' Wrote:First you need to understand that it's not that easy as you make it to be. You can't say that all missiles hurt the same amount of damage on bombers as all guns. Because there are several different guns and there are several different missiles, all ranging between damage and tracking ability, short example: Cannonball hurt more but have a worser tracking ability compared to Sidewinder which has a very good tracking ability but damages twice the less.
Missiles (Class 9-10) mostly do about 1000 hull damage or more. As compared to the absolute strongest gun for a fighter/bomber is the Archangel which does 1400 hull damage (excluding Mini-Razor and Supernova), but it has a limited refire rate and it dosen't auto-track the enemy compared to missiles. Adding the fact that all missiles do a considerable damage to the enemy ship's guns, because of its splashing ability. Now guns can also strip away enemy guns but you have to aim really well to do so.
Now the real question is making missiles having infinite ammo, then contra to that suggestion, why not make countermeasures have infinite ammo too? Once again another debate about balancing that should not have taken place in a thread such as this one. You really want to change things apply to the development team and then try to join the balance crew. I don't really know how you do that but that's were things get decided (mostly) I believe, else what's the point of having such a team in the first place.
Bottom line, there is no point in debating this as it will not change anything anyways.
Edit: Some grammar errors.
No.. NO NO NO and agian no for infinitive ammo.
Well I ment cannaball ir hardly do damage to challanger for example.
Missile spam - a good tactic to kill a truster - low dodging and trying to escape fighter. But still after it hits such a target they barely do damage.
I Found out, that missiles wich are launched with truster on, do less damage then missiles launched from impulse (80) speed. Strage as well.
Missiles and torps do more damage if you launch full pelt towards you opponent, as the speed at which it hits affects it all.
Ever seena vanilla fight survive a torp? I have:P
We were testing it out, the vanilla was heading at impulse away from me, torp going towards him, he survived
Also, missiles are just a fire and forget weapon, no skill really involved.
I don't mind people who use them against both kinds of ships, but someone who uses only non vanilla and targets solely vanilla ships -really- pisses me off.
Missiles are overpowered as it is. Rapes vanilla ships, rapes guns off of nonvanilla ships and bombers. Only reason you think they need buffing Vilkas, is probably because of a lack of proficiency on your part, not on the missiles.
' Wrote:Missiles are overpowered as it is. Rapes vanilla ships, rapes guns off of nonvanilla ships and bombers. Only reason you think they need buffing Vilkas, is probably because of a lack of proficiency on your part, not on the missiles.
I nVanila freelancer they do not have such big damage outputs like here. Or it just seems to me.
Mule I just think like this - everything is boosted except the missiles. And that is strange. Besides then vanila ship weakness will be removed, and I guess slpash damage will be removed too, they wont be worth anything.
DOnt interfere with missiles. Or torps you horrid little men. leave them alone they are lovely.
And when used right they can be used skillfully rather than just spammed randomly. Choosing you time and place and making sure you hit at the right time to evade incoming CD is fairly tyricky otherwise you end up egg faced.
Vilkas, please don't guess. That tends to produce results that have no base in reality.
1) Missiles in Vanilla: CB = Instakill on any fighter.
2) Everything boosted, apart from missiles: Huh, just blind guesses.
3) Splash damage removed? OK, I guess you made this one up on the spot. I didn't even hear rumours about this, not to mention mod reality.
I disagree with the idea that missiles are a fire and forget weapon. Yes, if you launch them from the right point, against someone who doesn't know how to dodge them, they will likely hit. And I'm noticing an awful lot of people, particularly in the BAF (the leader of whom, btw, is an avid advocate of gun only loadouts, because missiles are 'cheap') who simply do not know how to dodge missiles (or mines, for that matter) People learn very early on how to dodge guns, to some extent, but don't learn to dodge missiles, probably because of this attitude that missiles are cheap. Missiles can be avoided, they can be blown up with guns, they can be blown up in the user's face, and its not at all that more complicated than dodging guns or minis. Theres a trick to it, just like there's a trick to dropping mines, and launching missiles, and avoiding fire, and turning..and its really a rather basic trick. If your defense as a fighterpilot lacks any of those basic tricks, you're going to be at a disadvantage, because you are simply not a well rounded pilot.
I am continually told two alternating things: Missiles are cheap, by those people who don't understand how I've beaten them, and then, by a slightly more practiced and discerning crowd, that the timing and placement of my missiles is superb...I usually hit the first sort ten times for every one hit on the second.
Mounting missile-heavy loadouts on non-vanilla ships and specifically targeting vanilla models is.
Dodging missiles isn't hard, just takes practice when the missile is en route and precognition of when the opponent is set to launch them. I like baiting them into launching and firing a CD. Especially Sunslayer spammers.
Actually I don't have anything against missile tactics. I just hate when it happens in a group fight that one or more spam them and that way I just have to dodge all the time.
Plus one missile taking out my CM does not help.
Thing is, missiles ruin my tactics sometimes. But yes, that is not an unfair thing, it's a tactic too. What I am talking about is my faction favorizing VHFs, even when facing capital ships. And in those cases, razors come in handy. So when there's missiles in the mix, mostly noone to none has a CD to counter them, because either way there's gonna be something wrong, lack of firepower, or lack of anti-missile tactics. But I guess that's just selfish from me, so I don't really try to get my way with this.
Anyways, as long as you don't spam missiles too much, it's ok, they're a valid tactic, although gun-slinging always has been my style.
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