Quote:This. Travelling through trade lanes in House space is unbearable now. Kusari is terrible, just because you end up with five BD Dragons staring at you down the barrel of their guns. And if you stick around to fight, another wing'll spawn on top of em.
Well, it's not that bad seeing as Blood Dragons start of neutral anyway. GC are all in starfliers.
I think tha tthere should be more lawful NPCs, though less unlawful. Especially surrounding the bases.
Unlawfuls should be relativley rare in lawful space. I mean, it's not every day that a station would get raided. (let alone every 2 minuites.)
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Cam, there's a part of the srever that controls NPCs.
Just set the number of players at which the NPCs spawn at down to... 120.
That way, at 110, there's barely any NPCs, at 100 at little, but at 120 or over... None.
' Wrote:Just set the number of players at which the NPCs spawn at down to... 120.
That way, at 110, there's barely any NPCs, at 100 at little, but at 120 or over... None.
Problem: when I'm online, there's usually only 50 or so players connected.
Posts: 3,702
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager Coding Dev Moderator
Have the windows equivalent to a scheduled task run a bat file that changes FLHook.ini, and then use the rehash command through a socket (LAG FEST DETECTED!!!) at certain times?
' Wrote:I meant in game. I see them all the time. Flying around hostile space,and complaining that NPC's not letting them make any money. I guess i should have said that in last post.Sorry did not mean to imply anything.
You see the biggest nonsense is that hostile npc spawns in non-hostile space. Like outcast sabres in front of Etna.. from 6 to 12 (quite a lot, some of them have infernos to kill your transport)
I'll no doubt get flamed for saying this, but what the hell, I may not be coming back anyway.
The way I see it from the Vanilla version was that piracy / nomads etc were rampant, the whole point of the preset missions was a/ a storyline, b/ to trigger certain elements of the game, one of which was to reduce the spawning of NPCs. ( to quote Quintaine "This will cut them down to a more manageable size" )
4 is more than sufficient and the time between spawns of NPCs should, in my opinion, only occur AFTER the initial 4 ships have been destroyed, assuming one does so, or extend the time between spawns appearing, say 60 - 90 seconds, and also take away that grossly annoying CD.
EDIT: Forgot to add, NPCs are more for SP purposes, they allow a single player to be a pirate, ie: pirating NPCs is the only way to be one.
Sorry but NPCs provide an interesting point in multiplayer too.
They're strong enough, just enough to not hire an escort while you're trading, but strong enough to gang up on your whale when you take unprotected non trade laning routes