Okay, with all the new ships, I have been asking myself the same question. Why the same old tired cockpits? Couldn't they too use a facelift? Some that are in place simply don't fit the bill. you have this massive freighter or transport... and you go to cockpit view and you're in a cramped lil fighter cockpit? Whaaaa? How does THAT work?
So...
I thought... okay... why not do cockpits too or bridges for the larger vessels? Is this beyond the realm of reality? I spend a great deal of time in my 'cockpit' view... and I for one would love it if you talented folks out there would dedicate some time on that. Please?
I could probably hard-model a bridge on that liner, Kyte. No promises on results though.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I was trying out something before on making custom cockpits, where you could actually see parts of the ship (if they extended into the cockpit's view)
but theres weird crap you have to do with it to make it look decent.
For example, http://img21.imageshack.us/img21/5514/nyxcockpit.jpg
A Nyx Cockpit, you can see the outside wings since they extend past the cockpit and into its view, however, it has a clipping issue at the center/bottom, and the cockpit CMP itself had to be stretched by 200% along its Z Axis to look normal when in cockpit view.