- Sometime i waiting for server list. Not always. Sometime longer, sometime less, sometime is it ok
- Same is it, if i want switch between vessels, or exit
- If i tried buy goods from player base, server banned my account Bunster
- Through playing, game in very small times freeze, like 30-40 seconds. After unfreeze, im at same position. This one, was about 4x. But 2 days is it ok
Ive got clear installation with this update. But im sure, that team work hard on that and fix it shortly.
im having some serious issues getting the patch, when i launch i get a message saying that my firewall or adblocker has stopped the update?
i have disabled and turned off my firewall and still not downloading?
Fixed-
PS discovery will not update if you launch the client from Discovery Launch Pad (using Version 1.2)
Also, Great job guys, i and many other player appreciate it very much:)
Player bases (or anything else) that does not have a shield bar lacks a shield, and if there is some sort of fx that represents a shield and lacks what I just said it is just but fx.
"The path to hell is paved with good intentions."
Quote:* Nodoka Hanamura is all about that SSH life
"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Posts: 6,376
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Staff roles: Story Dev Economy Dev
' Wrote:Player bases (or anything else) that does not have a shield bar lacks a shield, and if there is some sort of fx that represents a shield and lacks what I just said it is just but fx.
So far as traditional game mechanics go, player bases don't use shields. They don't have hardpoints for them, so they can't be disabled by draining a bar. They're just damage nullifiers that can only be turned off either manually or by using up all the fuel.
If you didn't mean that, I'm not sure what you did mean. You'd have to clarify.
' Wrote:So far as traditional game mechanics go, player bases don't use shields. They don't have hardpoints for them, so they can't be disabled by draining a bar. They're just damage nullifiers that can only be turned off either manually or by using up all the fuel.
If you didn't mean that, I'm not sure what you did mean. You'd have to clarify.
From my perspective, people have claimed that there are "shields" that activate and deactivate on a player base. Known as a whitish-cloud atmosphere, I don't specifically know what the actual name of the fx is called, but that's just from what I know.
Example: When someone fires at a player base ergo giant white holographic bubble. Or...
Quote:Shields and Docking
The shield docking situation remains the same although the shield will deactivate within 9 minutes now, reduced from 16 minutes.
"The path to hell is paved with good intentions."
Quote:* Nodoka Hanamura is all about that SSH life
"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Posts: 6,376
Threads: 335
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:From my perspective, people have claimed that there are "shields" that activate and deactivate on a player base. Known as a whitish-cloud atmosphere, I don't specifically know what the actual name of the fx is called, but that's just from what I know.
Example: When someone fires at a player base ergo giant white holographic bubble. Or...
Yeah, it's not a real shield - just a graphics effect. Not sure what specifically you're complaining about.