' Wrote:I very much like that idea, afterall, if a ship is lost, it shouldnt be seen from miles round, it should be invisible, a hint is in the fact that the ship is LOST, if everyone knew where lost ships were, thy would be examined and towed back to a base long ago.
I am all for this, it would make a lot more sense, and make wreck camping harder.
I believe this would make wreck camping easier. Once you find the hidden ship, you'll camp there and log that puppy right out, no matter what. This will only make it harder to find for non-campers. The only thing that would make wreck camping harder if the modders go back and move the ships around every time the server restarts...
' Wrote:I believe this would make wreck camping easier. Once you find the hidden ship, you'll camp there and log that puppy right out, no matter what. This will only make it harder to find for non-campers. The only thing that would make wreck camping harder if the modders go back and move the ships around every time the server restarts...
You misunderstood. People wouldn't be able to camp the wrecks because they wouldn't know which wreck the codename was in. And the codes wouldn't be moved around every time the server restarts (Unless Cannon whips up some godly FLHook plugin for it.) but maybe once every so often.
This would also mean it would be possible to make some codenames rarer than others. More common codes would appear in more wrecks and more often while rarer ones only appear on occasion.
This would truly create the 'treasure hunting' feel that Fletcher was talking about.
Note that I don't actually hate code-campers or disagree with what they do. They're entrepreneurs and make life easier for those of us who just can't be bothered doing it the hard way.
You know, I think this is a good idea. Not only would it mean that you could just fly over to a wreck and get your guns, with some level 21 coming in and stealing them half of the time before you get there, you could actually have to work for something this hard. A boss is a very good idea, especially if you'd have to work collectively to take him down. Mind you, when the guns come out everyone's going to be fighting over them.
Ok, I have returned from my slumber and will present my arguments with some quotes I find interesting.
' Wrote:While I think that this is a great idea, I actually think that if you made Codename weapons lootable from missions or high-level NPCs, it would be even easier for people to acquire them.
Just do all the missions in a destroyer.
If you can manage to do 7-8 special missions, thats 7-8 codes. Far easier than wreck camping. So, even if you made the special missions rare and hard to find on bases...
...it would still mean that more people in general would have access to getting a code.
While earlier, it required wreck camping, or going out and finding wrecks specifically, now, all it requires is taking a mission off a base that offers high-level missions, or simply running a "boss" NPC where you can loot this "elite" weapon off from.
So, what I propose is this: Do nothing. The current system, while flawed, is manageable. After all, is any solution perfect?
Mission camping as it could be called by sitting with a destroyer and above as you say, does not mean you get a CODENAME for EVERY Super Ace NPC you kill, I believe the drop rate would be same as vanilla, or slightly boosted. I do not intend or promote the fact that every one of those NPC's you kill, you get a CODENAME. While this will frustrate others hunting for them, it will make these weapons much harder to get, and become what they were designed to be, bonus power weapons.
This makes it harder than wreck camping since it is less efficient.
' Wrote:Aren't code-names abandoned or lost prototypes? It makes more sense to me that they are in wrecks not equipped to NPCs.
I have another suggestion. What if we make wrecks undetectable on the map (like new objects in the game like the Shrine) and once every now and then shuffle the location of codenames via the DSUpdate?
CODENAMES these days are not always prototypes as they used to be with people's RP, the game has advanced 17 years I believe from vanilla, and I'd assume that some of these weapons could have been put into production, or not at all for whatever reasons, like costs and rare materials and whatnot. But they were prototypes and I'm sure there is at least a few people in each army on the planet that gets special perks above standard weaponry. Because each and every soldier in every army will testify, standard, it not always going to cut it.
Shuffling the weapons around sounds like a nice idea, sadly there is one program that cocks it all up in on go. DataStorm. You have to admit, most if not all CODE's are located via this handy yet evil program. Another problem is Cannon, he is a busy lad.
' Wrote:You know, I think this is a good idea. Not only would it mean that you could just fly over to a wreck and get your guns, with some level 21 coming in and stealing them half of the time before you get there, you could actually have to work for something this hard. A boss is a very good idea, especially if you'd have to work collectively to take him down. Mind you, when the guns come out everyone's going to be fighting over them.
If I remember right from my Satanic days in Runescape raids, we fought over loot with PvP and super NPC's in game, we worked something out. To me CODENAME's are treasure, not commodities. Fight over treasure!
Hiding the wrecks would just make it nearly impossible for a non-dedicated codename harvester to find, thus hugely increasing prices for them, increasing the need to powertrade.
Hiding the wrecks would just make it nearly impossible for a non-dedicated codename harvester to find, thus hugely increasing prices for them, increasing the need to powertrade.
As much as I dislike the practice of wreck camping, and like the *theory* of this idea, I see issues. For one the missions to obtain codes will either be too easy (best farmed in capital ships at no risk) or too hard (ONLY possible to be farmed in capital ships.)
Then there would be the increase in strain on the server, due to more people likely taking missions.
Simply hiding the wrecks would mean little to nothing, as anyone who knows where they are... knows where they are. It would only cause a decrease in the "lucky find" of the common player. Scrambling locations doesn't exactly help (DATASTORM.) And some codes suit their locations (JADE suits the KNF somehow... oops did I say too much?) I'd like to see some interesting history behind these weapons other than "No information besides code name..."
Anyway it seems like abuse just can't be avoided in relation to code weapons.
I thought about the issues of farming the Codename Wrecks myself, as I asked Denelo another ton of questions and I'd rather use this thread for my suggestions than having it in another huge wall of text that would come sooner or later anyway. Here are my propositions;
I agree with the permanently static wrecks being removed, so no conventional farming/metagaming as it is used to be may take place.
Having wrecks appear at random spots after a server reset would either mean some fancy FLHook programming that repositions the objects (I don't know if that is doable) or manually place them in other systems, which would imply ini modification and thus slows down server reset.
What is still flawed with even the random spawned wrecks is, that they are still "once per character" lootable, so as soon as somebody found their position, it is going to be swarmed by the other characters from the finder and/or the friends/Faction that also have access to that. To prevent multiple farming, I'd give the wreck so few hitpoints that they would explode, regardless of how minor a weapon was used to shoot. Thus the loot is limited to the first player ONCE to find the wreck which was randomly placed, until the next server reset. I guess that would be genuine treasure hunt.
To take this a step further, if we speak about randomly placed wrecks, it depends on the possibility. If FLHook can take care of the repositioning, then its fine. If not, and if it has to be done manually, I'd suggest that only a few wrecks appear each server reset. Mind how many there are out there, and mind how much time it would need to replace them. Sure, the ini files could be modified beforehanded and then "just a few2 simple pastes would solve it all, but its still the same work to be done with... plenty of wrecks. I'd rather see only a few of them, making the mere sight of a wreck even more of a *cough* "mindblowing" event.
Though the mission idea is somewhat decent, it becomes a repeatable option, and with luck, you might even receive more codenames than you normally could even grasp in a single day. you just need to switch the room to switch the locals and their missions, and a simply undock / redock resets the missions from the black board.
And now for something completely different; I am not all-too-certain anymore about the creation of patrols, but I'm thinking about those super-ace NPCs not as mission spawns but as truly random RANDOM spawns that appear at a simple patrol with a very low chance. Those Top-Aces would naturally be found in more remote places. If that is possible, we have a random factor that does not require any FLHook or manual admin placement, and the chance to stumble upon one of those ships is scarce, and getting the codenames out of it is not guaranteed even.
I don't know if that fits in here but; I have a slight issue with the spreadsheet of "what equipment which faction can use" when there are codenames nowhere listed. its like "oh look what i found!" and your local engineer says "dude... the powercoupling is so way off, you'd need a totally different ship to mount that". Perhaps I'm on the complete wrong side, but I certainly can think of some Factions that would not allow a use of Codename Weaponry just simply out of RP reasons. But well, thats another story, sorry for mentioning and confusion.
Granted, when considering option 5, you can stumble upon the same NPC more than once per server reset, but it does not guarantee a drop upon ship destruction. But again, with luck, you are able to get out more. This is opposed to the option of a single wreck which drops the weapons, is destroyed so nobody can further loot it, and its settled. I personally favor the "one random wreck per reset due to destruction upon looting" option. It just seems to make the most sense.
Perhaps the future will bring more codeweapons with more information, or perhaps if someone takes a Codeweapon and takes it to a research place and puts lots of RP and effort to it (purchasing optronics, neural chips and whatnot at horrible prices, bringing them to a R&D location, always having the codename weapon in the hold so that nobody of the research project could steal it) perhaps the infocards can be changed upon continued success. At least, that would be an idea that I'd like to do with one character concept, that is based off a weapon technician.
So much for that, sorry it was so much text ^^:$
To hunt the prey is life,
to lose the prey is death,
to hunt the loss is insane...
As the server restarts every day at the same time there is always going to be the wreck camping.
Question - Why does it restart every day? Is it necessary? Why always the same time?
If this was varied, ie it didnt restart every day, maybe randomly every few days so there is no pattern that would make wreck camping damn difficult and would reduce the number of codes in play
Secondly if it wasnt always the same time that would help as well
As it is currently the codes are gone every day within ten minutes of the restart. If no one knew when the restart was then unless you were on when it happened you wouldnt know about it and hopefully it would reduce the number of campers.
I know it wouldnt solve the problem as people would have ships ready and waiting just in case there is a reset but people cant be on all the time.
Would also mean there would be an opportunity to loot wrecks if you log on at anytime of the day because at the minute I bet most players, unless they are on when the server restarts dont even bother going to check if the codes have gone.
Anyway, no doubt some one is going to tell me it has to restart everyday at the same time so hey ho, just a thought