' Wrote:Actually I have coded this but stupid things keep distracting me. It will be coming.
Jus. Now people can actually know to run away when they see Omaha >.>
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Im sorry for ressurecting a semi-dead topic but since Cannon said he was working on it i dont see a reason why this topic should be abandoned. That said, onto my opinion.
@ Cannon : If possible, could you code it similar to the /setmsg command... as in you could type something like /setinfo 1 (bla bla bla) then /setinfo2 (blablabla) and so on... then when someone said say... /info(charname) it would read something like
1______________
2______________
3______________
and so on
basically i see this as a way to give more information to your character, because with the FL text system you can only type so many characters into one line. This way you could break up your charachter info into parts thus being able to give more info.
The character shouldn't know the origins of the other character if he hadn't met him before. Perhaps only the basic stuff. But you know the basics without any info commands.