Quote:Jump Drive Module Series II
Needs 900 cargo space, single ship jump
Needs a minimum of 3,600,000 powercore to use (Battlecruiser class at least + Order Light Carrier)
Takes 60 seconds to /charge, consuming either of the following : 6 MOX/7 Oil/7 H-Fuel/8 Deuterium/8 Helium-3 per second.
Does anyone know if this is still accurate?
Because if it is, there is NO battlecruiser that can use it.
Disco Wiki Wrote:Battlecruisers and Light Carriers
Name Faction Cargo
Bullhead Bounty Hunters 950
Komainu KNF 950
Sagarmatha IMG 1100
LABC Liberty 1,000
Geb The Order 1,000
ok, so if we strip these ships for ANYTHING except a standard Thruster, Scanner, ID & BB. No guns, CD's, CM's, shields or armors, they have the cargo thats listed in the Wiki.
OK,
lets say we use MOX, 6x60=360 cargo to jump.... now 900 + 360 = 1260 cargo... Only the IMG one comes even close to that... Now increasing the cargo has some unwanted side effects, as then these ships would suddenly be able to cloak or no, they wont, as it takes 1500 or so cargo to cloak with the BS cloak.... which takes 1200 cargo units, just to mount.
Battlecruisers have their own JD, thats nice, very nice. but they cant utilize it properly, unless they want to bring with them a fuel ship to let them jump, alone, far far away, with no guns, armor, shield or Cm's....
So could we PLEASE get this fixed? as i would love to have a jumping battlecruiser, except i atm i cant.
Oh and, could you PLEASE make battlecruisers able to mount cruiser (normal ones) turrets even on the Class 8 and 9 slots???
I know asking for class 7 (heavy cruiser wep) slots to be "opened" on the 3 slots would be awfully OP (imagine 7 cerb LABC or Bullhead on yer arse. not a nice scenario)...
But sometimes, i would rather have another solaris or basics slot, instead of that flak cannon that i so hopelessly fail to remember in the situations i need it...
[color=#FF6600]
Then, Corsair Cruiser "rebalancing"
During my, recent adventures, with the Praefect Corsair Cruiser, i realized a bit of a... issue. Mainly with its arcs.
I KNOW, its a heavy cruiser, and should in all respect be counted as one, however it has a major problem with snubs, and im talking major in comparison to its heavier counterparts such as Rheinland Cruiser and Bretonian Destroyer. These are ships that it often encounters, however these ships have more strategically placed heavy and light slots then the Corsair cruiser. Im not crying about bias, just putting it on similar ground as the others.
I HAVE flown the Rheinland cruiser, its not a snub killer, but it can do the job if need be, iv'e NEVER flown the Bretonian Destroyer myself, but fought it countless times as a snub, and as a cap.
Both of these are capable ships, however their turrets are placed "better"
Currently, the Corsair Cruiser has 2x 360 slots, capable of dealing very efficient and heavy damage. However, these sit at the top-back end of the ship, a location most suited for lighter turrets meant to protect your rear end.
i have made a suggestion; it would slightly buff, and slightly nerf the ships anti cap capabilities.
The difference between my suggested slots, and the old one would be better heavy fire to the back. It would be better in chasefights. However with TS, it would be at a slight loss as you need to manouver the ship more to get the best possible coverage.
The ship would also be unable to unleash its ferocious 4 heavies by only flying in circles "showing" your top to the enemy. a method that for me has prooven to be, utmost devastating.
The new setup would allow 3 up, 3 to left and right side, 3 behind, 1 down and 4 forward. Yes this would greatly reduce the downwards heavy firepower, thus creating a "blindzone".
As a result, the ship would not loose too much, but some anti capital (mostly other destroyers/cruisers) fighting capabilities, in return it would slightly gain some better Solaris coverage. Making the ship more allround suited for combat, and not just as a heavy support platform.
My old "solarizer" setup was 10 solaris (had to use the 360 heavy slots to gain good allround coverage) and 2 missiles. This worked fine, however my ship would be turned into mincemeat by a single CAU 6 GB...
I would also like to request that the corsair cruiser is given a slight cargo increase (40-50 i think) as it turns out to be quite the hassle to mount and unmount docking modules on the ship. And there really aint much cargo you need to add for this to be possible. having to strip the ship just to move one module off it is not funny. its outright annoying.
' Wrote:Because if it is, there is NO battlecruiser that can use it.
Lol, I was pretty sure that this was
true but was always too lazy to check
This truely is a rather hilarious oversight
by the devs...
The 100 cargo taken up by a BS shield
seems to have been overlooked when
they have been thinking about Jumpdrives.
' Wrote:I would also like to request that the corsair cruiser is given a slight cargo increase (40-50 i think) as it turns out to be quite the hassle to mount and unmount docking modules on the ship. And there really aint much cargo you need to add for this to be possible. having to strip the ship just to move one module off it is not funny. its outright annoying.
As someone who spends more time hypothesizing rebalances to disco than time ingame(knowing full well it'll never happen), yes this is how it is currently. Sagarmatha at 1100 cargo is the only battlecruiser that can fit all of its guns (13*5 = 65) and a shield (50) with a jump drive. The Geb can fit neither its shield nor more than 16 of its 22 guns with one. I even wrote a two-page paper on how reducing the size of all jump drives by 300 would make them more balanced (this was before the jump accuracy nerf) with no unintended side-effects. Alas, I've tried - if they don't want to be helped and admit conceptual (or even technical) flaws then screw them.
' Wrote:imagine 7 cerb LABC or Bullhead on yer arse. not a nice scenario
FYI, battleship primaries have the same speed as cruiser cerbs. With 4 cerbs you have the DPS of 8-10 cerbs.
Also, you can fit class 6 turrets in just about all class 7 slots.
' Wrote:Alas, I've tried - if they don't want to be helped and admit conceptual (or even technical) flaws then screw them.
This.
I even have the feeling that the Devs does have fun with the people having trouble using devices and be bugged without the option to use/mount/unmount them properly.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)