Freighter sheilds? great. sheild loss in 1 snac or nova. Or even 5 seconds of emp firing from bomber guns. Then 2 snacs dead. Cmon, freighter sheilds will make this thing EASY to kill.
Actually, freighter shields have much better defense against SNs than most freighter/transport shields. You see, they regenerate much faster than heavier shields, and so they can regenerate before someone has a chance to line up a Supernova. Not to mention that you've got so many more regens to use with a smaller capacity. This is why Civilian Transport Shields are better for defense versus bombers than Advanced Transport Shields.
What you should be worries about with this thing is Gunboats, but, with 12 turrets forward and 9 back, this ship can pretty much take one on anyway...
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:Is this coming from a pirate who's scared of a trader that might actually be able to fight?
If a shield restriction is placed, it will make sure that "peeps" will not be able to put those scary shields on.
Nope not coming from a scared pirate hehe. Until this week,out of 12 char's,i had no pirate char's. I was just trying to be non biased. Hell i would love for someone to make a juggernaut class class transport. I have 3 Transport's currently,and the tougher they are, the more i like em.
Acctually.....A juggernaut Class transport sounds cool. Take a train,and dump say....2000 cargo.give it another 100K armour,about 14-16 turret's,and it's own class of shields.Say....200K? The more i think of it.....The more i Like it:crazy::crazy::crazy:
i love this transport! and it does my heart good to see a rheinland combat transport. however, the cargo capacity does gravely concern me. its just too close to what the behemoth is.
I can imagine moving into a battle with a fleet of those.
I love the idea and the ship.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
A) 3200 cargo makes it a bigger, slower, more vulnerable Behemoth. This ship would need to have something on par with liner armor to provide incentive over its smaller cousin.
B) More turrets firing forward rather than backwards breaks the theoretical purpose of the "ctrans" class. The only thing these things are good for is shooting a wall of fire backwards while they run forwards. They shine against gunboats but fail against bombers.
10% size reduction means that it's still about 40% larger than a Behemoth I'd wager as house 3ks are usually so small that they defy logic.
True that you can use them on the attack with 12 forward firing turrets. But to be honest the house 3ks are the best attack transports. I'd wager that a semi competent Ptrans pilot could break this ship like a bad habit. Let alone two.
The reasons for this are the same as to why a lone slave liner makes for a really poor pirate ship: Whenever some special needs Junker tries to pirate my firefly in a slave liner I smile, nod and fly towards him. Then past him. Then go into cruise. Then I'm 5k away and circling towards my destination while he's still trying to figure out which way to turn.
3ks have the speed and agility to better command the pace and position of combat. Ctrans and liners do not. They're high on guns but low on tactical options.
C) Transport shield 30ks have a unique effect. They usually recharge faster than a light bomber can wail in a snac at range. This is invaluable while you're whomping on bombers while desperately thrusting. Especially given that is your -only- reliable defense against them as ctrans are easier to hit than cruisers with bomber equipment.
Freighter shields capping out at 25k have no such effect.
The reason no one uses 50 to 100k shields on ctrans is because the dev team decided that transports that have 100k shields shouldn't fire back. A ctrans with a 100k shield dies and one with a 50k shield is going to have some power management problems. But a conventional 30k shield is not only fine but actually provides some unique advantages.
A freighter only shield would be a vulnerability, not a bonus.
Freighter shields are only good for one thing on transports: Slapping in a very very low demand shield so you can bring it back up with expert timing to soak up snacs.
To summarize my opinions:
A) 3200 is too low. Even if you give this thing liner armor the Behemoth fills both an attack and defense role rather well due to speed/armor tanking.
B) 10 guns firing backwards largely defeats the Ctrans shine: That it can spray back enough firepower to even slow down a gunboat.
C) Transport shield idea with power tradeout isn't a step in the right direction. A ctrans with a 30k shield can handle its plant well enough for government work. A gunboat plant will supply more power than you could hope to need. Transport shields offer tools freighter shields do not.
Another major problem is that with the armor so low you will see mercs with these. Mercs can use up to 3600. With 3200 and 14 guns, everyone and their brother will be using it. (though it would make a nice merc command post)