• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 391 392 393 394 395 … 546 Next »
Disabling ships (temporarily)

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Disabling ships (temporarily)
Offline hribek
06-01-2009, 04:02 PM, (This post was last modified: 06-01-2009, 06:53 PM by hribek.)
#1
Member
Posts: 1,141
Threads: 53
Joined: Dec 2007

As it is now, there are ways to make this happen. I dont want to go into details, because what I'd like to do now is not discuss and argue about those, but to get some other opinions on this.

Right now, we can either destroy a ship in a firefight or let it run. Do you think it would create some new roleplay opportunities if a ship could be disabled for a limited amount of time? There is whole new realm of ideas and specifications of such feature.

But there's no point in working on it if everyone is happy with the current "blow it up or it keeps running" state of things. I think that if you can immobilize a ship for a minute or two, it gives you a better chance to exchange something different than gunfire.

MarvinCZ Wrote:Really, forget the means for now. They would be sensible. Not 'unfair' - it would take at least the same effort as killing the ship, but you could choose to try just disabling.

What we really want to hear is: What would you say about the ability to keep a ship with only strafing + docking (TLs/JGs/Bases) or maybe Thruster too. Just what Hribek said in his last posts. Would it be too cruel? Would it be fair? Tell us.
Reply  
Offline VincentFerrex
06-01-2009, 04:05 PM,
#2
Member
Posts: 517
Threads: 14
Joined: Jun 2008

Would be abused in PvP, I'm sure. Concept is great for role-play, but in effect, it won't look too good.

[Image: SaxophileSignature.png]
[Image: Signatures.png][Image: Characters.png][Image: Stories.png]
<span style="font-family:Garamond"><span style="color:#FFFFFF">Saxophile's Signature Workshop
</span></span>
  Reply  
Offline swift
06-01-2009, 04:05 PM,
#3
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

Sounds like an idea worth exploring, and seeing where it takes us, if you ask me.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
  Reply  
Offline El Nino
06-01-2009, 04:06 PM,
#4
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Yeah:Pfly that disabled Sabre B****!

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline Slainte
06-01-2009, 04:11 PM,
#5
Member
Posts: 1,027
Threads: 59
Joined: May 2008

This would be an awsome thing to do in the trader/pirate rp side of things and would indeed open up if not force peeps into roleplay rather than pew pew.
However, well, i think you already know the arguments thats gonna happen !!
I like the idea though. Is there a way to make it effective against frieghters/transports/trains only??

[Image: Gateway-fin.png]
  Reply  
Offline ProwlerPC
06-01-2009, 04:23 PM,
#6
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

Well, there is targeting the engines. I haven't patrolled in awhile but I had taken the idea from someone else to knock out the engines of the Smugglers who prefer death to fines. With the engines down and me escorting nearby with CDs the poor bugger can choose to impulse it to a friendly base, start RP'ing or log out...ouch. Fighting the smaller ships, chances are another component will absorb the shot. But I guess that's what ballistics are for. Maybe I oughta start using them.
If a ship can be disabled more than that, what did you have in mind? A player can't be left with the options of either F1 out of space or just sit there until an NPC finishes off the ship. Disabling ships has plenty of applications in RP. I am interested in the idea of exploring different avenues of disabling but I wonder if there really is a necessity for it or if it will be any different than what we already can do in-game.

[Image: GMG_banner.png]
Reply  
Offline Dashiell
06-01-2009, 04:48 PM,
#7
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

it would make arrests more realistic.

now it`s either "you`re under arrest!" followed by an explosion.

or "you`re under arrest!" followd by an akward silence. then the criminal cruises home in defeat. not very realistic. but pvp abuse is right around the corner with this...

[Image: serpentlol.gif]
Reply  
Offline tazuras
06-01-2009, 04:59 PM,
#8
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

I fully support this idea. Ion cannons for the win. So many RP possibilities and much better RP as well.

[Image: l2gnAQh.png]
Reply  
Offline Cosmos
06-01-2009, 05:30 PM,
#9
Member
Posts: 1,208
Threads: 60
Joined: Apr 2008

one slight problem here.

lets say theres 2 bombers and 1 of them gets the upper hand, the other bomber has an ion cannon and disables the winning bomber for a little while, whilst disabled the bomber could be SNACed in seconds.

now when it comes to cap ships i completely disagree with this idea.

[Image: .png]
[22:50:33] ☆ҳ̸̲Ҳ̸ҳEternal†Nightmareҳ̸̲Ҳ̸ҳ☆(illi): i cyber with leather torps (smoking)
  Reply  
Offline Nightmouse
06-01-2009, 05:39 PM,
#10
Member
Posts: 378
Threads: 3
Joined: Jul 2008

How about making it only work when the ship is below X% of health, like you did along with King in the SP campaign, only now it would require a missile being shot from your CD slot.
  Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode