There are definitely Outcast NPCs in both lines of the mine field, I have experienced it plenty of times myself when the server pop is under 150 players.
' Wrote:There are definitely Outcast NPCs in both lines of the mine field, I have experienced it plenty of times myself when the server pop is under 150 players.
I tend to only see Corsairs when it's over 150, and it usually is, whenever I'm on...I'm just going on what I see. Take the CDs from both sides, I don't care, just do SOMETHING.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
I think they are pretty well setup. I like that I don't have to seek out a player to get a little combat in. Is there a way we could get more cap patrols in other areas?
Common man, complaining about useing a LINER for a transport isn't that great???? There are plenty of other ships that would be great for hauling radioactive materials that don't come with swimming pools. How about rocking a contrans for more safty, they cost less too.
Cept for the first page.
1: /singed.
2: Transports as well. (either that, or make them cost no more than 80 million credits, which is still to much...)
These ships are the same size as Cruisers, the same -price- as cruisers, and barely, if they're lucky, as dangerous as a GB. Something is -not- right. Fix it, or expect the bitching.
3: the TCD...I like the suggested middle ground, where only the lead ship has a CD (that makes 4, which is escapable if I don't want to fight)
4: I aknowledge that there are Titans, BHG hammerheads, Nomad Assasins(which occur in kappa and delta, which is -not- guard space, btw.) Sabres, and, oh wow, Chimeras and Templars (in teh taus) that -all- need to get their TCDs fixed, as, quite simply, its not fun. Its not fun. This is a game, losing to a pack of 6 or more npcs with jittery flying is -not fun-
5: traderoutes need work. Traderoutes were ruined (I aknowledge that that Xoria put a ****load of work into it; I suggest that the work is a -mistake-; a waste of work) by the 85 change. What we had was fubared, but at least organic. What we got...is not cool. needs massive, massive, massive, massive man-hours of work...which no one in their right mind should be willing to do. (Oh, I'll prolly gladly hand out a billion credits for a rather simple program, if there's someone interested)
Finally...Trade/transportsners are in need of desparate love and sense making. Expecially in the combat of the things, and I'll go no further than saying that I cannot comprehend the position of anyone who says transports should be nerfed or stay as they are(I could honestly say much worse).
' Wrote:Though, I do agree on some bitts, like the price, liners cost as near as makes no diffrence, 200 milion credits. And that's Cruiser money. I would have nothing against them having gunboat turrets and gunboat shields. (And heavy gunboat powerplants) You think ship builder would be able to bring such power on to a ship, for basicly 10mil, (that's what them powerplants should at maximum cost).
To Begin.
Gunboat money begins at 27 and caps at 41.
Cruiser money (jure mentions) begins at 150, and caps out at about 210.
Liner money begins at 122 and caps out at 234
Transport money...is somewhat complicated, starts at, interestingly, 3 million. and caps out at 185 million.
Now, obviously, we think the little transports are great, dandy, exellent little ships, and want more people to fly them(bit of sarcasm,there). The Percheron costs 12 million, and is rather nice, fits into a reasonable combat bracket, and is generally praised as a great, reasonable ship. But after that, combat ability (notable exceptions abound, such as the Ctran) doesn't grow...armour does, to a degree, of course, but what we go from 12 million to 185 million with is the addition of 2,400 cargospace.
Why the Ctrans (at 100 mill), more than twice the price of a Gunboat is more or less aproximately balanced with the same..I don't understand. For that matter, everything in the 60-100 million bracket is rather dissapointing in combat.
Why the ships which cost more than the ctrans, and add only up to 800 cargospace, actually -lose- combat ability, well, the argument is that that extra 800 units of open space is incredibly hard to do. I spit on that argument as not making a whole lot of sense (incedentally, the trains don't even include their cargospace in their hulls....)
Point being, basicaly, that if Liners deserve a boost, because they're worth Cruiser money, then so do a lot of transports.
Furthermore, to the argument that Transports/Liners will be overused/abused if they're made better...yes. Yes they will be. They'll be used more often(not that they're doing really poorly) in both piracy and policing. They'll be tossed into fleet engagements, and they'll likely become one of the most used sort of ship in the game (may well be already). I don't see that as a bad thing. Pirates are more likely to get a transport (which they've many chances to capture) than a gods damned cruiser or gunboat (both of which are generally designed for killing warships, not transports....)
@Unseelie: Given what I have heard you say in skype chats on this subject, that was indeed tame.
My counter opinion is that most transports are pretty well balanced. We could stand more variety in weapons on them (A low end fire-forget missile would be great), but otherwise as Unseelie often points out, transports are balanced based of how far they can run away and survive. I do not see a flaw in that concept because pirates need to stand a chance too. Civilian transports are not really a fighting class after all.
Where the problem comes in is with some of the unique transport types. Some need to be better equipped for piracy others like liners are in terms of roleplay a resource intensive fortress ship. Once these ships receive the stats that suit their purpose, they get spamed by every trader. No one likes to lose money after all, but the mechanics of the game are based on them occasionally loosing money.
The liner class does deserve a little extra shield and hull, but how do we give that too the ship without them becoming everyones transport of choice? Rather than ranting about them lets brainstorm this question. Once we have an answer, the devs can give the class back the stats it deserves.