I'm making a server so I can screw around with Discovery, and I want to know what the Venator is called and what its engine/etc. loadout is so my admin character can use it. Could someone help me with this?
Just beam to the Lost Battlestar (st04_03_base) and buy a "Corsair Dreadnought" there. Anyway, it's "dsy_venator" and you can find the powerplant/engineghts ... in "dsy_venator_package" in goods.ini. I hope that helped;)
A suggestion though...some people put Powerplant Infinite on that so they can mound full Mortars/Trebuchets. *cough*Virus*cough*
Also, did you link DAM to FLHook?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I did have an admin spatial with 6 lib forward guns however. That was fun.
I made myself a Libby with four Lib Cruiser forward guns, an infinite powercore, infinite armor, and named it Kevin.
After the .kill command, of course.
EDIT: Open flhook.ini, in your EXE folder. Locate the lines that go something like "remote connection port" or summat, set the "no" to "yes", set a more secure password, and then start DAM. Preferences, check the top box for it, and enter the password. Star the server, click "Update Database", and wait for the bottom to say "FLHook Comms: OK"
This allows DAM to kick players as needed so it can edit them.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.