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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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NPCs too strong

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NPCs too strong
Offline slashhammer
04-24-2009, 12:33 PM,
#11
Member
Posts: 101
Threads: 3
Joined: Mar 2009

' Wrote:No a one, not a single one of them....and I didn't suck, was hitting all the time.
Bribe taken, problem solved. Although I didn't like it this way. I wanted to remain hostile to Corsairs, but these masses of powerful fighters with TCD.....just crazy.

You also have had two more possibilities:

01. Wait for the server to get full - when there are more then 100 players online
npc's get a lot less, when it's full (close to 200 players) there are almost no npc's
left at all, except the mission based ones.

02. On my oppinion the better and mor RP like one, hire escorts!

03. For the future, build convois with other players, get some escorts, share you
profit and enjoy teamplay.


Cheers

John

Cheers

John


-=- The Independent Junkers Movement -=-
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Offline Weedalot
04-24-2009, 12:58 PM,
#12
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

' Wrote:Visit Omega-52 or Omicron Iota when the server is empty.

The NPC in these places are -THE- rape.
Add galia to the list, places for traders:P

♠ Because we can ♠
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Offline Fozzie
04-24-2009, 01:26 PM,
#13
Member
Posts: 87
Threads: 27
Joined: Jan 2009

The NPCs are too powerfull in general. Also they don't drop enough valuable loot to justify how hard they are to kill now. A lot of us simply can not devote enough time to organize convoys and the NPCs with TCDs are just plain ridiculous. This is an rp server and the NPCs are NOT adding to that. In my opinion they need to lose the TCDs so you have the option of running from them when you don't feel like fighting your way through every damn system.
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Offline reavengitair
04-24-2009, 01:29 PM,
#14
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

I agree with Fozzie. NPCs are to powerful - and TCDs are ridiculous. But I definatley thing that having more loot on the NPCs would make a good balance.
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Offline Bogenschutz
04-24-2009, 01:42 PM,
#15
Member
Posts: 40
Threads: 4
Joined: Aug 2008

I'm telling ya,

Been playing as a trader for a week and I've LOST more credits than I've earned. 11 million loss to be exact.
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Offline Aurigae
04-24-2009, 01:49 PM,
#16
Member
Posts: 431
Threads: 32
Joined: May 2008

Actually, I have a feeling that these NPCs create semi-sufficient server, "things do something themselves - they don't need us".

But it provides a lot of challenge though and they help to defend Guard systems a LOT. No quicksmuggling through them and so on.

Discovery's Resident Lagnom
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Offline Ceoran
04-24-2009, 01:57 PM,
#17
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

Since I heard what happened to that royal cruiser that tried to camp an unione corse base I say: keep them as strong as they are :D

About the TCDs: In my oppinion the mentioned places aren't somewhere near a place where a lawful trade faction should be, so it's more a place for transports that can use the CMs. If they don't work they should be made more efficient, but leave the CDs.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Othman
04-24-2009, 02:15 PM,
#18
Member
Posts: 2,011
Threads: 49
Joined: May 2007

I won't comment about the NPCs in regular systems but whining about how strong the NPCs in restricted systems is just ridiculous. You are not meant to go in there at all.

On the other hand, I'm not sure if every regular NPC patrol has TCDs. Even if they do, the amount of ammo they carry should be limited to an extent that they can't spam you with it forever. And you have to bear with it if you are hostile to Corsairs and passing from a system populated with their NPCs. Can't have the cake and eat it.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline tansytansey
04-24-2009, 02:20 PM,
#19
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

I think that just because one more trader got killed by some npcs doesn't mean they're over powered. I don't think my trader has ever been killed by npcs... but then I fly a Firefly which is much faster than the adv. train. Oh well. Guess that's my advantage over a slow 5000 cargo ship.
Space, particularly the edge and border worlds, is supposed to be dangerous. NPCs add to this immersion. If you don't like getting killed by npcs do a safe trade route, preferably through California, so I can pirate you.

NPCs shouldn't get a nerf just because some people have inadequacies. By that logic, Disco should be no npcs, no battleships, no missiles, no snacs, fighters only FINAL DESTINATION.
[Image: freelancerfinaldestinat.png]

By the way, you also earn this.
[Image: whatsearchbutton.png]

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
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Offline CCI45-px/Probe149
04-24-2009, 03:01 PM,
#20
Member
Posts: 1,233
Threads: 29
Joined: Dec 2007

Never had problems with any NPC. Not in 4.84, not in the Betas.
Leaves me wondering what you are all doing.

In a brilliant tactical movement, i charged backwards.
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