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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Problem with Invisible User Made Ships in Freelancer

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Problem with Invisible User Made Ships in Freelancer
Offline Curios
03-10-2010, 12:55 PM,
#21
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Posts: 2,719
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Quote:Also try exporting the model multiple times, with level of details 0->4, updating the cmp each time you export after 0.

Yea, I,m trying it, and various values of LOD but heh, nothing again, its becoming annoying D:<

Well, seems like i really can't figure it out (mean through understandable way, random luck is always possible xD) by myself, if here is someone have time to spend some time to make it works, please contact me via pm\skype (skype id is in profile information).

[Image: sado.gif]

[Image: bhglogo.png]
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Offline DartStriker
03-10-2010, 01:36 PM,
#22
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Are all of your textures the correct file type?
TGA, or the other one is DDT I think.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline Curios
03-10-2010, 01:39 PM,
#23
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TGA, well, at least they works in cmp. I made 2 .mat files, one by own hands in utfeditor, and one by exporting textures via ms plugin. both are works in hard cmp, but ingame D:< ..

[Image: bhglogo.png]
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Offline DartStriker
03-10-2010, 02:40 PM,
#24
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' Wrote:TGA, well, at least they works in cmp. I made 2 .mat files, one by own hands in utfeditor, and one by exporting textures via ms plugin. both are works in hard cmp, but ingame D:< ..

Well, I'm pretty sure I can get Hard CMP to read JPG and BMPs too, but still doesn't work in game. I would go in and make sure your textures are TGAs.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline Curios
03-10-2010, 02:51 PM,
#25
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They are TGA, at least i got jpg textures, opened em in ps and save as tga, so think they are tga now o.o

[Image: bhglogo.png]
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