If you get 'miserable' after losing a minor sum of virtual credits in a computer game you, Sir, really need to find something else to spend your time on, as Disco surely can't be good for your mental well-being.
Knitting perhaps?
If you're an ore hauler, and is getting demanded full cargo near selling point, you just spend 30-40 minutes on something you hate but have to do, for absolutely nothing.
Back in Dublin times, you could end up losing a hour +, especially if you're a newbie.
Would you agree to go stand in the corner and stare at the wall for 40 minutes-hour, please? Just for me having some lulz.
Because that's often as entertaining as grinding money for the stuff you want to play with.
Or grinding anything else, in general.
P.S. No, not saying we should ban piracy, they play an important role in the food chain. Not saying we should limit it, either.
I'm saying that pirates often overlook the way some traders, especially newbies, suffer from them.
And yes, I do have pirate characters.
' Wrote:While you may not see anything wrong with them coming back in their Navy Battle cruiser I do, it's a form of metagameing and that's just lame lame lame.
It's not really a metagaming if trader reports a pirate to a navy captain. It's roleplay consequences.
' Wrote:Also traders are Rich it would be much more in RP for them to hire a bounty hunter to hunt the pirate down and kill him.
Please, understand the difference between a trader character and a navy character. It's too different roles/personas. It's not the trader flying the navy ship, it's the navy captain that responses to a reported threat. This can be perfectly roleplayed with no personal agenda as a player whatsoever.
' Wrote:The trader wins a piracy encounter by docking.
agreed.
' Wrote:They should not be punished for that.
agreed, and i argued in favour of this
' Wrote:If they come back in their Navy cattlebruiser within its ZOI and keep it in-RP (e.g., "There were reports of pirate activity in this area--looks like we found it"), I see nothing wrong with that.
this is where we disagree.
If the trader has won the encounter, why would he NEED to come back and pew the pirate? they do not need to rub salt in the wound nor add injury to insult. they have WON.
inrp, that character would dock at the base, go into the bar, file a report with a computer terminal, which the local lawdogs would use as justification for the next budgetary increase. the lawdogs wouldnt come charging out there, because the pirate would usually have busted a move to richer grounds - BECAUSE THE TRADER GOT AWAY.
oorp, the trader has been handed a free pass. they can continue grinding out the cash.
imho, jumping into another ship to attack the pirate is
1. bad rp
2. bad gamesmanship
3. a lolwut thing to do
4. all of the above.
' Wrote:If the trader has won the encounter, why would he NEED to come back and pew the pirate?
Just because it was a win for the trader doesnt mean it was a PVP loss for the pirate. As such, nothing requires the pirate player to leave the area. Sometimes the pirate player gets mad and keeps the ship in the area waiting for the trader to undock. Sometimes you have to force the pirate player into a PVP loss before you can go about your business.
' Wrote:If the trader has won the encounter, why would he NEED to come back and pew the pirate? they do not need to rub salt in the wound nor add injury to insult. they have WON.
You don't. Sometimes after surviving a pirate attack you would like to change character and play something else like the guy in situation described did. Though luck for the pirate that he happened to be where the player that ran away from him was.
' Wrote:the lawdogs wouldnt come charging out there, because the pirate would usually have busted a move to richer grounds - BECAUSE THE TRADER GOT AWAY.
:crazy:
Are you serious? That's exactly where they start looking. If the pirate really moved away he has nothing to fear as he won't be caught easily.
' Wrote:If the trader has won the encounter, why would he NEED to come back and pew the pirate? they do not need to rub salt in the wound nor add injury to insult. they have WON.
inrp, that character would dock at the base, go into the bar, file a report with a computer terminal, which the local lawdogs would use as justification for the next budgetary increase. the lawdogs wouldnt come charging out there, because the pirate would usually have busted a move to richer grounds - BECAUSE THE TRADER GOT AWAY.
oorp, the trader has been handed a free pass. they can continue grinding out the cash.
imho, jumping into another ship to attack the pirate is
1. bad rp
2. bad gamesmanship
3. a lolwut thing to do
4. all of the above.
Agreed
But on both sides there are traders that have really bad/no Rp they just sit there and wait for you to make your demands and start shooting or try to escape.
And there are those pirates with little or no RP that just make demands and start shooting.
I dislike both those types of people although I do know there are more lolwut traders then there are pirates.
Fact is I know more pirates that ask for 1/2 million credits on traders that are even filled up with ore and the traders don't want to pay. Some how there is this hate on pirates when the trader full of ore gets killed because they wouldn't pay that amount.
Quote:You don't. Sometimes after surviving a pirate attack you would like to change character and play something else like the guy in situation described did. Though luck for the pirate that he happened to be where the player that ran away from him was.
When I pirate and a trader docks on me I think GG and leave to the trade lanes there are always traders coming through to pirate so why would most pirates wait?
' Wrote:As much as I hate having to agree with Tobi, I agree with everything he said. Get off Newark and get out there ingame doing stuff. Seriously, I should charge you for parking
I know the Dublin times - I F1'ed out of piracy while hauling Gold Ore (that I had bought for something like 15 million) and got sanctioned for it, which sort of opened my eyes: If you get so invested in this game that you resort to either cheating or you get "miserable" by losing in-game credits, you need to take a step back and reconsider if this game is really healthy for you as a person.
I hauled slaves to make most of my credits, so I know all about very long trade routes - one could even argue that slave trade is in a category of its own, seeing that the lawfuls will demand full cargo or total destruction - a sum of credits won't suffice. More than once have I been intercepted and destroyed in Tau-23/37 so close to my destination, and that really never made me feel "miserable" - it's part of the game, to run and avoid detection, and when succesful it is very rewarding.
So it is not that "I don't have a heart" as one of my piracy victims once put it, it is rather that I play this game as it was intended to be played: As a game...
If you are very sensitive and get easily agitated, I suggest Gallia trading - super profitable, no one is there, and many of the routes are ripe for AFK trading. Stay away from Ore and mining - that is what makes people go miserable, and even though it might seem like a quick path to fortune, it is defintely not for the faint-hearted.
' Wrote:Just because it was a win for the trader doesnt mean it was a PVP loss for the pirate. As such, nothing requires the pirate player to leave the area. Sometimes the pirate player gets mad and keeps the ship in the area waiting for the trader to undock. Sometimes you have to force the pirate player into a PVP loss before you can go about your business.
you can always switch chars to another trader ship. its not necessary to squash some poor sucker like a bug just to continue on that char.
Quote:But on both sides there are traders that have really bad/no Rp they just sit there and wait for you to make your demands and start shooting or try to escape.
And there are those pirates with little or no RP that just make demands and start shooting.
I dislike both those types of people although I do know there are more lolwut traders then there are pirates.
Fact is I know more pirates that ask for 1/2 million credits on traders that are even filled up with ore and the traders don't want to pay. Some how there is this hate on pirates when the trader full of ore gets killed because they wouldn't pay that amount.
sadly, the lolwut traders and the lolwut pirates are usually the same people. leading by example is the only thing that they really understand.
Quote:You don't. Sometimes after surviving a pirate attack you would like to change character and play something else like the guy in situation described did. Though luck for the pirate that he happened to be where the player that ran away from him was.
and thats my point. switching out to play something else? why? you won! i trade a fair bit, and dodging around pirates is an absolute pleasure - sure, it interferes with the credit/second ratio,but it makes a lot more fun than pressing t-f3-t-f3-t-f3
Quote:
Are you serious? That's exactly where they start looking. If the pirate really moved away he has nothing to fear as he won't be caught easily.
sorry, i didnt make the distinction between inrp and oorp there; what i meant was inrp, after a pirate-trader encounter, regardless of the outcome, the pirate would scoot off, and not sit in the place where he was last seen, in case his location is blurted out to the lawdogs
oorp, and i do this myself, a group of pirates tend to pick a location, and sit there gathering credits and scaring the lolwuts silly until enough lawdogs turn up for a proper scrap.
what i think is this: the rule should reflect that whilst a trader is exempt from the four hour rule for DOCKING, they are not exempt from the four hour re-engagement rule on switching chars. else its just a 0.0 infraction.
making it clearer will mean that whosoever does get slapped by the banhammer on this one, will be able to see clearly why they got hit.
at the moment, we have a loophole for rules-lawyering, and grey areas tend to create more paperwork for the admins.