Quote:6.7 Attacking transports, liners or demanding cargo from the same is not allowed for cruisers and battleships.
Exceptions to this rule are:
a) Terrorist, Nomad, Wild, Phantom ID players;
b) LSF or Liberty Navy Guard vessels operating within Zone 21 or Alaska;
c) Order Guard vessels operating within Alaska or Omicron Minor;
d) Blood Dragon Guard vessels within Chugoku;
e) Corsair Guard vessels within Omicron Gamma;
f) Outcast Guard vessels within Omicron Alpha;
g) Guard ID players in their -own- associated Guard system.
h) Special OP players within the guidelines of their approved RP.
Traders whom are attacked in these areas may be pursued and destroyed beyond them.
Keeper ID
AI ID
Special Operative ID
What of those?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Mephistoles
Still though, my two biggest concerns right now are AI and Keeper ID.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
My thoughts would be that Keeper ID is practically the same as a Guard ID. So if someone decides to pay their homeworld a visit, that person will be terminated.
AI ID, on the other hand, shouldn't be able to do that unless it has some kind of special RP.
' Wrote:My thoughts would be that Keeper ID is practically the same as a Guard ID. So if someone decides to pay their homeworld a visit, that person will be terminated.
AI ID, on the other hand, shouldn't be able to do that unless it has some kind of special RP.
I was more of the thought the Keeper ID is akin to a Nomad ID.
I still want to be sure via an Admin's POV though.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
The Nomads and the Wild have only one official faction each. Take those IDs as the same.
Special Operations ID is bound by the parameters of roleplay under which it was granted.
The AI ID does not appear anywhere on the exceptions list.
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.