Ok, so we all know that combat actually starts when shields are dented below 50%
Fair? Fair enough, its made like that so you can't blow up the guy when he flies around you with a pesky starflea annoying you.
It's also made so people can't CD you and "drag" you into combat. Firing a CD is not an engagement anymore. Viva la good decisions.
So here's my question. Since combat starts when your shield gets drained below 50%, can I actually, in my attempt to flee the scene (because I'm like.. outnumbered or simply outgunned), just spam my repair shield bots and keep my shield above 50%.
It is actually something I'ld gladly do. It makes fleeing more easier. Here's an example. LR is pirating in badlands. He hits the target and is now extorting cash in exchange for this guy's life. He's in a bomber.
In come two LN gunboat. Whoosh! They're at the scene in second. Roughly about 1k away.
Ok, hear me out now.
Rogue should flee now, right? Totally. I don't think pirates should be challenging navy at all, at most of the time. It's one thing to pirate some cargo, things like that, but hitting navy is something that gets alot of heat on you. (ofc, in rp). So this bomber should flee now. But can he flee? I mean, he starts to, but as soon as they come and hit him twice, his shields are below 50% and he should leave system for 4 hours, or fight them. Most of people will go with "hell, I have nothing to lose". 2% will go with "i'll flee and ask them if i can still be around, rule 0.0" And all those 2% that ask the question, there's another 20% chance that guys will actually let the pirate stay.
So why couldn't he fuel his shield with batteries, keeping his shield above 50% and flee the scene?
Basically it is within the rules, but some people i talked with about this told me i might come off as a giant (male reproduction organ) if i start doing this.
yeah, it's a pretty shady idea, keep your shields full, engage cruise, restock shield batteries, and go back to pirating again at the same place.
there are some situations where this would be acceptable, a few where it wouldnt work, personally i'd rather keep my head down and ether shoot someone down or leave the system.
yeah, it's not against the rules, it's a loophole, dont be a penis with it, be excellent to eachother.
Personaly I think that fleeing needs to be dropped from the 4 hour rule altogether.
If you die, the 4 hour rule simulates your 'out of space' period where you are shipless. If you flee you havent lost anything, your still in a ship that survived a fight.
Its up to you to decide if returning to the place where your opponents are trying to track you down is a good idea or not.
The fleeing rule also removes some valid and interesting tactics. For example : The LN and the RM are facing off in Texas, The bulk of the LN fleet are in Texas on the other side of the gate to Hudson. the RM are Outside the freeport. the LN send out a Cruiser and 2 fighters through the gate and down the lanes to the freeport where they are spotted by the RM fleet. The LN Cruiser and fighters FLEE back down the lane to the gate. the RM send a handfull of bombers and fighters to catch them. At this point the rest of the LN dropps though the gate and ambushes the RM fighters/Bombers. Weakening thier attckers before the fight.
If the RM fighters flee they cannot join the bigger battle later despite still being alive.
The Flee rule might stop pilots from swooping into a fight and then flying away when they get hurt to dock and regen then come back to the fight.
Prehaps I was too hasty, thinking about it prehaps the flee rule should be removed for Fighters/Bombers only? Cap ships have the ability to survive a longer fight and flee back to a base to repair and come back. In RP, cap ship repairs would take a lot longer and a captain would not wade back into a fight they were loosing.
Fighters on the otherhand would take less time to fix up and there is also the possibility of having spare ships in the base to use etc.
The effective way to keep Fighters/Bombers away would be to kill them, chase them away or defend the location they fled from to stop them returning.
(tl;dr amirite?)
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I've always had a problem with fleeing being considered eqivalent to a death. If you are able to get away, you should be able to continue doing what you are doing. I can see that a lot of folks will be unhappy with this though, and will attempt to get you sanctioned for doing it. It's a fine line, for sure.
Well, to be honest, most of the Rogues I encounter on my Liberty Navy character just flee before I get the chance to get in range. Why shouldn't you be able to do that without getting shot at ?
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Mephistoles
Well there's numerous of things. Perhaps he wants to taunt you bit. Perhaps his trade window is opened?
perhaps your ptrans can outevade a bomber but cannot kill it and the thing is pestering you.
but you can't cruise away and ekill in mid fight, turn around, fire a CD and slow him down while you still float on
THere is no such thing as tacitcal retreat now. Running = death. You neeed to decide if you run or fight before the fight brakes out not to be effected by 4 hour rule.