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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The "H.L. Hunley Infiltrator"

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The "H.L. Hunley Infiltrator"
Offline worldstrider
06-15-2009, 07:59 AM,
#31
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Posts: 1,420
Threads: 78
Joined: Feb 2008

No kissing! The updated pic is above. Thanks--I like it too.

[Image: Tink_Shadow.png]
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Offline CCI45-px/Probe149
06-15-2009, 09:21 PM,
#32
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Posts: 1,233
Threads: 29
Joined: Dec 2007

' Wrote:Thanks--I like it too.

I would have hoped that, as it's you model.:ylove:

In a brilliant tactical movement, i charged backwards.
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Offline worldstrider
06-17-2009, 04:39 AM,
#33
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Posts: 1,420
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Joined: Feb 2008

Ok--here is the textured model in Milkshape. I went for the "rusted look" (using Jinx's Salvager textures) so it would resemble a current ship look and have the appearance of old. Let's assume a few of the old infiltrators are still owned by Junkers here and there so these would be "classics". Rust would be due to being stored on bases or in cargo bays.

http://freelancer.tinked.info/images/HL_Hunley.jpg

[Image: Tink_Shadow.png]
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Offline RockCrystal
06-17-2009, 05:09 AM,
#34
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Posts: 499
Threads: 61
Joined: May 2009

Er, Tinkerbell, isn't this supposed to be an undercover ship? Why the fleur-de-lis? (hate myself for saying that, it looks awsome...)

Be kinder than necessary, because everyone you meet is fighting some kind of battle.
J.M. Barrie
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Offline worldstrider
06-17-2009, 05:28 AM,
#35
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Posts: 1,420
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' Wrote:Er, Tinkerbell, isn't this supposed to be an undercover ship? Why the fleur-de-lis? (hate myself for saying that, it looks awsome...)

Thanks--just on the cargo pod. No one outside Gallia back then would have attached any emphasis to it. It would have been like an spade from a card deck or some other icon for another space group. Good way for Gallics to recognize one another and their depots.


[Image: Tink_Shadow.png]
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Offline khran
06-17-2009, 06:45 AM, (This post was last modified: 06-17-2009, 06:49 AM by khran.)
#36
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Posts: 43
Threads: 1
Joined: Mar 2009

I recommend toning down the rust... a LOT.

This is a space vessel... not a derelict sea vessel that's about to sink to the bottom of the ocean from years of neglect. ;)

Looks like an old tin-can that would implode if space-dust even grazed the SHIELD.

Edit: And wouldn't it take eons for something to rust out in space... if even at all? Doesn't make sense for a space vessel to be so heavily rusted unless they literally raided to terrestrial junkyard to bolt the thing together and that was the original condition of the parts. IMHO, remove the rust COMPLETELY and give it burn scars and dents (battle damage) to show that its weathered many a mine-field and backwoods trade routes through asteroid fields and exploding gas pockets.

[Image: els_segadors.jpg]
Just as we reap the golden wheat, must we also cut free of the chains! [eS]
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Offline worldstrider
06-17-2009, 07:35 AM,
#37
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Posts: 1,420
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Joined: Feb 2008

' Wrote:I recommend toning down the rust... a LOT.

This is a space vessel... not a derelict sea vessel that's about to sink to the bottom of the ocean from years of neglect. ;)

Looks like an old tin-can that would implode if space-dust even grazed the SHIELD.

Edit: And wouldn't it take eons for something to rust out in space... if even at all? Doesn't make sense for a space vessel to be so heavily rusted unless they literally raided to terrestrial junkyard to bolt the thing together and that was the original condition of the parts. IMHO, remove the rust COMPLETELY and give it burn scars and dents (battle damage) to show that its weathered many a mine-field and backwoods trade routes through asteroid fields and exploding gas pockets.

These are several hundred year old ships left over from the infiltration. The rust can also serve as camouflage, making them look like junk metal dumped in space or pieces of old ships lost in the mines.

In real lie, some interior rusting could occur but unless the ships were in atmosphere holding cargo bays (this one as) rust wouldn't be an issue.

Its easy to change the textures. I'll put an alternate out when I have a chance.


[Image: Tink_Shadow.png]
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Offline khran
06-17-2009, 11:06 PM,
#38
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Posts: 43
Threads: 1
Joined: Mar 2009

Don't get me wrong, I like the model and its a big improvement over your initial infiltrator. I just think the rust makes it look like something pulled up from the Mariana Trench.;) Also might want to ditch the fleur de lis. Kind of a give-away for a vessel thats suppose to be incognito. Otherwise, model is great. Looks perfectly built for its intended purpose.

[Image: els_segadors.jpg]
Just as we reap the golden wheat, must we also cut free of the chains! [eS]
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Offline worldstrider
06-18-2009, 12:03 AM,
#39
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Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:Don't get me wrong, I like the model and its a big improvement over your initial infiltrator. I just think the rust makes it look like something pulled up from the Mariana Trench.;) Also might want to ditch the fleur de lis. Kind of a give-away for a vessel thats suppose to be incognito. Otherwise, model is great. Looks perfectly built for its intended purpose.


Easy enough to do--How's this?:
[Image: Hunley.jpg]

[Image: Tink_Shadow.png]
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Offline tazuras
06-18-2009, 01:34 AM,
#40
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Posts: 2,179
Threads: 69
Joined: Feb 2008

I personally liked the idea of rust as camouflage. Not terribly realistic in space I know, but still.

Perhaps something else to make the ship look more worn though. Some rough patches to make it look like the hull was degraded by radiation, some pock marks from micro meteorite that hit when the shields were down (or perhaps a different looking spot form where nanobots repaired this damage) and maybe a scorch mark or two either from weapons fire or, more likely, from getting too close to a mine.

[Image: l2gnAQh.png]
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