• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 554 555 556 557 558 … 778 Next »
NPCs too strong

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
NPCs too strong
Offline pchwang
04-24-2009, 04:41 PM,
#21
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

' Wrote:You also have had two more possibilities:

01. Wait for the server to get full - when there are more then 100 players online
npc's get a lot less, when it's full (close to 200 players) there are almost no npc's
left at all, except the mission based ones.

02. On my oppinion the better and mor RP like one, hire escorts!

03. For the future, build convois with other players, get some escorts, share you
profit and enjoy teamplay.


Cheers

John
Okay... No.

1) Some people cannot play when the server is full because A) The server is full or B) They live in a time zone that doesn't allow for it.

2) Escorts will only increase your problems. These people are not talking about getting pirated by Player Characters, but by Non-Player Characters. NPCs. Computer generated fighters with better aim and game mechanic advantages against the player, such as the ability to stay 1k behind a player when it demands cargo, unlike a Player Character, which must catch up with its target.

Player escorts will only draw more firefrom NPCs, and cause problems, such as making the entire group come out of cruise if he/she is disrupted.

I used to be of the opinion that NPCs were just fine... but bloody Train CDs?

That's overkill. You'll never be able to get away from a swarm of fighters with those in a train, even if you have player escorts.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline Xing
04-24-2009, 04:51 PM,
#22
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I'm fine for very strong guard NPCs. Hey, I don't mind super strong NPCs for capital worlds. Manhattan should be protected by cap 8 armored guardians armed with codes and uber magma hammer, weapon platforms that overkill the french ones and stuffs. Stuffs. A lot of stuffs.

But ffs, that's in the mind so pirates won't charge in on manhattan like idiots and then go lolwut I am in manhattan lawful are weak lololololol

Otherwise? Keep the damned NPC -fun- to shoot at; the roleplay we expect doesnt come from NPCs, but from players.
NPCs are there to annoy you - slightly, just enough to keep you busy a bit and have something to shoot at...

Not infinito regen uber guns and uber armor thingy

[Image: audrey03a.png]
  Reply  
Offline MarvinCZ
04-24-2009, 06:10 PM, (This post was last modified: 04-24-2009, 06:11 PM by MarvinCZ.)
#23
Member
Posts: 1,312
Threads: 12
Joined: May 2008

Escorts will attract gunfire from the NPCs? Excellent! More than they can do with player pirates. More fire targetting the escorts => less fire targetting the trader. They won't attract larger spawns. They can actually ... shoot the NPCs !

If the escorts join in group with the transport, is it bad when escorts fall out of cruise when trader is disrupted? Or should they just cruise away and leave the trader to handle it himself?:unsure:
  Reply  
Offline johnpeter
04-24-2009, 06:12 PM,
#24
Member
Posts: 1,476
Threads: 51
Joined: Aug 2008

*cough*
http://discoverygc.com/forums/index.php?sh...mp;#entry571286

Come on! Be free!
  Reply  
Offline mjolnir
04-24-2009, 06:15 PM,
#25
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

you know that if you e-kill just as the NPCs get in range they won't fire CDs?


[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline pieguy259
04-24-2009, 06:17 PM,
#26
Member
Posts: 1,334
Threads: 99
Joined: Sep 2008

*cough*

http://discoverygc.com/forums/index.php?showtopic=35743

PanGalactic Travel Company | PanGal Feedback | PanGal Recruitment

[Image: 4662_s.gif]
  Reply  
Offline johnpeter
04-24-2009, 06:18 PM,
#27
Member
Posts: 1,476
Threads: 51
Joined: Aug 2008

Uh, yes... People need to use the search engine!

Come on! Be free!
  Reply  
Offline mjolnir
04-24-2009, 06:20 PM,
#28
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

People need first to use their "brain" before they go to scream "nerf that".

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline tazuras
04-24-2009, 06:23 PM,
#29
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

' Wrote:My own personal version of this:

1) Stop people from base camping

2) Stop people from going places that in RP they should never go.

And NPCs do add to the RP of the game, by making places that are only dangerous in RP actually dangerous (like the Badlands) you can really add to the immersion on the game.

Right there. Don't go to 47 if your hostile to Corsairs and/or Hessians depending on the route you use. And complaining about being killed trading through Iota? Well I certainly hope you get killed every time you go through there, talk about OOC...

[Image: l2gnAQh.png]
Reply  
Offline Fozzie
04-24-2009, 06:30 PM,
#30
Member
Posts: 87
Threads: 27
Joined: Jan 2009

Correct me if I'm wrong but even though this has been brought up before we didn't get any kind of info from the Dev/Admin team on it.


The answer as I see it has a few possibilities.
!... Just take away the train Cds.
2...Limit the amount of CDs and lower the spawn rate of NPCs
3...Make them easier to kill
4...Make them drop more valuable loot so they are worth the added trouble.
5...(best option IMHO) Limit them to a couple CDs per formation of ships, lower the spawn slightly , make them a little easier to kill AND make them drop better loot.


The NPCs as they are are a major annoyance, fine for missions and guarding restricted areas but all over Sirius they disrupt me multiple times in most every system so it takes FORFREAKINEVER to get anywhere. And if I fight them I lose money because they inflict more damage and require too many missiles and mines to kill then they drop very little valuable loot in return.
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode