well, why is the BH getting the short ended when it comes to newer ships, sure the new BS model looks great but why don't we have a carrier like mostly all the factions have got or goin to get later on.
Why not use the old model of the BS and make it the BH carrier, it already has the launching bay all it needs is some fixing an you have a ship that can stand toe to toe with the corsair dreadnaut.
i'm tired tryin to get everyone to understand that the BH are getting pwned by this ship i've tryed to kill it an i used the maximum capability of the BS but to no avail. hmm if no one wants to add it i'm done talking
of not, you might want to considder joining, cause then we will be happy to send fighter and bomber escorts....(maybe a few BC's and GB's for good measure)
but if you are willing to RP, then the core should be willing to take you.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
' Wrote:Why not use the old model of the BS and make it the BH carrier, it already has the launching bay all it needs is some fixing an you have a ship that can stand toe to toe with the corsair dreadnaut.
Why? Bounty Hunters have 3 Capital Ships. Including one of the best ones.
You are trying to compare versus Corsair ships mainly not Order.
Corsair Ships: Tankers
Bounty Hunter Ships: Agile
This is present in almost every ship when comparing. Same with caps.
Titan vs Manta. Orca versus M42, BH Destroyer versus Corsair Cruiser. Hammerhead versus Centurion. BH BS versus Legate.
I almost beat a Legate with an Osiris (Weaker then BH BS in terms of Firepower). Starting out at 3k range apart. He had 10% health in the end when I was destroyed with no b/b and he had Cap8 Armour and I had Cap7. Range is your friend. Reverse thrust and strafe out of his weapons and fire Specials only (Pulses, etc) when say 3k away.
If you can drop his shield before he gets in range for primaries you have a big advantage.
BH BS can easily drop a Osiris or a Legate with some skill. Seen it before. This is coming from a person who has many Corsairs and logged many hours flying their ships.
' Wrote:Why? Bounty Hunters have 3 Capital Ships. Including one of the best ones.
You are trying to compare versus Corsair ships mainly not Order.
Corsair Ships: Tankers
Bounty Hunter Ships: Agile
This is present in almost every ship when comparing. Same with caps.
Titan vs Manta. Orca versus M42, BH Destroyer versus Corsair Cruiser. Hammerhead versus Centurion. BH BS versus Legate.
I almost beat a Legate with an Osiris (Weaker then BH BS in terms of Firepower). Starting out at 3k range apart. He had 10% health in the end when I was destroyed with no b/b and he had Cap8 Armour and I had Cap7. Range is your friend. Reverse thrust and strafe out of his weapons and fire Specials only (Pulses, etc) when say 3k away.
If you can drop his shield before he gets in range for primaries you have a big advantage.
BH BS can easily drop a Osiris or a Legate with some skill. Seen it before. This is coming from a person who has many Corsairs and logged many hours flying their ships.
I hate to disagree , but you are incorrect.
The BHGC BS , cannot kite like the Osiris. The ship simply doesn't have enough rear firing turrets for that techniek. All in all , I really can't see how a Mako can beat a Legate.
Eternal is right. The Mako has to face its opponent. meaning reverse speed to stay out of range of nasty things like a Legates is a measily 30, while the legate comes at you with 90. 60 speed difference closes the distance within seconds. that leads to a whaling competition the Mako will lose 100% of the times.
a faster reverse would solve this "problem". but the Mako is quite nimble for BS standards. so is it a problem? I don`t really think so. only real issue is the hitbox.
also, a light BS shouldn`t be able to defeat a Legate on its own. unless the Legate pilot is real crappy, or the Mako captain really good.
when it is said that "a certain ship should not defeat another ship on its own" - it is a logical idea to ..... take two of them.
that is a logical path to go. - in practice though.... that leads to all those nasty comments about being overwhelmed ( just not in such neutral tones ).
a corsair dreadnought that faces TWO mako battleships WILL feel "unfairly treated". now you d say - "with teaming up, i meant to add escorts in the shape of a bomber or a fighter" - but thats what we assume to happen anyway.
so if a single ship is not supposed to go face on with another single ship - and two vs. one is unfair. - what exactly is fair.
the mako and a bomber vs. a corsair dreadnought might be fair. - a mako and a VHF is too little for a corsair dreadnought. - a mako and a gunship equipped with 3 razors is quite a lot, a mako and a gunship with anti-fighter setup is too little.
and thats why things need to be simple..... unless we just get along with the fact that the mako is simply not equal an equally skilled heavy dreadnought unless it outnumbers it.
[ that doesn t only include the BHG battleship, but practicly most of the "lighter" battleships. - the dragon battleship isn t too powerful either when taken against a kusari battleship. - the outcast battleship is also at a slight disadvantage vs. the corsair dreadnought etc. ]
what really needs to change is in the heads of the players. - for well over two years it has been suggested ( and sunk in ) that taking more than one battleship into a pvp is "cap-whoring" - and who wants to be a cap-whore ( come to that, who wants to be a whore at all ) - so of course, players try not to whore, but in exchange expect balance where no balance is applied due to the different nature of ships.
massive cap battles are tremendous fun. - it is too bad that many players considered them "bad" - and so you hardly see massive cap battles anymore.
people said - "what should i do when i see two BHG battleships invade minor?" - - back then one would have said "what are you asking about?! - take two of your own battleships out and have FUN" - today though... one says "i m getting frustrated, cause i fly my perfectly RPed fighter and i totally refuse to fly a battleship, cause its so bad".
the BHG battleship is weaker than many of its enemies ( nomad battleship, corsair battleship, outcast dreadnought ) but things become more balanced the more players are involved, cause then the ability to TEAM on an enemy becomes more important than just personal firepower.
so - 4 corsair dreadnoughts defeat 4 BHG battleships - but be asured that 2 - 3 of the corsair dreadnoughts get destroyed while 4 BHG battleships get destroyed in such a battle. - the BHG might have lost then - but everyone is happy.
May I just say that BH Battleship has got a chance against any other Battleship in 1on1 battle.
You have to use its advantages to your advantage. It's small, it has most of its turrets in the front, all forward firing so it's basically a PREDATOR.
If you want to defeat something twice as big, you can't just park it next to it and got to turret mod.
My advice is to keep distance and dodge.
1. Full power to engines to create distance.
2. Engine kill then turn around.
3. Dodge
4. When the enemy BS comes close, change direction full power to engines, engine kill again..etc.
' Wrote:1. Full power to engines to create distance.
2. Engine kill then turn around.
3. Dodge
4. When the enemy BS comes close, change direction full power to engines, engine kill again..etc.
Problem is, all battleships are the same speed. Once you're in range of their weapons, that's it. You can't create distance between two ships travelling in the same direction at the same speed (without external factors like debris fields) only close it.
You could fly the same direction as the opposing capital ship, engine kill, turn around while out of range of their primaries and hammer your long range weapons. But you would not be able to strafe, leaving you as bait for their long range weapons.
I don't even fly a battleship and I can see that's not gonna work.