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Messaging user commands updated

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Messaging user commands updated
Offline Cannon
06-21-2009, 04:27 AM, (This post was last modified: 06-21-2009, 06:39 AM by Cannon.)
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Have updated the message related user commands.

/pm <charname>
Sends private message to a character. It will be stored in their mailbox if they are not online.

/pm$ <clientid>
Same as /pm but the character is determined using the client-id. The player has to be online for this to work. You can find a list of client-ids by typing /ids.

/mail
This command checks your mailbox for messages and can be used to view your messages.

/maildel
The command deletes a message from your mailbox.

Command filtering
Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.

Command echoing
Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.

Showing your location
If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:

/setmsg 1 Neural-network communications test. Transmitting from approximately #c

And then type '/1' and it'll send on the system chat:

Cannon: Neural-network communications test. Transmitting from approximately G-7

Wiki authors! Update the wiki please.

Comments, suggestions and fault reports welcome...

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Offline Ximen_Benitez
06-21-2009, 06:53 AM,
#2
Member
Posts: 605
Threads: 74
Joined: Aug 2007

OMG! Awesome!

I can see myself using these sooo much!

I'll let you know if I have any problems, but this all looks great.

<3 Cannon!

[Image: 1z6y3k6.png]
  Reply  
Offline Patrician
06-21-2009, 06:56 AM,
#3
Member
Posts: 413
Threads: 15
Joined: May 2009

Fantastic! The location coordinates one I can see using a LOT to cry for help and to announce intruder locations.
Thank you very much
  Reply  
Guest
06-21-2009, 06:56 AM,
#4
Unregistered
 

Cannon, you has so much win. No more "ZOMG WHERE ARE YOU!!!!" "ENGAGED CANT CHECK" "DURRRR I DON'T SEE YOU ONZZZEE MAAAP" " D:"




You has win.
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Offline JakeSG
06-21-2009, 06:59 AM,
#5
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

One question, will the console prompt you when you log in if you have any messages stored?

For the Core.
  Reply  
Offline Zelot
06-21-2009, 06:59 AM,
#6
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

For some reason, echoing is still on for local, for me at least.




[Image: 13121_s.gif]  
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Offline Spear
06-21-2009, 07:01 AM,
#7
Member
Posts: 876
Threads: 6
Joined: Sep 2007

Awesome, simply awesome!

[Image: 545pxroyalcoatofarmsofs.th.png]

=LSF=
  Reply  
Offline Recoil9000
06-21-2009, 07:08 AM, (This post was last modified: 06-21-2009, 07:09 AM by Recoil9000.)
#8
Member
Posts: 413
Threads: 33
Joined: Feb 2009

If only the '/' commands didn't echo a couple of days ago *sighs*

I had to go and change the draw cash code on all my chars...

Anyways, I had the same question as JakeSG

[Image: recoil-1.png]
  Reply  
Offline stewcool
06-21-2009, 07:09 AM,
#9
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

*drools*

[Image: kelsieicsig.png]
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Offline Cannon
06-21-2009, 07:14 AM,
#10
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:One question, will the console prompt you when you log in if you have any messages stored?

Yup.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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