 armor and a top armor upgrade.
I had code weps, a Torp.
RM was overwhelmed by RHA. I was tasked to assist.
The RHA Gunboat took out my shield and a RM Nuke mine blew me up . . . 1 & 2 & dead! So - AU lvl VIII aint squat.
The Lawfuls were out-numbered and out-gunned. I see that far more often . . .
unless you hang out in New York - and I avoid New York like a pot of Herpes.
Armor upgrades do little. I have a Top armor upgrade on my Adv Train.
A OOC IMG Battlecruiser blew me up without warning before I could type: "Stop!" So - AU lvl VIII aint squat.
What I see a lot is the above mentioned Gunboats and cap-ships flown by everyone who has a buck. (What I saw just today)
A Junker with a Rhineland Gunboat and Nomad Turrets in New Berlin.
I was shot by 2 Freelancer "tagged" players (without warning) entering Colorado. They had Bretonia gunboats and one had a BMM IFF. (I am a Freelancer and they both had IFF issues)
Corsair IFF, Pirate tag in a Bretonian capship Pirating above New Tokyo, etc . . . and so on.
That is the problem and issue that should be addressed.
Armor does nothing to protect players ships from an Outcast tagged player in a Corsair Gunboat using Nomad turrets.
Please fix that first.
Thanks.
My opinion: I hate armor upgrades, and I think they ruin the game, completely and utterly.
The Facts: Armor upgrades are essential to the balance of the discovery universe due to bombers and capital ships. They are also a precious few of the customizations you can do to your fighter.
My suggestion: Increase the hull damage of hull based fighter weapons by 10%. No more, no less. The 10% extra hull damage across the board on all hull weapons will help to counter-act the multiplied armor without severely unbalancing the entire mod, it will also decrease the duration of fighter vs fighter combat without making it 15 second fights.
Just my opinion as I think it's the best way to balance it, even though my opinion would be to remove them completely.
As it is now, I see more bombers than I do fighters. Why? because people need the SNAC to keep their engagements from being 20 minutes long due to armor upgrades. (That and caps, but bombers shouldn't be useful against a fighter at all IMO, but that's another discussion)
edit
Just a couple side notes, this would also mean that light, and heavy fighters would have a little bit more of a punch against fighters and bombers, which is a VERY good thing.
Being as this is a role-playing mod, and that armor upgrades would definitely exist in a real world where you worked with your A double S protected from the cold vacuum of space only by a little metal bubble, then they should exist here.