' Wrote:
TRANSPORTS: Salvager, Pirate Transport, Pirate Train, Armored Transport, Slave Liner, Firefly
FREIGHTERS: CSV , CSF, Prison Liner, Repair Ship, Heavy Lifter, Camara
FIGHTERS: Turanic Raiders Fighter, Collector, Arrow, Bulldog, Eagle, Crow
BOMBERS: Waran, Junker Bomber, Civilian Bomber
GUNBOATS: Zoner Gunboat
CRUISERS: Rheinland Pirate Cruiser
BATTLESHIPS: There can be only one! (Maybe one more if a plausible RP reason and relationship is developed--think "Galactica" and "Pegasus"--there would be no more).
While I am unsure of Red Hessians, Zoners, as long as Harvesters have offered up a truce, and some Gallic sharing sound rational.
' Wrote:If we all conform to the same type of Rp it will get really boring really fast--no matter how "right" we think it is.
Noted.
' Wrote:I remember, when your Rheinland battleship farmed NPC's in Hogosha guard system.
I've been playing Discovery a while (Middle of '08). But as you can see, I rarely post. Figured now would be a good time to start. I play mostly Junker characters. With the occasional side experiment. I've never been keen on political matters. And neither is my Junker character, Otsego. But I've always wanted to lend a hand in the betterment of the Junker lifestyle. And so I will. Call on me, I shall aid.
(PS. Sadly, you have me to thank for Kurosora's antics here in discovery. )
' Wrote:I have to agree, changes happen, whether we like it or not, but they can be done within already existing factions. What kind of advantage JNS would offer, which JC cannot?
Why do you need an extra Junker Strike Force? And when i read comments like "I have a Roc and need something to do." i start scratching my head. I remember, when your Rheinland battleship farmed NPC's in Hogosha guard system.
I might be wrong, but i fear your future fun with JNS will become another ones pain. You do not like been limited by the rp of others. Reasonable, but in the same manner you cannot waltz over the rp of others.
AoM
And this touches on another issue...some people will not like your particular RP and will go to any measures--including those that are dishonest, strifeful and unethical-- to take issue with it in order to have it banned or sanctioned. Even going so far as to artificially engineer and create issues simply to have an opportunity to stop you.
My advice to those is simply to remember: This is a game. People playing differently than you are not your personal enemies in real life or evil schemers trying to ruin your fun. Hate leads to the dark side.
...and to quote Mom for mother's day;), "You have to share your toys with company."
I "remember" some things too--which I had the decency to address privately and never published...in fact regarding the issue you mentioned above. Let's not go there shall we? Doing so creates the exact environment I just described. This post is an offer of rp to those with JUNKER characters who might like trying it. Its not for anyone else. When it becomes an official proposal, join in with critical questions but please veer them away from slurs and innuendo.
Addressing one of your points though: "Can be done in already existing factions". I've made it clear why this has to be separate from existing factions--in fact its dependent on their existence. Its own rp will be derived from them and even contrived by them. I also am not a supporter of the "only support already existent factions not new ones". My personal play is always Junkers--always has been on every server I have ever played. My desire on this server and my focus is mot "all the other factions"-- I don't have enough time to do that. It's to increase RP opportunity and interaction for Junker players. the other group I would LOVE to see developed and root for is the Hogosha. That is a one dimensional faction waiting to be brought alive by a variety of groups--not just a single one. So any Hogosha out there...I am happy to plan and work with you in our own RP.
' Wrote:I've been playing Discovery a while (Middle of '08). But as you can see, I rarely post. Figured now would be a good time to start. I play mostly Junker characters. With the occasional side experiment. I've never been keen on political matters. And neither is my Junker character, Otsego. But I've always wanted to lend a hand in the betterment of the Junker lifestyle. And so I will. Call on me, I shall aid.
(PS. Sadly, you have me to thank for Kurosora's antics here in discovery. )
Thank you sir. I really like seeing the Salvagers of so many posting here. My goal is for a "ragtag fleet". The overall goal is for expansion of RP. The "fleet" and "faction" are just a tool to that end.
Think of it as a different channel on the television when you want a change. And I TOTALLY understand why you infrequently post. Hehe.
Pleased to have your help and I'll be posting privately to several of you today as I have enough to officially propose (but haha--not the cash to do so)--so we will be officially unofficial;)
Yes it was and it was quite impolite and impolitic and specifically disingenuous for it to have brought it up here.
Regardingthe other points--they are RP dependent. The Harvesters may drink some bad organic lube and decide not to play. Hessians may decide they want hossenfeffer and send Yosemite Sam after us.
I have RPed Tink with the Hessians sporadically but consistently and I simply like them and their rp. I think Junkers and Hessians as two independent ship builders with over lapping values (accept piracy and smuggling, don't like houses, aren't offended by one another's contraband, etc) that its a good fit.
This is sort of like Pakistan giving nuke plans to North Korea. They will never be on the battlefield together but they can see some advantages in working synchronously.
There is no "Mighty Junker-Hessian" fleet alliance planned here and in fact, the construction of the Tannhauser gate was doin a little in joint RP with the RHA and the issue of Harvesters was brought up within it and dealt with easily. This RP is simply an extension of Tinkerbell's gratitude and respect for the Hessians. Besides, if I am in Rheinland more often, I'll be able to get more Udo dolls for my collection.
Well, considering that the Harvester-Hessian hostilities just seem to be more clearly amped up as of late, I am quite looking forward to see how you plan to work around that with the RHA. Hessians also work closely with the Coalition now, who don't approve of Junkers that much - another angle to complicate this RP. I'll be looking out for any offers or RP messages you post in relation to this, it could be quite interesting and politically involving indeed.
A Junker-Hessian joint fleet would indeed be farfetched since Hessians are at war with half the sector they inhabit, but I see no reason why relations regarding operations that benefit both factions (transport of blood diamonds, resale of old vessels, maybe even limited protection of beneficial junker trade, that sort of stuff) shouldn't be worked out.
' Wrote:Well, considering that the Harvester-Hessian hostilities just seem to be more clearly amped up as of late, I am quite looking forward to see how you plan to work around that with the RHA. Hessians also work closely with the Coalition now, who don't approve of Junkers that much - another angle to complicate this RP. I'll be looking out for any offers or RP messages you post in relation to this, it could be quite interesting and politically involving indeed.
A Junker-Hessian joint fleet would indeed be farfetched since Hessians are at war with half the sector they inhabit, but I see no reason why relations regarding operations that benefit both factions (transport of blood diamonds, resale of old vessels, maybe even limited protection of beneficial junker trade, that sort of stuff) shouldn't be worked out.
Yep--we aren't talking allies here--just committed business partners with an already established track record.
Give me a bit to amp up the diplomatic stuff (argh--like I ain't already doing this).
In any event RPCs are quite RPable as "found and salvaged" as well--though that can generate its own political fallout. They really love these in Liberty now for example and you might run across a Hessian saying, "Hey! That was ours!"
The most likely avenue is a "diplomatic meeting with all parties...Hessian, Junker SCRA and Harvester".
we already talked as we met in Puerto Rico these days. I`m happy that the JNS seems to please so many Junkers.
Especially the following part seems important to me:
Quote:"It would belong to no faction"
"It will not act as Guido collecting small debts or hunting down and assassinating small criminals that trouble individual Junkers. The fleet would deploy on political orders--rather than just running around "pew-pewing."
Iverness looks like the perfect place for a JNS central base.
Big ships are nice, but I think the battleships and the cruisers should be limited (just an opinion).
I am a Junker and I don`t care too much about other factions. I always thought it would be an impressive force if you would manage to join all those Junkers under one flag. This could actually work the way you presented it, but it requires a lot of diplomatic efforts.
It looks like an interresting and completly different way to play a Junker. I love it!
Sir, yes sir, I`m with you ... Sir. (got to get used to this, puh ... never thought I`d say that one day)
It is a lot of effort and again--it works best if there ARE other Junker groups--that was the whole point of the Congress. I can do the grunt work diplomacy. Those who want to play JNS remember the three mandates:
The Junker Naval Service Three Mandates
1. The JNS may not injure Junker society as a whole or, through inaction, allow Junker society to come to harm.
2. The JNS must obey orders given to it by recognized Junker consensus, except where such orders would conflict with the First Mandate.
3. The JNS must protect its own existence as long as such protection does not conflict with the First or Second Mandates.
Those are the broad guidelines for play. Check your motives and actions against them. A prominent point to remember is that the JNS is not a "self-authority"--it represents a separate political will and authority. When you act, are you representing that? If not, then you are out of line. That's the simplicity of this particular rp. Unfortunately, its the simple things that people make complicated. Hopefully we'll avoid that.
Thank you. I hope that my stepping in at this juncture does not give the impression of simply wanting some 'kill' time. As that is not my intent. Your suggestion simply brought something else to the table. Of course, I have no issue with the Congress. But subtlety is not my area of expertise, I'll leave that to better suited. Should the Congress have some task for me, I would be happy to oblige.
' Wrote:Thank you sir. I really like seeing the Salvagers of so many posting here. My goal is for a "ragtag fleet". The overall goal is for expansion of RP. The "fleet" and "faction" are just a tool to that end.
Think of it as a different channel on the television when you want a change. And I TOTALLY understand why you infrequently post. Hehe.
Pleased to have your help and I'll be posting privately to several of you today as I have enough to officially propose (but haha--not the cash to do so)--so we will be officially unofficial;)