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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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More NPCs? You gotta be kiddin me...!

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More NPCs? You gotta be kiddin me...!
Offline Cond0r
05-22-2010, 12:03 AM,
#21
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

' Wrote:I was there to RP....

I almost pissed myself when I read that.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline ryeguy146
05-22-2010, 12:31 AM,
#22
Member
Posts: 683
Threads: 32
Joined: May 2009

Quote:I also think cruise disruptors should be removed from all non-guard NPC's.

For me, this is the biggest. I've never had too many problems with NPCs. They can be an annoyance, but sometimes, I love just bustin' a few up. I'd really miss them if they were removed.
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Offline sovereign
05-22-2010, 02:39 AM, (This post was last modified: 05-22-2010, 02:40 AM by sovereign.)
#23
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

I would rather have NPCs lose their SNACs than their Train CDs. Although I wouldn't mind if they had less of those, either...

The devs are aware of these issues, by the way. Further elaboration is classified.

[Image: SCRAgenderheuristics.png]
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Offline Monster
05-22-2010, 02:56 AM,
#24
Member
Posts: 87
Threads: 8
Joined: Apr 2009

I just had my first real pvp encounters today and agree that the npc's were quite anoying but at the same time the bounty hunter npc's were helpful in getting me a good rep with the rogues when I first started my character.Also they do make space less lonely.

Solution:Go back to original freelancer config for npc's to where they don't spawn in battles and have less encounters.

[Image: 6s5cea.jpg]Death to the heretics!!!
http://blackops.forummaroc.net/
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Offline Cannon
05-22-2010, 03:01 AM,
#25
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

In this post: http://discoverygc.com/forums/index.php?s=...t&p=1021192

Quote:- Because we have many more NPCs now, even with 180 players, I will speak to the devs about possibly reducing the number or strength of NPCs in some systems.
This can be done without a mod update.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Harcourt.Fenton.Mudd
05-22-2010, 03:41 AM,
#26
Unregistered
 

Cannon, is it possible to alter the patrol routes or something ?

The specific issue I'm refering to is mostly NPCs demanding cargo in... odd places, from NPCs hitting up people just outside of a Freeport (in the case of my Zoner char's, mostly bhunter NPCs wanting my 'contraband' the instant I undock, with the yes/no screen poping up just as the undock cutscene ends).
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Offline mwerte
05-22-2010, 03:55 AM,
#27
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:This can be done without a mod update.
oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please oh please


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Offline sovereign
05-22-2010, 04:25 AM, (This post was last modified: 05-22-2010, 04:26 AM by sovereign.)
#28
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Remove SNACs from Gallic bomber patrols and I will <3 you forever. Gallia would be so much better without them. If you're even willing to consider it, I think I still have my technically-not-a-dissertation on why they should be removed somewhere...

[Image: SCRAgenderheuristics.png]
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Offline atlantis2112
05-22-2010, 04:51 AM,
#29
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

' Wrote:Personally I think NPC's should only spawn in close proximity to bases owned by their faction, with the exception of guard systems. I also think cruise disruptors should be removed from all non-guard NPC's.

Two words.

Bot farming.

It needs to die.
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Offline n00bl3t
05-22-2010, 05:10 AM,
#30
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Personally I think NPC's should only spawn in close proximity to bases owned by their faction, with the exception of guard systems. I also think cruise disruptors should be removed from all non-guard NPC's.

Same thoughts here.

That, and if you want more, tone down the individual power of each one.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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