• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 184 185 186 187 188 … 546 Next »
Hostile Jump Gates

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Hostile Jump Gates
Offline why_so_serious
07-06-2012, 08:22 AM, (This post was last modified: 07-06-2012, 08:23 AM by why_so_serious.)
#21
Member
Posts: 328
Threads: 11
Joined: Jun 2011

Just a little note:

How should a gate know the difference between a freelancer and a pirate?
Do ID's exist inGame?
How about the police can add known pirates to a "black list". So they wont be able to jump through the gate anymore.


They see me fightin', they hatin'

=Apply for Rorry's Renegades=
Reply  
Offline Govedo13
07-06-2012, 10:30 AM, (This post was last modified: 07-06-2012, 10:30 AM by Govedo13.)
#22
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:It's ok.
This talk will not get anywhere since:
1. Police\Navy players wants gates to be closed for unlawfuls to get advantage
2. Pirate\Etc\Unlawful players wants gates to be open for everyone to be on par with lawfuls.
Also pirating near the gates will be removed.
Also many other things.
no sir.
Simple words of wisdom. This idea is simply stupid:
If this happens the lawfuls should be denied to use holes- so it makes interaction not possible- Lawfuls would run using the gates without unlawfuls being able to get them, unlawfuls would do the same using the holes- in general it makes the game boring and dull.
Or you expect unlawfuls only not to be able to use gates but lawfuls to be able to use holes?:lol: Good luck with that you have no idea about balance at all.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline Miranda
07-06-2012, 10:36 AM, (This post was last modified: 07-06-2012, 10:37 AM by Miranda.)
#23
Member
Posts: 886
Threads: 46
Joined: Sep 2010

' Wrote:Just a little note:

How should a gate know the difference between a freelancer and a pirate?
Do ID's exist inGame?
How about the police can add known pirates to a "black list". So they wont be able to jump through the gate anymore.

Thats actually an interesting idea, you could have it so that people who are caught and put on the house's criminal registry could be blocked from using gates in that house, or not, I have no idea if FLHook would support that, just seemed neat.

[Image: icbannerv1.png]
IC Recruitment | IC Faction Information
  Reply  
Offline Govedo13
07-06-2012, 10:42 AM, (This post was last modified: 07-06-2012, 10:44 AM by Govedo13.)
#24
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

This is not possible due to the sell ship feature- IDs does not exist in game the reputations exists and they trigger events like getting hostile.So you can base it on reputation only. Rules also assume that since you got unlawful ID you are unlawful- hence the rep hacks.
Why so serious idea would work with extra coding if each ship gets its own unique ship ID number/not faction ID/ however the extra coding efforts does not worth the benefits really because as backfire the lawfuls would be nerfed on jump hole usage- in general the whole idea is bad- I explained why in my other post.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline Miranda
07-06-2012, 10:54 AM,
#25
Member
Posts: 886
Threads: 46
Joined: Sep 2010

Ah in that case I'd have to agree with you then, thanks.

[Image: icbannerv1.png]
IC Recruitment | IC Faction Information
  Reply  
Offline pitockm
07-06-2012, 11:33 AM,
#26
Member
Posts: 471
Threads: 23
Joined: Dec 2011

just befor dock with hostile gates.....drop 2 lines that you can hack them....its the most Rp -ing that i can see......cuz Cmon...how we can raid texas/hamburg?

anyway.....i like some sort of cotroll over it....you know.../me being so happy
Reply  
Offline why_so_serious
07-06-2012, 11:41 AM, (This post was last modified: 07-06-2012, 11:43 AM by why_so_serious.)
#27
Member
Posts: 328
Threads: 11
Joined: Jun 2011

' Wrote:This is not possible due to the sell ship feature- IDs does not exist in game the reputations exists and they trigger events like getting hostile.So you can base it on reputation only. Rules also assume that since you got unlawful ID you are unlawful- hence the rep hacks.
Why so serious idea would work with extra coding if each ship gets its own unique ship ID number/not faction ID/ however the extra coding efforts does not worth the benefits really because as backfire the lawfuls would be nerfed on jump hole usage- in general the whole idea is bad- I explained why in my other post.

wait.

There is no unique ship ID with its own Faction ID?


They see me fightin', they hatin'

=Apply for Rorry's Renegades=
Reply  
Offline sajjukar
07-06-2012, 12:59 PM, (This post was last modified: 07-06-2012, 01:00 PM by sajjukar.)
#28
Member
Posts: 397
Threads: 31
Joined: Jun 2008

Yes the id's are not ingame but some id's have hardcoded rep or some features that makes imposible docking on enemye's base's...whaterver if you green or white....this is posible and btw who in the hell build the gates?! did the pirates build them....no sire they didnt and please tell me how ofthen you see an unlawfull npc use a gate and a lawfull use a hole (exept bunters in systems that do not contain a jg)
  Reply  
Offline Dab
07-06-2012, 06:12 PM,
#29
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

It would wreck the economy. Forbidding unlawfuls from JGs means more JHs, and since those JHs are away from TLs we have to buff smuggling routes drastically to compensate which leads to silent OORP IMG, Zoner, etc powertraders flying around with Artifacts, Cardamine, and god knows what making three times the profit of corporate traders.

[Image: DFinal.png]
Reply  
Offline Rodnas
07-06-2012, 06:17 PM,
#30
Member
Posts: 811
Threads: 54
Joined: Sep 2011

Might be true - but this could be solved by forbidding lawfulls via ID to smuggle contraband, right? Zoners and Junkers might are suspicious to the houses anyways...so they would simply get more shakedowns!?

[Image: n4v9g3.jpg]
Read about: The Benitez Familia and Trueno Benitez

---Not available for any disco stuff these days(and for an extended period of time to come, too ---
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode