Traders makes money. Pirates take them away.
Traders starts to get pissed off and then turn to piracy.
Traders gone, new pirates or former ones needs to turn to trading again with intend to get money.
So they trade and they get pirated by few hard ass pirates..
Traders makes money. Pirates take them away.
Traders starts to get pissed off and then turn to piracy.
Traders gone, new pirates or former ones needs to turn to trading again with intend to get money.
So they trade and they get pirated by few hard ass pirates..
And the circle repeats.
So vary true.
It's not an issue that can kill discovery. If a trader gets tired, he'll use his money to make a pirate or non-trader character, and then some pirate will get bored, and make a new character or trade to buy a new ship etc.
I should trade more, simulate the economy and all.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
Man this discussion has gone trough the roof! (THE ROOF I SAY!)
Personally I have managed to fund my pirate trough the means of piracy only, I bet I would be able to fund a police trough means of catching criminals only as well.
wanna bet?
I also can offer 2 billion of credits to LPI at this very moment and make them all go on 10mil a week payroll if they are actually useful. Everyone can. But the amount of the sick, corrupted, greedy and bastardish people on this server makes me horad my stolen cash and keep it all for myself.
Can the pirates found them selves from pirating?: Yes, very good, for they demand 2-4 mil per transport.
If they are pro's they may even earn more than traders/miners.
(Emagine: 4mil 10 times per hour... on good tradelanes using several accounts and locations)
Why do you only have protectors in less than 50% of you runs?: Because protecting Traders/Miners/Systems does not pay off.
What can you do to improve the situation?: Donate to the legal forces when ever they destroy a pirate ship.
Donate at least half as much as the pirate would have cost you.
Pay/Donate fair values to BH's, Mercs and forces of your faction that protect you.
(2mil per half an hour for a GB, 1 mil for fighters, 8mil if you group together and are protected by a capitalship of your faction. )
It seems ludicrous that a single transport should be able to beat off a single fighter. they are not cap ships.
it is also ludicrous, however, that a single fighter can pirate multiple transports.
but thats a balance issue, and not one resolved easily or without a LOT of testing, which our devs probably dont have time to do.
It seems to me, that the best way to modify the situation is to increase a lawful presence.
Now, there are not a lot of lawfuls, as has been stated here before.
You cannot support a ship jsut by cruising around a system and hoping to come upon that one lone smuggler. (There are not a whole lot of Smugglers, not nearly as many as would be required.)
So, Lawfuls need a external source of credits. One that, preferably, is related to what they do, namely kill pirates and unlawfuls.
Now, Discovery already has a system in place for gaining straight credits off of killing ships(pilots) but it only applies as a rule to NPC's.
My proposal:
---That a piece of equipment (a specific RP equipment and have it be equipment so that rep requirements can be put on it) be created that is required to be carried by all quasi,semi and unlawfuls whose ID's allow them to pirate lawfuls or corporations, and that failing to carry it results in sanctions similar to not mounting an ID or having multiple ID's.
(if it is possible to enforce this by a combination of serverside ID check and forced autobuy, i dont know, but it would be nice.)
---That said commodity be sold cheaply (namely 1 credit, or free if possible) everywhere a pirate/unlawful ID can land.
---That said commodity be bought for a high amount of credits (500,000- 2 mil) at a limited number of lawful bases in House space ( preferably somewhere in the guard systems of the lawful forces)
---That it be sanctionable to carry more than one without a police/navy/lawful ID, with the sanction being similar to not mounting an ID or carrying multiple ID's, and that it also be enforceable by destruction by lawfuls(similar to contraband in HOuse space)
( i suggest the price should be set at somewhere between i million and 2 million per.)
Suggestions for where it could be sold at a high price
-Libery Navy-Richmond station,virginia
-LPI-Police Plaza Illinois
LSF Alert Station, Ellesmere
Rheinland Military Mecklenburg Station,Braunschweig
if such as system works as it should, the effects would be to increase lawful presence, increase difficulty in pirating, and add a secondary consumer level to the analogy, with lawfuls becoming secondary consumers.
It would NOT unbalance trading, or make pirating impossible, or force grouping of pirates ( grouping by pirates would be highly encouraged, but not required as it would be if trade ships were buffed.)
gone four years, first day back: Zoners still getting shot in Theta :|
' Wrote:---That said commodity be sold cheaply (namely 1 credit, or free if possible) everywhere a pirate/unlawful ID can land.
---That said commodity be bought for a high amount of credits (500,000- 2 mil) at a limited number of lawful bases in House space ( preferably somewhere in the guard systems of the lawful forces)
---That said commodity be sold cheaply (namely 1 credit, or free if possible) everywhere a pirate/unlawful ID can land.
---That said commodity be bought for a high amount of credits (500,000- 2 mil) at a limited number of lawful bases in House space ( preferably somewhere in the guard systems of the lawful forces)
I fear it would be open to abuse
every rules based system can be abused. that is why there are sanctions decided by admins.as for cutting down on this abuse, there are already two methods inside my proposal
Quote: That a piece of equipment (a specific RP equipment and have it be equipment so that rep requirements can be put on it)
Quote:--That it be sanctionable to carry more than one without a police/navy/lawful ID, with the sanction being similar to not mounting an ID or carrying multiple ID's, and that it also be enforceable by lawful destruction by lawfuls or unlawfuls(similar to contraband in House space)
and actually attempting to trade this unkown equipment would be risky.Firstly, the only places it would be sold where lawfuls or corporations could land whould be the freeports (most of which are in corsair/outcast/contested space, and all of which are near frequent pirating locations)and by allowing these units to only be sold for high price in guard systems means there will be choke points, and any attempted traders will most likely see a lawful or pirate at some point on this trip. (Lawfuls, especially, will make a lot of money if anyone attempts to trade this unkown whatever illegally). TO the second point.
Quote:But this means that most traders must also carry it, due to the Piracy ability on the ID.
baasaaaaad
not true. there is not a single lawful or trader corporation that allows unlawful piracy.(trust me. i even went through and looked at all the ID's on the wiki)What you may be refering to is the repossession power some corporations have. This is entirely lawful within their zone of influence, and while similar to piracy, is not piracy.Also, it is not unlawful piracy to pirate an enemy of the state.FOr instance, it is not unlawful piracy for A Bretonia Police ID to pirate a Rheinland Corporation. It is war. Which is actually a lot worse than piracy, but whatever. IF you are attempting to buy or sell goods in enemy space, you deserve to get pirated.
Moreover, I BELIEVE my proposal can be done almost entirely within the framework of FLHook, which would certainly be a plus, as it would require very little work from our already overworked devs and admins.
Also, teh kitteh agrees it is teh awesome:)
<<<LISTEN TO TEH KITTEH!
list of IDs i believe should be classified as pirates.
Unione Corse
Maquis
Xeno Terrorist
Unioner
Red Hessian
Pirate
Outcast
Molly
Liberty rogue
Lane Hacker
Landwirtrechtbewegung
Golden Chrysanthemums
Gaian Terrorist
Farmers Alliance
Corsair
Bundschuh
Blood Dragon
Bretonian Privateer
Junker
Hogosha
gone four years, first day back: Zoners still getting shot in Theta :|
Put them on the list as well.
White on your screen and though pirating you.
By the way, what about setting the Freelancer IFF to red???
Your suggestion is a little bit inconsistent but improvable:
To be constructive:
Ok, why not a commodity that automatically pays the lawfuls? (check) If so it should ONLY be carried around by those willing to pirate, otherwise it would be obsolete.(check)
Though by that you can estimate who will be pirating, which makes this system open to ooc obuse. (new)
To have the effect you want, this commodity should be sold and bought on every base, for the same price, at least 2 mil. (new) In this way, it would have the effect that pirates take a risk pirating, what they definitely don't by now. (new) And it would authomatically reward the law enforcers. (check) Furthermore you would not have to limit the number of these commodities one is allowed to carry. (new)
(Moreover, there would be no cashgenerator obuse (honestly, that would be booming)) (new/check)
My personal opinion:
There has to be a change in the minds of Traders and Miners.
I have already pointed out some of that above.
I see a great lack of cooperation. So let these uncooperative people be cought by pirates until they learn.
Some people already have learned. For example the ICMG. Have you ever seen one of their convoys comeing along?.... better don't try to pirate them.:D Though I think to enforce a venture capital on pirates is a fair idea.